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Enhanced User Interface v1.29a

Civ5 Enhanced User Interface

  1. Doom Radick

    Doom Radick Chieftain

    Joined:
    Apr 1, 2016
    Messages:
    6
    Yeah that is what i am trying to avoid since it's just extra information. And what info on what download page? On this thread or for infoaddict?
     
  2. Doom Radick

    Doom Radick Chieftain

    Joined:
    Apr 1, 2016
    Messages:
    6
    Is there any updated version for 1.28 that is shown in the video below?

     
  3. psparky

    psparky Prince

    Joined:
    Feb 24, 2011
    Messages:
    463
    Gender:
    Male
    Until yesterday there was a separate download page for EUI, but it now appears to have been merged into this thread. Click the overview tab above (just above the first post) and look at the mod compatibility section. However, using infoaddict will disable achievements.

    Regarding the tweak in the video, I'm not sure if the author updated for V1.28g - was there not a link on the YouTube video page?
     
  4. SKZSKZ

    SKZSKZ Chieftain

    Joined:
    May 4, 2016
    Messages:
    6
    Further to my bug report about Linux crashing, I have done various tests. All verified by uninstalling and re-insatlling.

    I have found that two mods are no longer compatible with my base game; selecting them cases a crash before mods even finish loading. These are: "Quiet Diplomacy" and "Diplomacy Values". This is true even if EUI is not installed.

    As to EUI, I have found that I can play base game (no mods) with some EUI installed. The following folders are still suspect:

    techtree
    tooltips
    toppanel
    unitflagmanager
    unitpanels

    All other folders allow multiple play-thoughs both with mods and without mods, with no crashes. Crashes began again only when I reinstalled
    techtree
    tooltips
    toppanel

    I do not yet know which one(s) are the problem. I am currently on a verification play-through which has not yet crashed. After another game, I will put back ONE of the suspect folders and see where I get to.
     
  5. pintocat

    pintocat Warlord

    Joined:
    Oct 11, 2010
    Messages:
    133
    What is changed/fixed in the CPP 1.28h versus the 1.28g here?
     
  6. Alikalix

    Alikalix Chieftain

    Joined:
    Feb 15, 2011
    Messages:
    37
    Location:
    Białystok, Poland
    Could you add support for languages that use inflection? For example in unit describtion it used to be: CivAdjective UnitType... In other languages there are even 6 types of adjectives that depend on the next word (on UnitType).
    IE: English spearman - cz: Angličtí[4] kopiníci, pl: Angielscy[3] włócznicy, gr: Anglikos[1] lonchoforos
    Malaccan cannon - cz: Malacká[6] děla, pl: Malackie[4] działa, gr: Kanoni tis Malakkas[exeption where needed "Cannon of Malacca"]
    (Numbers stand for the type of adjective in the xml file - looks like this for Czech: <Text>Anglický|Anglická|Anglické|Angličtí|Anglické|Anglická</Text>)
    It works in vanilla but not in your mod (and various other), now it is always 1st word written in language file. Is there a chance to get it right?
     
  7. bulletproof1010

    bulletproof1010 Chieftain

    Joined:
    Oct 24, 2016
    Messages:
    2
    Gender:
    Male
    Well i'm not sure if my error is here, it's my first report. My problem is with the last enhanced user interface version 28g.I can't delete any unit during the games,Please help.I have all dlcs the problem start when i purchased the game on steam, i have been used the enhanced user interface before whithout any problem , if anyone have any idea or request can contact me via steam or here. My name on steam is Profesor Moriarty,thanks.




