And played by the gorgeous Emily Blunt, no less.Believe it or not, she was once young too. Crowned as an 18-year-old in fact.
And played by the gorgeous Emily Blunt, no less.Believe it or not, she was once young too. Crowned as an 18-year-old in fact.
Love the bayonet and riflebutt animation on the Redcoats.
Ruler: Victoria
UA: British Museum: Museums grant more Archeaologists and have more slots
UU: Seadogs: bully bonus and capture enemy vessels
UU: Redcoats: combat bonus on other continents, can disembark w/o spending movement points
UB (district): Royal Navy Dockyard: bonus movement in naval vessels built there, bonus gold when on other continents, and bonus Great Admiral points
Not sure which part of that is the Victoria Leader bonus
Now, if she looked like that in the game, I would much prefer that!
The dockyard gold bonus reflects England's financial side enough, I think. As for the espionage, I never understood why that was shoehorned to England. Frankly, an espionage bonus should go to Russia. But espionage is always a dull mechanic in 4X games and never worth the effort.There's nothing reflecting English finance or spies (though admittedly Elizabeth I would be a better leader to have a spy bonus).
I don't get why they keep doing the England thing instead of Britain. A British civ, Dublin city state, and later Gaulish civ seems like the best way to go IMO. But, it's always easy to mod such things without any original assets.
I agree. For heaven's sake, do not foist Bouddica on us again. It's high time Vercingetorix make his appearance.
Frankly, one-trick ponies don't bother me so long as all the ponies don't have the same trick. You don't like to play the way one civ plays, pick one you do like. I like the idea of playing as the Ottomans, but I don't like the way they were in Civ V, so I usually didn't play them. I liked the idea of playing Spain in Civ IV, but I didn't enjoy it, so I didn't play them then. But I did in Civ V. Sweden and Venice are some of my favorites because their uniques push you into a completely different play style.
England seems mostly Domination with some economic and some cultural capability thrown in. America seems mostly Cultural with a little who knows what the heck is going on with Founding Fathers.
I agree that Venice was fun to play. They weren't one trick ponies so much since they could win most ways (except domination I would argue), and their bonuses and detriments were unique enough to make up for any shortfalls elsewhere (in multiplayer, where they are easy to eliminate).
I note that the shipyard district has a gold bonus but it's pretty much only useful in maps with a bit more water. The English here as in Civ V are very sea-reliant and that makes them a one trick pony that is inflexible with little uniqueness separating them from other civs--mostly because all their no see rest on short lived unique units who will barely make an impact. Unless they retain bonuses when upgraded like the Maori of Civ V retaining their ability to reduce enemy strength even when upgraded into more advanced infantry.
I agree that Venice was fun to play. They weren't one trick ponies so much since they could win most ways (except domination I would argue), and their bonuses and detriments were unique enough to make up for any shortfalls elsewhere (in multiplayer, where they are easy to eliminate).
I note that the shipyard district has a gold bonus but it's pretty much only useful in maps with a bit more water. The English here as in Civ V are very sea-reliant and that makes them a one trick pony that is inflexible with little uniqueness separating them from other civs--mostly because all their no see rest on short lived unique units who will barely make an impact. Unless they retain bonuses when upgraded like the Maori of Civ V retaining their ability to reduce enemy strength even when upgraded into more advanced infantry.
Great Admirals are likely nigh useless in a land map.
Archaeologists would be the only real English bonus on a land map.
Redcoats, Shipyard districts and the unique ships all rely on water maps for most/all their bonuses.
That's problematic.
We know nothing about Greece in Civ VI and the problems the previous poster identified show how Greece fit into the one pony trick category of most Civ V civs.
The game design needs to account for civs that rely too heavily on water. Otherwise we will once again have an England that is played more by the AI than by any humans (regardless of any rightful issues with the name of the Civ as England).