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Enhanced User Interface v1.29i

Hey bc1,

While updating CBP files to the latest EUI, I noticed that the latest EUI breaks compatibility with the firetuner. Might want to look into that (it breaks the ability to plop improvements/resources/units).

Cheers,
Gazebo

+1

Rather annoying bug.

\Skodkim
 
Hello, i've downloaded and tried EUI, and I really loved it

It only have one problem, in the normal game, when you hover your mouse over a tile, it shows what building is on it, what ressources it gives etc.. but when i have EUI on, it takes quite a long time to show it, it takes like 10-15 seconds, and I don't understand why, how can i fix this ?

I have no other problem with this mod, and it's really great, but i'm used to over my mouse over tiles like that, and it's kind of annoying that it takes to much time now

go to the settings. There you have to scrollbars to set the time ;)
 
So s lot of the features in this mod work great except for when I hover over tiles (grassland, strategic, luxury resources) it doesn't give me any information about them. I can't even tell lake tiles apart from ocean tiles because it displays nothing when I hover over the tile. Is there a small feature I am missing?
 
So s lot of the features in this mod work great except for when I hover over tiles (grassland, strategic, luxury resources) it doesn't give me any information about them. I can't even tell lake tiles apart from ocean tiles because it displays nothing when I hover over the tile. Is there a small feature I am missing?

does the post two over yours help?
 
The grouping of notifications by icon type has created the excruciating side effect of destroying the ability to examine diplomacy offers in multiplayer. Because clicking away from any diplo screen sends a signal to reject the offer, I have been caught off guard more than once trying to play my PBEMs and just look through the available information on my turn.

This change has no benefit for me. Please advise how to disable.

(There's also the bug where clicking any notification centers the map on the next notification's map reference, creating some jarring incongruity.)
 
The grouping of notifications by icon type has created the excruciating side effect of destroying the ability to examine diplomacy offers in multiplayer. Because clicking away from any diplo screen sends a signal to reject the offer, I have been caught off guard more than once trying to play my PBEMs and just look through the available information on my turn.

This change has no benefit for me. Please advise how to disable.

(There's also the bug where clicking any notification centers the map on the next notification's map reference, creating some jarring incongruity.)

You can delete the notifications folder within EUI, but you would lose all it's wonderful features. If you are ok with editing files, in notifications.lua near the top is a list of notifications handled. If you find the ones you don't want bundled and remove the final 'B', that should work.

The 'bug' you describe, it is actually working as intended. I also didn't like this behaviour for city state messages, so unbundle them as described above. Messages relating to spying can also be affected.

The other notification feature I would love to see is all trade deal finished messages summarized on a single tooltip, similar to war/peace with city states. Currently there is also a slight oddity that the first message seems to be paired with the last. Also, this is one place where 'gold' is ambiguous.
 
The grouping of notifications by icon type has created the excruciating side effect of destroying the ability to examine diplomacy offers in multiplayer. Because clicking away from any diplo screen sends a signal to reject the offer, I have been caught off guard more than once trying to play my PBEMs and just look through the available information on my turn.

I have the same problem when playing PBEMs (I assume this issue valid for any type of multiplayer game), but I learned how to live with it. If I end up sending a reject offer message unintentionally, I just reload the save file as it is a PBEM game and I would not be in a hurry to complete the turn. Granted, it is a hassle, but to minimize the impact, I go through the diplomacy notifications before anything else, so that if I have to reload, I would not have to redo anything.

(There's also the bug where clicking any notification centers the map on the next notification's map reference, creating some jarring incongruity.)

I experience this one too. Although it is annoying, again I learned how to live with it. I just click through the notifications, and as they cycle to the start, I manage to understand what message is relevant to what part on the map in 2 cycles :)

This change has no benefit for me. Please advise how to disable.

So, even though I learned how to live with these issues and they are not such a big deal for me so as to make me stop using EUI (I love it and cannot play without it! Thx bc1), if there was a way to disable just this, I also would use that option.

EDIT: I guess I took too long to submit my reply, missed the reply from Psparky. I will give his suggestions a try.
 
Aircraft/missiles stationed in cities/aircraft does not update when deleted/consumed. (E.g. i used my Enola Gray bomber on my carrier and still showed as the full 5 when there was 2 fighters and 2 bombers.)
 
I have the problem sometimes that whenever I mouse over anything it tells me how much science is being generated towards a research project. It's happening now, and I'm in the ancient era so I don't even have research projects yet :p is there a way to fix this?
 
Hi. I can't delete any unit. Use the russian game client. Version of the game 1.0.3.279. Eui version 1.28f. Other mods I don't use.

(Not able to click. And does not work the "delete" button on a keyboard.)

Also can't annex the city after they were sattelite.


Win 7 (x64). Civ 5 bnw+ all dlc. Directx 11.
 
Hi, I'm on a MacBook Pro, 13", OSX El Capitan.

I extracted and copied the UI folder to users/[user name]/library/application support/steam/steamapps/common/SM Civ V

I extracted and copied the text folder to documents/aspyr/SM Civ V

The UI has yet to update. What am I missing here? I restarted the game and Steam and neither helped.

Please do advise.
 
I'm using it with full installation of community balance patch. Previously CPP provided EUI in their mega download list and it worked fine, now they aren't and I'm having an issue, where city names are not displayed and UI elements, like city list, are not responsive to corresponding option change:
Spoiler :

 
I'm using it with full installation of community balance patch. Previously CPP provided EUI in their mega download list and it worked fine, now they aren't and I'm having an issue, where city names are not displayed and UI elements, like city list, are not responsive to corresponding option change:
Spoiler :


Post Lua log.

Have you updated the CBP's EUI for the latest version?

I'm not sure how much bc_1 has to do with the CBP EUI, so you might wanna ask over there instead.
 
Hello,

Really like the change with units stationed in a city. The list of bombers changing to a fan of unit flags instead.

However, when I see enemy cities with units stationed in them and try to click the number to see what is stationed in them , I do not see anything happening. Is there a way you implemented to check what air units an enemy city has stationed?

Thanks.
 
Hello,

Really like the change with units stationed in a city. The list of bombers changing to a fan of unit flags instead.

However, when I see enemy cities with units stationed in them and try to click the number to see what is stationed in them , I do not see anything happening. Is there a way you implemented to check what air units an enemy city has stationed?

Thanks.

I think it should be pointed out that this is a bug fix - my only interest is whether it's done by EUI or the CP.
 
I think it should be pointed out that this is a bug fix - my only interest is whether it's done by EUI or the CP.

What do you mean by bug fix?

The base game allowed you to view what air units your enemy cities have. Even through fog of war. With the newest EUI I downloaded today I am not able to do that.
 
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