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Enhanced Naval Warfare for Vox Populi

Discussion in 'Mods Repository' started by Infixo, Nov 24, 2017.

  1. ryanmusante

    ryanmusante Regular Supporter

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    @Infixo Hey brother, I love the special touch you give your mods. If you have some free time, please come back to civ 5. :love:
     
    vyyt, bigcat88, Padre19 and 1 other person like this.
  2. Asterix Rage

    Asterix Rage Warlord

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    UPDATE ENW (v 1.6.08)
    Compatible with VP (11-8) and (11-25)

    Code:
    UNITS
    --------
    Missile Destroyer
    - No ressource required
    
    Missile Cruiser
    - Oil and Iron required (Because Battleship does)
    - Combat 75 / Ranged Combat 80 (was 70/75)
    - Drop all Promotions about Air Interception and submarine. Armor Plating I and Logistics instead
    - Air Strike Defence: 35 (was less)
    
    Attack Submarine
    - Air Strike Defence: 10 (was 5)
    
    Nuclear Submarine
    - Aluminum required (was Uranium. AI didn't build them)
    - Air Strike Defence: 15 (was 10)
    
    INTEGRATION
    ------------------
    - Unit_Flavors and Unit_AITypes setting adjusted to be more "VP like"
    - Many text changes
    - All Unit models rescaled
    
    All the changes in this version are mainly to balance and enhance the gameplay.
    Also, to make sure AI doesn't mess with new Units, none of them comes with unforeseen features or requirements.

    The experts' opinion is welcome...

    This version replaces ENW (v 1.6.07)
    Make sure to delete any previous versions before to copy the content of Enhanced Naval Warfare for Vox Populi (v 1.6.08).7z in your Mod folder

    Units rescaling:
    Vox Populi Enhanced Naval Warfare.png
     

    Attached Files:

    Last edited: Nov 25, 2019
    vyyt, SwirlSlayer, usadefcon1 and 6 others like this.
  3. Cat-du-fromage

    Cat-du-fromage Warlord

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    it is weird to see wood on the missile cruiser when his battleship is full iron, maybe the 2 skins may be interverted?

    Thanks though for your effort to keep this mod updated
     
  4. civplayer33

    civplayer33 King

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    It's not wood, just the paint job of the Kirov battlecruiser.
     
    vyyt likes this.
  5. Asterix Rage

    Asterix Rage Warlord

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  6. Cat-du-fromage

    Cat-du-fromage Warlord

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    i didn't know it, my bad ^^
     
  7. bigcat88

    bigcat88 King

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    Don't know about uranium for subs, but it is 100% the I fight against super carriers this summer.
    But it is good changes, I love this mod. Cant imagine a game without it.
     
  8. phantomaxl1207

    phantomaxl1207 King

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    Missile Cruisers start with Logistics, wow. That's one way to gain favor your way. Although, not having a Resource requirement is really good for the Melee Units.

    Good changes.
     
  9. MEQ

    MEQ Chieftain

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    I too am getting that "Supercarrier Units display TXT_KEY_UNIT_SUPERCARRIER instead of their name, and Civilopedia entries also just have like TXT_KEY_UNIT_SUPERCARRIER_HELP instead of description text". I tried verifying integrity of game files, reinstalling Vox Populi With EUI (7-29-1), and not using any other mods but IGE (So I can spawn a Supercarrier). Does anyone know how I can fix that?
     

    Attached Files:

  10. Asterix Rage

    Asterix Rage Warlord

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    I just made a test with VP(7-29-1) + ENW(1.6.08) and I got the same problem you have, database.log says:
    Code:
    [336346.531] Invalid Reference on Units.Help - "TXT_KEY_UNIT_SUPERCARRIER_HELP" does not exist in Language_en_US
    [336346.562] Invalid Reference on Units.Strategy - "TXT_KEY_UNIT_SUPERCARRIER_STRATEGY" does not exist in Language_en_US
    [336346.593] Invalid Reference on Units.Civilopedia - "TXT_KEY_UNIT_SUPERCARRIER_PEDIA" does not exist in Language_en_US
    [336346.625] Invalid Reference on Units.Description - "TXT_KEY_UNIT_SUPERCARRIER" does not exist in Language_en_US
    [336347.984] Failed Validation.
    Honestly, I don't understand why VP(7-29-1) make those Invalid References.
    Your stopwatch.log says:
    Code:
    [336340.328] ,                     Update Database - Supercarrier/Unit_Supercarrier.sql, 0.000483
    In Unit_Supercarrier.sql, TXT_KEY_UNIT_SUPERCARRIER_* are set :
    Code:
    INSERT INTO Language_en_US (Tag, Text)
    VALUES ('TXT_KEY_UNIT_SUPERCARRIER', 'Supercarrier');
    