    [126295.227] columns StrategicViewType, TileType are not unique
    [126295.227] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
    [126300.671] no such table: ContentPackage.LocalizedText
    [126300.671] no such table: ContentPackage.LocalizedText
    [126300.671] no such table: ContentPackage.LocalizedText
    [126302.325] no such table: ContentPackage.LocalizedText
    [126308.923] columns StrategicViewType, TileType are not unique
    [126308.923] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
    [126310.608] no such table: ContentPackage.LocalizedText
    [126310.608] no such table: ContentPackage.LocalizedText
    [126310.608] no such table: ContentPackage.LocalizedText
    [126322.823]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 6228248 81199392
    PageCache: 6 12
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 5811792 67334232
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6376

    Prepared Statements:
    Current: 6
    ------------------------------
    [126323.588]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 6229424 81199392
    PageCache: 6 12
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 5812968 67334232
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6376

    Prepared Statements:
    Current: 6
    ------------------------------
    [126356.722] no such column: Type
    [126356.722] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1
     
    Last edited: Jan 16, 2017
  8. meRlinX_AT

    meRlinX_AT JustMe

    Joined:
    Jan 19, 2015
    Messages:
    161
    Location:
    Earth
    this errors are from civ dlc (ArtDefine_StrategicView) and some other mod (select * from Natural_Wonder_Placement).

    errors from EUI are normally shown in the lua.log
     
  9. bulletproof1010

    bulletproof1010 Chieftain

    Joined:
    Oct 24, 2016
    Messages:
    2
    Gender:
    Male
    thank for your answer this is the lua log but the error i think it doesn't show because when i try to delete unit nothing happens


    [126379.779] AdvisorInfoPopup: Closing Advisor Info
    [126379.779] Demographics: Dequeuing demographics
    [126379.779] Demographics: Dequeuing demographics
    [126382.946] PlotHelpManager: Loading EUI plot help LuaContext: 168E1AB0 114.859
    ____ _ _ _ _ _ __ __
    | _ \| | ___ | |_| | | | ___| |_ __ | \/ | __ _ _ __ __ _ __ _ ___ _ __
    | |_) | |/ _ \| __| |_| |/ _ \ | '_ \| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
    | __/| | (_) | |_| _ | __/ | |_) | | | | (_| | | | | (_| | (_| | __/ |
    |_| |_|\___/ \__|_| |_|\___|_| .__/|_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
    |_| |___/
    [126382.961] PlotHelpManager: found default work rate 100
    [126382.961] PlotHelpManager: Finished loading EUI plot help 114.861
    [126382.961] CityBannerManager: Loading EUI city banners LuaContext: 16AA5C10 114.861
    ____ _ _ ____ __ __
    / ___(_) |_ _ _| __ ) __ _ _ __ _ __ ___ _ __| \/ | __ _ _ __ __ _ __ _ ___ _ __
    | | | | __| | | | _ \ / _` | '_ \| '_ \ / _ \ '__| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
    | |___| | |_| |_| | |_) | (_| | | | | | | | __/ | | | | | (_| | | | | (_| | (_| | __/ |
    \____|_|\__|\__, |____/ \__,_|_| |_|_| |_|\___|_| |_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
    |___/ |___/
    [126382.961] CityBannerManager: Finished loading EUI city banners 114.864
    [126382.961] UnitPanel: Loading EUI unit panel LuaContext: 16AB5450 114.864
    _ _ _ _ ____ _
    | | | |_ __ (_) |_| _ \ __ _ _ __ ___| |
    | | | | '_ \| | __| |_) / _` | '_ \ / _ \ |
    | |_| | | | | | |_| __/ (_| | | | | __/ |
    \___/|_| |_|_|\__|_| \__,_|_| |_|\___|_|
    [126382.977] UnitPanel: Finished loading EUI unit panel 114.886
    [126382.977] NotificationPanel: Loading EUI notification panel LuaContext: 16B615A0 114.886
    _ _ _ _ __ _ _ _ ____ _
    | \ | | ___ | |_(_)/ _(_) ___ __ _| |_(_) ___ _ __ | _ \ __ _ _ __ ___| |
    | \| |/ _ \| __| | |_| |/ __/ _` | __| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
    | |\ | (_) | |_| | _| | (_| (_| | |_| | (_) | | | | __/ (_| | | | | __/ |
    |_| \_|\___/ \__|_|_| |_|\___\__,_|\__|_|\___/|_| |_|_| \__,_|_| |_|\___|_|
    [126383.024] NotificationPanel: Finished loading EUI notification panel 114.923
    [126383.024] CityView: Loading EUI city view LuaContext: 168F1AA0 114.93
    ____ _ _ __ ___
    / ___(_) |_ _ \ \ / (_) _____ __
    | | | | __| | | \ \ / /| |/ _ \ \ /\ / /
    | |___| | |_| |_| |\ V / | | __/\ V V /
    \____|_|\__|\__, | \_/ |_|\___| \_/\_/
    |___/
    [126383.024] CityView: Finished loading EUI city view 114.932
    [126383.024] TechTree: Loading EUI tech tree LuaContext: 168F14A0 114.932
    _____ _ _____
    |_ _|__ ___| |_|_ _| __ ___ ___
    | |/ _ \/ __| '_ \| || '__/ _ \/ _ \
    | | __/ (__| | | | || | | __/ __/
    |_|\___|\___|_| |_|_||_| \___|\___|
    [126383.149] TechTree: Finished loading EUI tech tree 115.061
    [126383.149] TopPanel: Loading EUI top panel LuaContext: 168E0EB0 115.062
    _____ ____ _
    |_ _|__ _ __ | _ \ __ _ _ __ ___| |
    | |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
    | | (_) | |_) | __/ (_| | | | | __/ |
    |_|\___/| .__/|_| \__,_|_| |_|\___|_|
    |_|
    [126383.164] TopPanel: Finished loading EUI top panel 115.063
    [126401.338] UnitPanel: GameInfo.Features[-1] is undefined
    [126405.394] PlotHelpManager: GameInfo.PolicyBranchTypes[-1] is undefined
    [126422.570] CivilopediaScreen: SetSelectedCategory(2)
    [126422.570] CivilopediaScreen: CivilopediaCategory[CategoryGameConcepts].DisplayList
    [126422.648] CivilopediaScreen: SetSelectedCategory(12)
    [126422.648] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
    [126422.695] CivilopediaScreen: SetSelectedCategory(1)
    [126422.695] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
    [126745.009] EUI_context: Shutdown LuaContext: 16AAFEC0
    [126745.773] InstalledPanel: Refreshing Mods
    [126745.773] InstalledPanel: GetModBrowserListings()
    [126745.789] InstalledPanel: Refreshing Mods
    [126745.789] InstalledPanel: GetModBrowserListings()
     
