Update 11
A.Y. 211
"Rocks fall, lots of people die"
The major event of this time is perhaps the intersection of the spatial paths of a few hunks of rock with that of the planet. But that will be described later.
In the far North, where the undead hordes are said by some to have originated, the nation called Duskmist begins expanding its borders and the Mythal which protects it. Erathal the Ancient is still secluded, but the people of Duskmist are proving far happier now.
Well, except for some on the borders, who are seeing the ghosts of Bersia wandering about. Unhappy men and women in the clothes they bore in life, still crying over their deaths and those of their companions and families.
(Duskmist +3 haunted border provinces)
A few years on from the conclusion of these make nice uniforms, the paltry team of researchers assigned to investigating the clothing artifacts from the Ancients discovers how to make the artifacts near impenetrable while worn. This results in a few embarassing situations as hapless test subjects find themselves unable to remove suddenly indestructible full-body wear. Happily, a reversal is soon found, and so Erathal finds himself in the pleasurable position of being able to equip a hundred men with a form of armor superior to any seen so far.
(Duskmist +120 sooper speshul combat suits)
Further east, the undead hordes formerly commanded by Lerkal continue to taint the land. The north part of the Larian Peninsula is said by some brave sailors to be sinking into the sea. What is for certain is that the region is decaying as a whole. Pools of brackish water appear just north of the Kenyatan warding-line, and the vegetation rots into organic soup which festers and ferments. The occasional warband, sometimes bringing a Nurturer attempting to cleanse the land, brings reports of a new ecosystem springing up, one based on little else than fungus and rot.
(Undead hordes +1 new homeland)
The Kenyatan confederacy is taking this quite calmly, having warded their northern borders securely. The undead are not attacking them directly, so the Kenyatans are not worried. The most major event in their lives appears to be the opening of a trade route with Iceland to the south.
(Kenyata +1 trade route)
With the death of the benevolent and last true ruler of Seleucia Novus, the country fragments. The experiments with grassroots movements are put into practice as a dozen small regions spring up. Archon Teradin attempts to claim power, but finds himself without a leg to stand on literally as his legs are symbolically hacked off by an independence group proclaiming This is how we deal with those who would tread on us! and parading one of the severed legs on a pole.
As a group, the new regions shift westwards, feeling sympathy towards the Kenyatan confederacy of farms, and some hostility towards the paranoid Rolagangaregorolians.
Rolangaregorol, apparently one of the most advanced nations in the world, but also one of the most extended and disliked, makes progress on all fronts save diplomacy. Having more advanced technology than the nearby nations, having an expansionist policy, and having the Mistblowers of Goolsa at their beck and call all combine to create a sense of arrogance which instills dislike in the non-native populations. Another danger is the rise of cult leaders within the nation who are aware that human minds create power. The leader will offer something to potential followers in exchange for their loyalty and devotion, then use the power this gives him to win more followers by displays of magic.
(Rolangaregorol -1 Culture)
With the passing of Elder Hawkeye, the Orioch Nomads find themselves under the guidance of Elder Sharpclaw. He founds the city of Gaveana to serve as the Orioch capital. Great things are expected from Sharpclaw, first of all measures against Rolangaregorol...
THE WESTERN SKYFALL
A meteor swarm hits the Cammane City-States. This is not at all good for them. Happily for everyone else, this also obliterates a large number of undead. However, the undead had overrun the CCS sufficiently that they are destroyed, leaving several thousand refugees heading mostly towards the Church, the sole remaining power in this land.
(-1 CCS, -2000 undead warriors, +60 000 people with no real leader)
The Leonhards continue to move. The western, more military contingent, sees the lands it left devasted by a
second meteor swarm, probably related to the first one, which essentially obliterates the Lokianicans following in their train.
(-1 Lokianica, which was a secret nation, being played by Disenfrancised. Ask him if you want details.)
(House Leonhard +30 000 population, leaderless people +another 40 000)
The Akratian Leonhards in the east find themselves new homes and settle down alongside the Dangals. Already prophecies are taking root among them, telling of the day when the true scion of House Leonhard will return from the west and lead them to war against the Church.
The Church fortifies itself against the undead, who have been busy elsewhere. With the CCS destroyed, Eshva and his followers are the only ones with any non-negligible quantities of maggots on their hands. With no undead attacks, they have instead begun using the maggots for healing. When placed on an infected wound, the maggots will consume only the rotten flesh, leaving the wound purified. While somewhat gross, this has eliminated what remaining plague there is in the area.
This leaves The Church faced with a short peace, a hundred thousand refugees, and ten thousand undead soon to arrive on their rather well-defended doorstep.
THE EASTERN TANGLE
Participants: Telvanni and Rome Reborn in the center; also Arkenaar, Lahmia, Olympus, Roddyna; possibly Zhiki by Olympus; possibly Furey's Dominion by Roddyna.
It is somewhat unsure which of the following events were done in truth, which were staged by infiltrators, and which are merely rumors and propaganda.
Lahmian enterprises are found sabotaged, probably by Olympian spies.
Olympus declares support for Rome Reborn, inviting Emperor Morgan to join the pantheon as demigod-ruler over the Roman people.
Olympian troops begin attacking Telvanni villages, furthering the above.
Roman mobs kill several Arkenaaran observers and drive the Arkenaaran observers away with barrages of thrown objects from stones to rotten fruit, strongly insulting Arkenaaran honor and neutrality.
Arkenaar's true purpose in sending an observer corps is revealed to be that of protecting the Telvanni from Roman imperialism.