    -- Pedia: Historical Info (bottom)
    INSERT INTO Language_en_US (Tag, Text)
    VALUES ('TXT_KEY_UNIT_SUPERCARRIER_PEDIA', 'Supercarrier is an unofficial descriptive term for the largest type of aircraft carrier, typically those displacing over 70,000 tons. Supercarriers are the largest warships ever built.[NEWLINE]The Nimitz-class supercarriers are a class of ten nuclear-powered aircraft carriers in service with the United States Navy. The lead ship of the class is named for World War II United States Pacific Fleet commander Fleet Admiral Chester W. Nimitz, the U.S. Navy''s last fleet admiral. With an overall length of 1,092 ft (333 m) and full-load displacements of over 100,000 tons, they have been the largest warships built and in service, although they are being eclipsed by the upcoming Gerald R. Ford-class aircraft carriers.');
    
    -- Pedia: Strategy (middle)
    INSERT INTO Language_en_US (Tag, Text)
    VALUES ('TXT_KEY_UNIT_SUPERCARRIER_STRATEGY', 'The Supercarrier is a specialized vessel which carries fighter airplanes, bombers (but not stealth bombers), and atomic bombs. The aircrafts it carries make it the most powerful offensive weapon afloat. Defensively, the Supercarrier is much stronger than its predecessor, but should still be escorted by destroyers and submarines. Maximum of 2 units can be built.');
    
    -- Pedia: Game Info (top)
    INSERT INTO Language_en_US (Tag, Text)
    VALUES ('TXT_KEY_UNIT_SUPERCARRIER_HELP', 'Carries 5 aircrafts (up to 8), has air interception range increased to 6 and can detect submarines. Limited to 2 units per player. Requires [ICON_RES_URANIUM] Uranium to be built.');
    
    The only good advice I can give you for now is to use VP(11-8) + ENW(1.6.08)
    You'll take advantage of many fixes and not any Invalid Reference.
     
    Last edited: Dec 6, 2019
  11. MEQ

    MEQ Chieftain

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    That worked great! Thank you very much! :)
     
  12. ryanmusante

    ryanmusante Regular Supporter

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    Does this make any particular AI seem OP in end game in your opinion?
     
  13. Asterix Rage

    Asterix Rage Warlord

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    UPDATE ENW (v 1.6.09)
    gros sub2.png
    Compatible with VP (12-1)
    Code:
    Battleship and Missile Cruiser
    - Require Iron only
    
    Supercarrier
    - Air Intercept Range 5 (was 6)
    - Promotion Interception 1, 2, 3 (Interception 4 dropped)
    This version replaces ENW (v 1.6.08)
    Make sure to delete any previous versions before to copy the content of Enhanced Naval Warfare for Vox Populi (v 1.6.09).7z in your Mod folder


    It shouldn't. Otherwise, report it please.
     

    Attached Files:

    Last edited: Dec 6, 2019
  14. Asterix Rage

    Asterix Rage Warlord

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    UPDATE ENW (v 1.6.10)
    Compatible with VP (12-20) (Dec 20th 2019) and (1-11) (Jan 11th 2020)

    Code:
    Missile Destroyer is now available at Advanced Ballistics Tech. (Was Lasers)
    
    Missile Cruiser is now available at Lasers Tech. (Was Advanced Ballistics)
    This inversion is made to follow the "two technology columns rule" between upgrades.
    Enjoy and make comments if necessary.

    mc.png
     

    Attached Files:

  15. th3f00l

    th3f00l Chieftain

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    I thinking the newest version has a issue. When I conquer a city and starting raze if I change mind for the nexts turns and try stop the raze the button broken and the raze does not stop anymore.
     
  16. General_Drax

    General_Drax Warlord

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    Not related to this mod mod. Happened to me as well without it.
     
  17. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    Maybe instead of "Submarine", "Attack Submarine", "Nuclear Submarine" you could use some real submarine class f.e. Ohio, Typhoon etc?
     
  18. Asterix Rage

    Asterix Rage Warlord

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    Why?
    All units in Civ5 are named with a generic name. Except UUs
     
    vyyt, kenneth1221 and civplayer33 like this.
  19. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    Just a thought... :)
     
  20. BliTTzZ

    BliTTzZ Warlord

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    I have tried the mod recently and here are my 2 cents.

    1. Icons
    Most of them feel a bit out of place for me. Totally different color compared to classic Civ V icons.

    2. Missile cruiser
    One part of the description shows that it has interception range, while in another is mentioned that it's helpless against air and submarine attacks.
    Big thanks for cruiser model, but it feels too plastic and without details for me.

    3. Missile destroyer
    I think this one also needs 1 iron requirement. It has tremendous CS, AA and anti-sub capabilities, can carry 3 missiles.
     

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