    Last edited: Jan 17, 2017
  10. Deadstarre

    Deadstarre Expert

    Joined:
    Nov 1, 2015
    Messages:
    960
    Location:
    New York
    Hello. a friend of mine just started playing VP with EUI on a 1080p monitor, but they're having difficulty reading some of the small font (building information for example). how can i adjust all of the font a bit larger to make it easier to read for them with the EUI, or can I do that at all?

    sorry if this was asked and answered before, i couldn't find anything relevant to EUI when i searched about making the font larger.
     
  11. Camzaman

    Camzaman Chieftain

    Joined:
    Feb 12, 2017
    Messages:
    1
    Gender:
    Male
    hiya, i'm currently experiencing issues with EUI and the mod "Increase City Radius 3 to 10", whenever i go into the city view screen there are huge lagspikes which occur each time the camera zooms out, until it's fully zoomed out
    said lagspikes also occur when selecting a production project, but do not happen when the mod is disabled
    is this a known issue and is there a fix for this? it's a mod i'd rather not play without
    (not hardware based as there are some reports of the bug on the steam workshop)
     
  12. Tombaugh

    Tombaugh Chieftain

    Joined:
    Jan 12, 2016
    Messages:
    35
    problem with eui(?)

    linux
    (https://www.reddit.com/r/linux_gami...ll_civ_5_enhanced_ui_mod_on_linux_xpost_rciv/
    +
    unzip -LL eui_v1_20.zip -d "$HOME/.steam/steam/SteamApps/common/Sid Meier's Civilization V/steamassets/assets/dlc")
    all dlc
    civ5 version: 1.0.3.279(103961)
    the game crashes randomly after installing,
    eui works fine, however after the download some options have been reset


    lua.log:
    Spoiler :