A huge dead fish with fortifications on its back is seen lying dead in the sea south of Telvanni;
-it was awakened by a meteor falling into the sea
-it was an Olympian construct that died somehow
-it never existed, the Telvanese Illusionists were behind making it seem to appear
-it was created by the Roddynan artifact that fell from the sky
Several Lahmian spies are discovered in Arkenaar. This is compounded by a story that they are not quite human, leading to quite real and verifiable riots, lynchings of several Lahmians and demands that the government declare war on Lahmia, met by demands from Lahmia that the Arkenaaran government condemn these actions.
Old plans for the alliance of Rome Reborn and Olympus are discovered, stating to first destroy Telvanni and later Arkenaar. This, combined with stories of genocide, attempted or full, from both the former nations, lends moral support to the position that nations such as Lahmia and Roddyna should make war on Rome and Olympus.
Ancient documents from House Telvanni suggest that Rome was at one point a Telvanese vassal.
(OOC: I keep an archive of all Private Messages received. It proved handy in writing this. We now return you to the regular events of these nations.)
The Telvanni-Rome war, no longer making any pretence to civility, enters its heaviest stage yet. The losses number in thousands of warriors and even more civilians, due to indiscriminate hatred on both sides. Tel Vos was the first city to be razed it is not the last. And now several other nations threaten to enter the conflict. For the present, the Telvanni elite units appear busy on other missions or neutralized by the sudden upsurge of roman Praetors, and so sheer military force on the part of the Romans pushes forwards. Meanwhile Wraith is no longer merely the leader of a rebel movement he is a national hero, destined to lead the people.
(Telvanni -534 infantry, -3900 militia, -11442 population, +1 set of stats)
(Rome Reborn -1719 infantry, -4 Legionnaires, -4444 population)
In one of the mountain passageways where the apprentice Illusionists and Masks practice their trade, one notices a regular flow of air, too regular. Investigating, he is lead to a walled-up chamber. At his touch, the wall seems to fly apart, revealing a room covered in metal and glass, and a self-contained throne chamber in the middle. Lights dot the interior, runes cover every surface, and hisses and squeaks of machinery are heard from inside the walls. It can be nothing but a grotto of the Ancestors, most likely sealed up in the early Age of Horrors. As he leaves, the walls close, leaving no visible trace even for him, and he eventually tells Wraith about this...
(Telvanni +1 artifact)
Two olympian preachers enter Zhiki in defiance of local law and previous warnings, preach, and are summarily executed. Furthermore, their ship is sunk and their companions detained, so word takes a month or two to get back to Olympus. Zhiki is still heavily fortified, although it has been expanding. (Olympus -2 Priests, or Preists as TerrisH so often calls them

)
The Roddynan army expands substantially as the levying measures put into place several years ago are finally activated. This recruiting comes on top of a volunteer surge from the war with the Dominion. (Roddyna +1000 infantry, story bonus)
But the Roddynan military is stretching its boundaries once again. Where the previous Czar had to solve the problem of logistics with regard to rations, this one will have to find out how to maintain such large armed forces without depriving the towns of much of their workforce. (You have 250k population. About ¼ of those are of military age, meaning 60k. Your military is 10k.)
On the disputed border, there is only one serious conflict, which is swiftly won by the numerically and technologically superior Roddynan armies (Roddyna -23 infantry, -3 Lizard Cavalry, Dominion -40 infantry, -1 Wofter), and then...
Furey's Dominion immediately and unilaterally withdraws from the territories contested by Roddyna. No reason is given, but most suspect military inferiority. Meanwhile, reports emerge that the population of the Dominion is over five-sixths female, unless possibly all the males are hidden in salt mines or the like. The army of Furey's Dominion, of course, is composed of only women.
The Roddynans tinker eagerly with the artifact. A year is spent recording, noting, cleaning, examining and finally duplicating it as far as possible. The first tests of the duplicate show to not possess the structural strength or fine components to function, so tests are continued with the original artifact. Traces of a rock extract in some of the chambers suggest that it used this as fuel. Refilling and replacement of some bits hoped to work eventually cause the artifact to burst into fire and rise off the ground for a while. Unfortunately, the landing mechanism which slowed it last time is not present, and so repairs must begin again. But over the course of another year or two, the Roddynans discover that some of the old equipment in New Moscow responds to signals from the artifact. The second time they launch it, it rises to a height of several miles, and provides a bird's-eye view of the ground below displayed on old screens thought long dead. For an hour, the Techmagi and Engineers are witness to a beautiful display of their land. Preparations to catch the artifact, now dubbed the Sunsoarer, are in place and work perfectly. The report goes out to Czar Grisha, who sees the Sunsoarer's potential. Over the next few months, a village springs up from nowhere on an area with concentrates of several of the materials involved in the Sunsoarer and the response machine. Eventually, the Sunsoarer is flying for several weeks at a time.
(now, do you have anything to use this for?

)
And finally, after the claims in the south are more or less resolved, the Orcs spring up again. They have a base named Dral'Kar where at least a thousand active warriors are on duty. As before, they display no technology more advanced than axes and swords, and they are of the same stock as those which sprang from the Roddynan fears a long time ago...
The Illyrian civil war begins taking a heavy toll from the involved. The Illyrian military returns from conquest; the rebels, finding no place of sanctuary in Roddyna, take up the sword and fight. (New Illryia -749 infantry, rebels -1958 militia.)
Novoria prepares to peacefully rejoin the Tecno Union after a long period of negotiations. With no communicating neighbors and a continent full of dread monsters to their immediate south, war seems a rather pointless thing to do, and the independence thing didn't work out as well as hoped.