English doesn't spawn due to Vikings on their spawn location.

Nyayr

Prince
Joined
May 14, 2008
Messages
478
Location
Holland
I made a seperate post which I already made in the bugs section, I am unsure if it is caused by others as well, here is the save (happens 2 turns later) and some screenshots. Just wandering if others can recreate this. I also had it experience with the babylonians on the persian spawn spot. Also seen new games starts and then have this message from previous civs, messages suggest it is related to the birthspots, didnt have it with 1.14 but do with 1.14+patch

https://drive.google.com/file/d/0B1MH9jnB_FFud2J4by1RR2N2RVk/view

https://snag.gy/59j3QC.jpg
https://snag.gy/ePkytu.jpg
https://snag.gy/AknXUT.jpg
 
Look at the bright side -- no Brits, no Brexit!
 
lol damn those brits, yeah just wondering if this happens with everyone and isn't an isolated to me case cause it can prevent some civs to appear, due to their start point being occupied by another civ.
 
I decided to reinstall the whole 1.14 then slap over the patch see if it is at my end.

I tested the save with the patch and without now, without there is no bug and with the patch there is. So the patch is to blame.

Narrowed it down to this RFCutils line 799- Red is the 1.14 and blue the patched 1.14.

tPaintedList = []
result = None
for x in range(tTopLeft[0], tBottomRight[0]+1):
for y in range(tTopLeft[1], tBottomRight[1]+1):


def listSearch(self, lPlots, function, argsList):
tPaintedList = []
result = None
for (x, y) in lPlots:


Replacing the text of the original with the one of the patch removes the error and amkes the civilization appear normally.
 
This will cause errors elsewhere, please give me time for a proper fix.
 
I have fixed this with the current patch or Git revision.
 
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