    [1.102] Initializing Lua 5.1.4
    [105.695] InstalledPanel: Refreshing Mods
    [105.695] InstalledPanel: GetModBrowserListings()
    [105.716] InstalledPanel: Refreshing Mods
    [105.717] InstalledPanel: GetModBrowserListings()
    [132.763] EUI_context: ==================================================================================================
    [132.763] EUI_context: EUI CONTEXT LuaContext: 0xe9bedb28
    [132.763] EUI_context: ==================================================================================================
    [132.791] EUI_context: Active DLC: 293C1EE3-1176-44F6-AC1F-59663826DE74 Genghis Khan's Mongolia
    [132.791] EUI_context: Active DLC: B685D5DE-7CCA-4E75-81B4-2F60754E6330 Isabella's Spain and Pachacuti's Incan Empire
    [132.791] EUI_context: Active DLC: ECF7C605-BA11-4CAC-8D80-D71306AAC471 Kamehameha's Polynesian Empire
    [132.791] EUI_context: Active DLC: B3030D39-C0D8-4BC7-91B1-7AD1CAF585AB Harald Bluetooth's Denmark
    [132.791] EUI_context: Active DLC: 112C22B2-5308-42B6-B734-171CCAB3037B Sejong The Great's Korea
    [132.791] EUI_context: Active DLC: BBB0D085-A0B1-4475-B007-3E549CF3ADC3 Wonders of the Ancient World
    [132.791] EUI_context: Active DLC: EA67AED5-5859-4875-BF3A-360FE9E55D1B Conquest of the New World Deluxe
    [132.791] EUI_context: Active DLC: 7459BA32-5764-44AE-8E95-01AD0E0EFD48 Nebuchadnezzar's Babylon
    [132.791] EUI_context: Active DLC: 3F49DF54-68B6-44D1-A930-A168628FAA59 Explorers Map Pack
    [132.791] EUI_context: Active DLC: 46EAEFFC-7B1D-443D-BFC8-F825DFEFB094 Scrambled Continents Map Pack
    [132.791] EUI_context: Active DLC: 4255F5F7-D3AB-4E55-ACEE-4670082040ED Scrambled Nations Map Pack
    [132.791] EUI_context: Active DLC: 0E3751A1-F840-4E1B-9706-519BF484E59D Gods & Kings Expansion Pack
    [132.791] EUI_context: Active DLC: 6DA07636-4123-4018-B643-6575B4EC336B Brave New World Expansion Pack
    [132.791] EUI_context: Active DLC: 8871E748-29A4-4910-8C57-8C99E32D0167 Upgrade Data 1
    [132.792] EUI_context: ==================================================================================================
    [133.267] CivilopediaScreen: SetSelectedCategory(12)
    [133.267] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
    [133.291] CivilopediaScreen: SetSelectedCategory(1)
    [133.291] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
    [133.846] Tutorial: Loaded Additional Tutorial checks - Assets\dlc\expansion2\Tutorial\lua\tutorialinclude_expansion2.lua
    [133.846] Tutorial: Loaded Additional Tutorial checks - Assets\dlc\expansion\Tutorial\lua\tutorialinclude_expansion1.lua
    [134.052] GenericPopup: Loaded Popup - Assets\dlc\expansion2\UI\InGame\popupsgeneric\confirmimprovementrebuildpopup.lua
    [134.052] GenericPopup: Loaded Popup - Assets\dlc\expansion2\UI\InGame\popupsgeneric\declarewarmovepopup.lua
    [134.052] GenericPopup: Loaded Popup - Assets\dlc\expansion2\UI\InGame\popupsgeneric\puppetcitypopup.lua
    [134.052] GenericPopup: Loaded Popup - Assets\dlc\expansion2\UI\InGame\popupsgeneric\declarewarplundertraderoutepopup.lua
    [134.052] GenericPopup: Loaded Popup - Assets\dlc\expansion2\UI\InGame\popupsgeneric\declarewarrangestrikepopup.lua
    [134.052] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\confirmimprovementrebuildpopup.lua
    [134.052] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\networkkickedpopup.lua
    [134.052] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\cityplotmanagementpopup.lua
    [134.052] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\confirmcommandpopup.lua
    [134.052] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\minorciventerterritorypopup.lua
    [134.052] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\liberateminorpopup.lua
    [134.052] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\returncivilianpopup.lua
    [134.052] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\annexcitypopup.lua
    [134.052] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\declarewarmovepopup.lua
    [134.052] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\barbarianransompopup.lua
    [134.052] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\confirmgiftpopup.lua
    [134.052] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\confirmcitytaskpopup.lua
