raystuttgart
Civ4Col Modder
Hi guys,
the Goody System has been enhanced.
It is now possible to control which Goody Huts can spawn Units and which can not.
(Treasures are excluded - there is a special logic for which Goodies can spawn treasures.)
See ImprovementInfos.xml:
bGoodyForSpawningUnits
Basically the Goodies have been spilt.
(On land and ocean the corresponding Goody Huts give different rewards.)
For Land
New Campfires: Only Units (e.g. Lost Missionaries, Lost Colonists, Native Mercenaries, ...)
Ancient Ruins / Burial Sites: No more Units but all the rest (e.g. Rumors about Eldorado, Rumors about Fountain of Youth, Treasures, Maps, Gold, Angering Natives, ...)
For Ocean:
New Shipwreck: Saved Sailor, Abandoned Ship, Treasures
Floating Ship Parts: Maps, mall amounts of Gold, Rumors about Huge Pirate Treasure (no more Saved Sailors, Abandoned Ships and Treasures)
The graphics I am taliking about:
(Created by Schmiddie)
the Goody System has been enhanced.
It is now possible to control which Goody Huts can spawn Units and which can not.
(Treasures are excluded - there is a special logic for which Goodies can spawn treasures.)
See ImprovementInfos.xml:
bGoodyForSpawningUnits
Basically the Goodies have been spilt.
(On land and ocean the corresponding Goody Huts give different rewards.)
For Land
New Campfires: Only Units (e.g. Lost Missionaries, Lost Colonists, Native Mercenaries, ...)
Ancient Ruins / Burial Sites: No more Units but all the rest (e.g. Rumors about Eldorado, Rumors about Fountain of Youth, Treasures, Maps, Gold, Angering Natives, ...)
For Ocean:
New Shipwreck: Saved Sailor, Abandoned Ship, Treasures
Floating Ship Parts: Maps, mall amounts of Gold, Rumors about Huge Pirate Treasure (no more Saved Sailors, Abandoned Ships and Treasures)
The graphics I am taliking about:
(Created by Schmiddie)
Spoiler :
Last edited: