Enhanced Naval Warfare for Vox Populi

Today will start a game, a few days later will post a reply from Information Era.

@Infixo any idea to add some cutted version of JetFighter(F-18 Hornet)/Bomber(X-47B) for carriers? Seems AI cant do like human(move usual fighter/heavy bomber to carrier and then upgrade it to Jet/Stealth on carrier). It is not fair, I think.
No, this is just for ships.
Also AI not able to upgrade planes on carriers is not ENW related at all. Maybe AI is just trained to upgrade them in Cities.
 
@Infixo
  • Attack submarine won't upgrade to Nuclear Submarine
  • Carrier won't upgrade to Super carrier
  • Modern Destroyer won't upgrade to Missile Destroyer
  • Battleship won't upgrade to Missile Cruiser
  • Rocket Missile won't upgrade to Guided Missile
Also some icons don't appear right on strategic view.
https://imgur.com/a/K9my4
 
@WhimsicalCotton Totally strange. Looks like mod-conflict. Did you try "clear-cache" method?
What exactly version of ENW is this (1.2/1.3/1.4)? Steam of from here? Did it updated during the game or entire game is run with the same version?
Also pls post me here a savefile.
 
@Infixo The only mod asides from VP, and this mod is Advanced start up.
Using 1.4 from steam.
Yeah deleted my cache folder and subscribed and unsubscribed to the mod.
 

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I had 2 SuperCarriers - One had 6 Heavy Bombers on it, and I was able to upgrade them to Stealth Bombers while they were based on the carrier. However, I could not rebase Stealth Bombers from my city to the other SuperCarrier.

So the question is, should I have been able to re-base them or should I not have been able to upgrade them on the SuperCarriers?

Thanks
 
I had 2 SuperCarriers - One had 6 Heavy Bombers on it, and I was able to upgrade them to Stealth Bombers while they were based on the carrier. However, I could not rebase Stealth Bombers from my city to the other SuperCarrier.
I'm not sure this is mod related. I think you can do the same with regular carriers.
 
I had 2 SuperCarriers - One had 6 Heavy Bombers on it, and I was able to upgrade them to Stealth Bombers while they were based on the carrier. However, I could not rebase Stealth Bombers from my city to the other SuperCarrier.

So the question is, should I have been able to re-base them or should I not have been able to upgrade them on the SuperCarriers?

Thanks
It is intended. In basic game the same.

Infixo - a quick question.
Is this a typo text bug in supercarrier description. "Only two allowed per player". I am sure that in last two games I was with 3 supercarriers and in last game 4 supercarriers.
 
Is this a typo text bug in supercarrier description. "Only two allowed per player". I am sure that in last two games I was with 3 supercarriers and in last game 4 supercarriers.
Yup, only 2. In one of initial versions was 3, but there were comments that it is quite OP unit, so this is how I limit a bit its power plus it makes it really unique.
 
VP(1-3) + ENW v1.3

- I Like the high cost for Missile Destroyer, Missile Cruiser, Nuclear Submarine and Supercarrier.
- About Supercarrier, I'm only able to build 2 of them. That's fine. But, in addition I've been able to upgrade 2 other Carriers. Total now is 4 own Supercarriers on the sea (I didn't try a fifth yet)
- I'm still puzzled about Missile Cruiser and Supercarrier seeing Subs. It makes sense from a real life point of view (almost) but finally from the gameplay point of view Subs aren't invisible anymore to anyone from Stealth/Robotics. The Destroyer line escorting the Battleship line is a good tacticale excitement.

This modmod is a real good one. Great new units + great graphical finishing. It really diserves a last new unit IMO : The littoral boat # Enhanced Naval Warfare for Vox Populi
 
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- About Supercarrier, I'm only able to built 2 of them. That's fine. But, in addition I've been able to upgrade 2 other Carriers. Total now is 4 own Supercarriers on the sea (I didn't try a fifth yet)
Seems like you found a bug.. I am using MaxPlayerInstances = 2 in UnitClasses, standard vanilla field. Never suspected a problem here.
 
@Infixo

a while back we were discussing possiblity of other unit lines, and concluded it was best to leave VP's melee/range mix untouched. I'm still mostly thinking thats the way to go, but I've had some more time in-game to reflect on this since.. just got to industrial in a naval-heavy game w/ your EE-VP mod conversion.

I really like how the 'ship of the line' shows up as its own same-but-different melee weapon in the age of sail in that mod. I wonder if the dreadnought/battleship shouldn't get the same treatment here, but as the modern ranged super-weapon, somehow distinct from the cruiser line. I think there are a good number more models available to borrow from for another cruiser or two.

Also thinking of breaking the zeppelin out of the recon line, and making it into its own naval/land hybrid.. thinking dirigeable (current model) -> zeppelin (ww1 model) -> airship (ww2+ model) -> naval helicopter. (also will have to replace industrial recon w/ a transitional recon/combat land-unit.. thinking a "sapper" role)

Do you have any appetite for doing any more development here along these lines? if not i may build another add-on of my own....
 
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