    [134.053] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\puppetcitypopup.lua
    [134.053] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\declarewarrangestrikepopup.lua
    [134.053] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\confirmpolicybranchpopup.lua
    [134.053] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\minorcivgoldpopup.lua
    [134.336] EconomicGeneralInfo: Total Units - 7
    [134.336] EconomicGeneralInfo: Maint Free Units - 1
    [134.336] EconomicGeneralInfo: Paid Units - 6
    [134.368] EconomicGeneralInfo: Total Units - 7
    [134.368] EconomicGeneralInfo: Maint Free Units - 1
    [134.368] EconomicGeneralInfo: Paid Units - 6
    [135.275] ChoosePantheonPopup: -252
    [135.275] ChoosePantheonPopup: 963
    [135.275] ChoosePantheonPopup: 711
    [135.430] ChooseIdeologyPopup: -252
    [135.430] ChooseIdeologyPopup: 963
    [135.430] ChooseIdeologyPopup: 711
    [136.286] AdvisorInfoPopup: Closing Advisor Info
    [136.286] Demographics: Dequeuing demographics
    [136.286] Demographics: Dequeuing demographics
    [139.644] PlotHelpManager: Loading EUI plot help LuaContext: 0xe9a012a8 154.517637
    ____ _ _ _ _ _ __ __
    | _ \| | ___ | |_| | | | ___| |_ __ | \/ | __ _ _ __ __ _ __ _ ___ _ __
    | |_) | |/ _ \| __| |_| |/ _ \ | '_ \| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
    | __/| | (_) | |_| _ | __/ | |_) | | | | (_| | | | | (_| | (_| | __/ |
    |_| |_|\___/ \__|_| |_|\___|_| .__/|_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
    |_| |___/
    [139.647] PlotHelpManager: found default work rate 100
    [139.648] PlotHelpManager: Finished loading EUI plot help 154.521963
    [139.648] CityBannerManager: Loading EUI city banners LuaContext: 0xe9bc6358 154.522025
    ____ _ _ ____ __ __
    / ___(_) |_ _ _| __ ) __ _ _ __ _ __ ___ _ __| \/ | __ _ _ __ __ _ __ _ ___ _ __
    | | | | __| | | | _ \ / _` | '_ \| '_ \ / _ \ '__| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
    | |___| | |_| |_| | |_) | (_| | | | | | | | __/ | | | | | (_| | | | | (_| | (_| | __/ |
    \____|_|\__|\__, |____/ \__,_|_| |_|_| |_|\___|_| |_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
    |___/ |___/
    [139.652] CityBannerManager: Finished loading EUI city banners 154.526673
    [139.652] UnitPanel: Loading EUI unit panel LuaContext: 0xe9bf58d8 154.526808
    _ _ _ _ ____ _
    | | | |_ __ (_) |_| _ \ __ _ _ __ ___| |
    | | | | '_ \| | __| |_) / _` | '_ \ / _ \ |
    | |_| | | | | | |_| __/ (_| | | | | __/ |
    \___/|_| |_|_|\__|_| \__,_|_| |_|\___|_|
    [139.686] UnitPanel: Finished loading EUI unit panel 154.562539
    [139.686] NotificationPanel: Loading EUI notification panel LuaContext: 0xe9c41fa8 154.562653
    _ _ _ _ __ _ _ _ ____ _
    | \ | | ___ | |_(_)/ _(_) ___ __ _| |_(_) ___ _ __ | _ \ __ _ _ __ ___| |
    | \| |/ _ \| __| | |_| |/ __/ _` | __| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
    | |\ | (_) | |_| | _| | (_| (_| | |_| | (_) | | | | __/ (_| | | | | __/ |
    |_| \_|\___/ \__|_|_| |_|\___\__,_|\__|_|\___/|_| |_|_| \__,_|_| |_|\___|_|
    [139.706] NotificationPanel: Finished loading EUI notification panel 154.583751
    [139.707] CityView: Loading EUI city view LuaContext: 0xe9a13ab8 154.583881
    ____ _ _ __ ___
    / ___(_) |_ _ \ \ / (_) _____ __
    | | | | __| | | \ \ / /| |/ _ \ \ /\ / /
    | |___| | |_| |_| |\ V / | | __/\ V V /
    \____|_|\__|\__, | \_/ |_|\___| \_/\_/
    |___/
    [139.712] CityView: Finished loading EUI city view 154.589872
    [139.712] TechTree: Loading EUI tech tree LuaContext: 0xe9a130a8 154.589991
    _____ _ _____
    |_ _|__ ___| |_|_ _| __ ___ ___
    | |/ _ \/ __| '_ \| || '__/ _ \/ _ \
    | | __/ (__| | | | || | | __/ __/
    |_|\___|\___|_| |_|_||_| \___|\___|
    [139.916] TechTree: Finished loading EUI tech tree 154.806599
    [139.916] TopPanel: Loading EUI top panel LuaContext: 0xe99ffe88 154.806713
    _____ ____ _
    |_ _|__ _ __ | _ \ __ _ _ __ ___| |
    | |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
    | | (_) | |_) | __/ (_| | | | | __/ |
    |_|\___/| .__/|_| \__,_|_| |_|\___|_|
    |_|
    [139.919] TopPanel: Finished loading EUI top panel 154.809772
    [149.393] PlotHelpManager: GameInfo.PolicyBranchTypes[-1] is undefined

