England UHV Feedback, Emperor, normal speed

outofthebox

Chieftain
Joined
Apr 18, 2012
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55
Hi. I ve been realy enjoying this mod trying to complete all UHVs at Emperor or monarch level.

Most UHVs are fun and fit nicely with the countrys history/theme/background. Some others could use some tweeking imo. So I ll start with England, completed at around 1850, emeperor level, normal speed.

England, emperor.

1- Enter indu+modern area. nothing too hard or too exciting.

2- Found/Conquer 4 cities in all continents.

So having to take and hold or found 20 additional cities by 1730 looks like fun but it realy isnt working so well with the mechanics of the game which limits your tech rate by the number of cities.

Only way to do it: Build 20 settlers, put them in position on continents. Mass found cities at 1730 and release them all to other civs to get back your tech rate.

Simply requiring to Conquer (not founding) 2 cities NA, SA, Africa and Asia would encourage warfare and be a fun challenge while not totally crippling your tech/economy. Add build 2 cities in Australia to complete it maybe.

3- Build 25 frigates, ship of the line 1800.

Sounded like fun at first, but the real challenge is the 1730 goal. So priority goes to 4 cities per continent gamewise. So after 1730 all cities go in massproduciton mode of ships. Nothing fun with that.

Change it to sink 100 ships. This means England has to go ship hunting from the start of the game and go for Naval superiority all game which means privateers peace time and frigates/triremes/ships of the line etc wartime.
 
I've been playing it too (on epic), agree with many of your thoughts.

I think Found/Conquer 4 is better than the original Found 3. But maybe Found/Conquer 3 might be better.

At the moment you have to conquer and keep, which makes it more difficult. I conquered the Aztecs and Incas, but I don't want to keep their cities which are in a foreign core area as it would kill my stability (instead I took several cities, made them capitulate, and then gifted the cities back to them when they were vassalised).

But I still needed to own 4 on each continent, which is a lot. The historical areas of the British empire simply don't have that many cities placed in it; apart from India, most are simply empty (especially Canada, Aus, SA), which just means you spend most of your time building/whipping out settlers.

Also, when you have so many cities it's hard to keep stability, I had India spawn on me twice and have to be put down (although once I think that was due to Mughal instability rather than mine). It's also very hard to build a decent army or navy when you are spending all your time building settlers. I had to rely very heavily on the whip, and it was a struggle to build many cultural buildings.

Perhaps we could reduce it to 3 on each continent? Maybe as well as a financial/maintenance bonus for their 'Indirect rule' UP, they need something stability related as well, as that is as much a restriction on empire size as maintenance costs?

I haven't even started thinking about the ships bit yet (I've just reached 1730 and had to focus all my attentions on the other UHV conditions) but what you say seems about right. It seems a bit arbitrary to just have to build X amount of ships in that 70 year period.

My suggestion might be have the largest navy in the world by 1800? (I dunno if there's any way of judging who has the biggest navy while in game?). That way, if you are losing you can either build, or attack your rival. Actually the historical version might be a Navy at least equal to the combined strength of the next two largest navies - if this is possible?

In 1889, Parliament passed the Naval Defence Act which formally adopted the 'two-power standard', which stipulated that the Royal Navy should maintain a number of battleships at least equal to the combined strength of the next two largest navies.
http://en.wikipedia.org/wiki/Royal_Navy#1815.E2.80.931914
 
Thanks for the feedback. I see if I can revise the city goal so it ties in Britain's historical areas better.

I'm inclined to give them a "sink ships" goal. Set numbers of ships is quite underwhelming, and largest navy is even easier because the other AI civs don't really compete with you.
 
Thanks for the feedback. I see if I can revise the city goal so it ties in Britain's historical areas better.
NA: 4 cities
Africa: 4 cities
Asia: 4 cities (I usually keep 5 at least)
Oceania: 3 cities (lack of good city sites, and Oceania's historical low population)
SA: 2 cities (1, if you are to give AI England any chance)

Or you could expand England's Stability Map in SA slightly. :mischief:

I'm inclined to give them a "sink ships" goal. Set numbers of ships is quite underwhelming, and largest navy is even easier because the other AI civs don't really compete with you.
Beware that this way England's UHVs would almost completely overshadow the Viking ones, and Korean UHVs will become even less unique.

Suggestions:

(1) Trafalgar Square should give free Navigation I promotion in addition to experience. Experience isn't very useful because of diminishing returns & upgrades (upgraded unit stop at 10 XP). Also, a Wonder shouldn't be worse than the (very cheap) Viking UB .

(2) Vikings could get a "Viking Points" UHV a la RFCE instead of just sinking ships.

(3) Korea should get a military/expansion UHV specifically against China & Japan instead of sink # ships. Sink # ships means Privateers - which befits England and Vikings, but not Korea.
 
whats wrong with the current British UHV of 25 ships? I think its a great goal. if too easy, raise it to 35. all 3 englands goals are awesome. so awesome i wish they had a fourth one
 
whats wrong with the current British UHV of 25 ships? I think its a great goal. if too easy, raise it to 35. all 3 englands goals are awesome. so awesome i wish they had a fourth one

The time constraint is already balanced for Normal speed, raising it any higher,
Normal speed would not be as possible.
 
oh thats right. forgot i only play on marathon while some of you still play the ahistoric 5 minute games on normal
 
playing civ on normal consumes so much of my time already, I really can't imagine playing it on marathon. I'd still be on my first game lol
 
Epic is a 1.5 times dilation of Normal whereas Marathon is a 3.0 times dilation of Normal (or equivalently, 2.0 times dilation of Epic).

So the difference between Epic and Normal is not that big actually. Marathon however, is a bit too slow for me. I don't play Marathon except to stretch out civs whose games are usually very short (such as the Netherlands). Marathon China would be intolerably slow for me.

Last but not least "Epic" is the best word out of the three words.
 
The average Normal game for a medieval civ ranges about 6 hours.
This is with no reloading and other factors in there.
Normal speed is only quick with Egypt & Babylonia.
5 minutes... feels like an insult, but I know you didn't mean it that way, artyom.
 
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