Since England was the winner of this months poll with a fantastic less than 30% disapproval I figured I'd at least create a discussion-thread for it.
First of all, what do we have to play with?
UA - (The?) Sun Never Sets
+2 Movement for Ships and Embarked units.
Extra spies based on number of city-states
What's to say, really? Extra movement on ships and embarked units is really useful on maps with a lot of water, really not very useful on maps without water. Is that UA good? bad? balanced? Completely depends on the map. On an Island-map this is one of the stronger UAs in the game. The extra spy is helpful, it feels a lot less impactful considering how many extra spies this mod this mod gives players, and how tech-stealing is less reliable than it was in vanilla. Should some of it's power be shifted over to something else so it can be less useless on non-water maps and more balanced on water-maps? Decide that for yourself. All in all I still don't know what to say
UU - Ship of the Line
Compared to a normal frigate:
-10 Hammer Cost (-4%)
+5 Combat Strength (+25%)
+7 Ranged Combat Strength (+25%)
+1 Sight
Probably the reason why most people voted England. This used to be one of the strongest if not the strongest UU in the game. It had a huge advantage over a normal Frigate and combined with the English UA you could dominate the ocean and easily capture your enemies' cities. This was partially because the AI were complete garbage at sea-combat, they couldn't move and attack the the same turn, you could pretty much position your fleet safely and blast their ships down one at the time. The normal frigate was one of the timings you could use to attack the AI back in vanilla and since this unit is a stimmed up super-frigate it pretty much did the same job, only better. The Frigate also lasted for 2 eras, which pretty much meant you were guaranteed to get stuff done before the AI could reach the next level of ship.
However, with the AI being smarter and the Cruiser providing a nice upgrade in between the Frigate and the Battleship the SotL have lost a lot of its power. Don't get me wrong, the SotL is still a LOT stronger than a normal Frigate, probably way too much so. However with the Cruiser just around the corner you have a lot less time to get stuff done with it, and the ability to carry power while upgraded feels a lot more important than actually having a lot of power at one point.
For that reason I would suggest moving some of its monstrous power to provide a promotion instead something that actually carries on while you move on to later eras, assuming you can keep your ships afloat.
UB - Steam Mill
Compared to a normal Factory:
-150 Hammer Cost (-25%)
-1 Gold Maintenance (-33%)
-1 Production/20 Citizen (-20%)
-1 Coal Cost
Available 1 tech earlier
3 Steam Mills gives you an Ideology
I'll be honest with you, I've never liked this building. Sure having a factory cheaper and available earlier is nice. But at the cost of 20% of its production-bonus? I like my unique buildings stronger than their counterparts, not weaker.
Saving some coal isn't a bad idea, but what are you going to spend it on? Coalplants? The argument used to be that by saving coal on their factory they could afford more ships, but the ships all cost Iron now.
The ideology part I actually find the weirdest, it made a lot of sense back when you got ideologies from factories, England industrialize faster gets a faster ideology, now it just feels really odd, as if someone just forgot to change it.
My suggestion would be to pretty much scrap the entire thing. Keep the picture, keep the base building, keep the name (maybe?) and just start it over with a new purpose. Let it cost coal, I mean that's pretty much what coal is there for at this point. And it's not like the British didn't use coal . Focus on making it stronger instead of making it faster, stronger is fun. Add some crazy unique ability to it for all I care. If you want to go all out crazy ocean-focus then add a bonus to water-tiles. Just make sure to get rid of the Ideology-thing, it just feels out of place. There is a lot of potential with a factory-replacement and I feel like this is currently a waste of that. But here's hoping for a better future!
First of all, what do we have to play with?
UA - (The?) Sun Never Sets
+2 Movement for Ships and Embarked units.
Extra spies based on number of city-states
What's to say, really? Extra movement on ships and embarked units is really useful on maps with a lot of water, really not very useful on maps without water. Is that UA good? bad? balanced? Completely depends on the map. On an Island-map this is one of the stronger UAs in the game. The extra spy is helpful, it feels a lot less impactful considering how many extra spies this mod this mod gives players, and how tech-stealing is less reliable than it was in vanilla. Should some of it's power be shifted over to something else so it can be less useless on non-water maps and more balanced on water-maps? Decide that for yourself. All in all I still don't know what to say
UU - Ship of the Line
Compared to a normal frigate:
-10 Hammer Cost (-4%)
+5 Combat Strength (+25%)
+7 Ranged Combat Strength (+25%)
+1 Sight
Probably the reason why most people voted England. This used to be one of the strongest if not the strongest UU in the game. It had a huge advantage over a normal Frigate and combined with the English UA you could dominate the ocean and easily capture your enemies' cities. This was partially because the AI were complete garbage at sea-combat, they couldn't move and attack the the same turn, you could pretty much position your fleet safely and blast their ships down one at the time. The normal frigate was one of the timings you could use to attack the AI back in vanilla and since this unit is a stimmed up super-frigate it pretty much did the same job, only better. The Frigate also lasted for 2 eras, which pretty much meant you were guaranteed to get stuff done before the AI could reach the next level of ship.
However, with the AI being smarter and the Cruiser providing a nice upgrade in between the Frigate and the Battleship the SotL have lost a lot of its power. Don't get me wrong, the SotL is still a LOT stronger than a normal Frigate, probably way too much so. However with the Cruiser just around the corner you have a lot less time to get stuff done with it, and the ability to carry power while upgraded feels a lot more important than actually having a lot of power at one point.
For that reason I would suggest moving some of its monstrous power to provide a promotion instead something that actually carries on while you move on to later eras, assuming you can keep your ships afloat.
UB - Steam Mill
Compared to a normal Factory:
-150 Hammer Cost (-25%)
-1 Gold Maintenance (-33%)
-1 Production/20 Citizen (-20%)
-1 Coal Cost
Available 1 tech earlier
3 Steam Mills gives you an Ideology
I'll be honest with you, I've never liked this building. Sure having a factory cheaper and available earlier is nice. But at the cost of 20% of its production-bonus? I like my unique buildings stronger than their counterparts, not weaker.
Saving some coal isn't a bad idea, but what are you going to spend it on? Coalplants? The argument used to be that by saving coal on their factory they could afford more ships, but the ships all cost Iron now.
The ideology part I actually find the weirdest, it made a lot of sense back when you got ideologies from factories, England industrialize faster gets a faster ideology, now it just feels really odd, as if someone just forgot to change it.
My suggestion would be to pretty much scrap the entire thing. Keep the picture, keep the base building, keep the name (maybe?) and just start it over with a new purpose. Let it cost coal, I mean that's pretty much what coal is there for at this point. And it's not like the British didn't use coal . Focus on making it stronger instead of making it faster, stronger is fun. Add some crazy unique ability to it for all I care. If you want to go all out crazy ocean-focus then add a bonus to water-tiles. Just make sure to get rid of the Ideology-thing, it just feels out of place. There is a lot of potential with a factory-replacement and I feel like this is currently a waste of that. But here's hoping for a better future!