@Asterix Rage Some comments actually apply to Vox Populi, not the mod. Maybe you should also post them to the main forum?
- Because Destroyer is at combustion, Modern Destroyer should be at Electronics (to separate them a little bit more) I didn't want to change VP-things, people are used to them, I think... but as I rule I agree that more spacing is ok.
- Because Attack and Nuclear Sub are bloody powerfull, I suggest -1 mov These are same stats as in VP (Attack=Submarine). The Submarine I have added, is actually a weaker VP submarine with the same name. Anyway, why do you think they are OP? You can't one-hit a destroyer even with WolfPack3.
- Because Great Admirals are spending their time running after Combat Unit, I suggest +1 or +2 move at Electronics or Computer Same - no change from VP. But I have a feeling that Admirals always were lacking that 1 movement?
- Because all the advanced Naval Units need Aluminium or Uranium, a decent littoral Unit using Coal should be welcome for the weakers opponents. (Range combat allowed from inside city) Pls. explain, I am not grasping the idea.
- I'm still not convince about the Sub bonus on Cruise missile. (Gameplay matter. The Destroyer and sub should remain the Sub counter-attackers) You are a gameplay purist, I am more into putting real life things into the game, if possible. Truth is that those two lines are very similar nowadays. Hence my approach - similar, but still different.
- "Enhanced Naval Warfare" you said? It would make sense to include a expensive Naval Academy giving 20 or 25 XP[/QUOTE] Excellent idea (and easy to do). Maybe this could also extend movements of Admirals. I just need to find a nice icon...
- Because Destroyer is at combustion, Modern Destroyer should be at Electronics (to separate them a little bit more) I didn't want to change VP-things, people are used to them, I think... but as I rule I agree that more spacing is ok.
- Because Attack and Nuclear Sub are bloody powerfull, I suggest -1 mov These are same stats as in VP (Attack=Submarine). The Submarine I have added, is actually a weaker VP submarine with the same name. Anyway, why do you think they are OP? You can't one-hit a destroyer even with WolfPack3.
- Because Great Admirals are spending their time running after Combat Unit, I suggest +1 or +2 move at Electronics or Computer Same - no change from VP. But I have a feeling that Admirals always were lacking that 1 movement?
- Because all the advanced Naval Units need Aluminium or Uranium, a decent littoral Unit using Coal should be welcome for the weakers opponents. (Range combat allowed from inside city) Pls. explain, I am not grasping the idea.
- I'm still not convince about the Sub bonus on Cruise missile. (Gameplay matter. The Destroyer and sub should remain the Sub counter-attackers) You are a gameplay purist, I am more into putting real life things into the game, if possible. Truth is that those two lines are very similar nowadays. Hence my approach - similar, but still different.
- "Enhanced Naval Warfare" you said? It would make sense to include a expensive Naval Academy giving 20 or 25 XP[/QUOTE] Excellent idea (and easy to do). Maybe this could also extend movements of Admirals. I just need to find a nice icon...