Mind sharing what you've done to achieve this?
Replace UI_bc1\TopPanel\TopPanel.xml and UI_bc1\TopPanel\TopPanel.lua with these files.
View attachment TopPanel.zip
It's for 1.28f, probably a lame solution, but it works.
Mind sharing what you've done to achieve this?
Hey bc1,
While updating CBP files to the latest EUI, I noticed that the latest EUI breaks compatibility with the firetuner. Might want to look into that (it breaks the ability to plop improvements/resources/units).
Cheers,
Gazebo
Hello, i've downloaded and tried EUI, and I really loved it
It only have one problem, in the normal game, when you hover your mouse over a tile, it shows what building is on it, what ressources it gives etc.. but when i have EUI on, it takes quite a long time to show it, it takes like 10-15 seconds, and I don't understand why, how can i fix this ?
I have no other problem with this mod, and it's really great, but i'm used to over my mouse over tiles like that, and it's kind of annoying that it takes to much time now
So s lot of the features in this mod work great except for when I hover over tiles (grassland, strategic, luxury resources) it doesn't give me any information about them. I can't even tell lake tiles apart from ocean tiles because it displays nothing when I hover over the tile. Is there a small feature I am missing?
The grouping of notifications by icon type has created the excruciating side effect of destroying the ability to examine diplomacy offers in multiplayer. Because clicking away from any diplo screen sends a signal to reject the offer, I have been caught off guard more than once trying to play my PBEMs and just look through the available information on my turn.
This change has no benefit for me. Please advise how to disable.
(There's also the bug where clicking any notification centers the map on the next notification's map reference, creating some jarring incongruity.)
The grouping of notifications by icon type has created the excruciating side effect of destroying the ability to examine diplomacy offers in multiplayer. Because clicking away from any diplo screen sends a signal to reject the offer, I have been caught off guard more than once trying to play my PBEMs and just look through the available information on my turn.
(There's also the bug where clicking any notification centers the map on the next notification's map reference, creating some jarring incongruity.)
This change has no benefit for me. Please advise how to disable.
I'm using it with full installation of community balance patch. Previously CPP provided EUI in their mega download list and it worked fine, now they aren't and I'm having an issue, where city names are not displayed and UI elements, like city list, are not responsive to corresponding option change:
Spoiler :
Hello,
Really like the change with units stationed in a city. The list of bombers changing to a fan of unit flags instead.
However, when I see enemy cities with units stationed in them and try to click the number to see what is stationed in them , I do not see anything happening. Is there a way you implemented to check what air units an enemy city has stationed?
Thanks.
I think it should be pointed out that this is a bug fix - my only interest is whether it's done by EUI or the CP.