     
  13. De_Genius

    De_Genius Warlord

    Joined:
    Jul 18, 2016
    Messages:
    156
    Suggestion: Would it be possible to change the color of a city state in the outliner to a color slightly different from the yellow color when you can demand tribute, if you are able to demand heavy tribute ? This would be awesome of conquerors and especially civs that have traits regarding heavy tribute ?

    Thanks for the great work.
     
  14. Nevodex

    Nevodex Chieftain

    Joined:
    Mar 24, 2017
    Messages:
    3
    Gender:
    Male
    Hello, how can I disable the shading on the edges of the screen?
     
  15. bc1

    bc1

    Joined:
    Jan 12, 2004
    Messages:
    1,256
    I just noticed many more people still play Civ V than Civ VI (or Civ BE), so here is an EUI v1.29beta update I made a while ago. Please note that I hardly play anymore, so that's why it's a beta. It includes some bug fixes and performance improvements, but no new functionality.

    Cheers
     
    Hinin likes this.
  16. umnumzaan

    umnumzaan Chieftain

    Joined:
    May 3, 2017
    Messages:
    1
    Hi,

    I have problem with EIU. I have no other mods installed, but I can't see the unit panel in game. Here is the error in the log file. Can you help me fix this?

    _ _ _ _ ____ _
    | | | |_ __ (_) |_| _ \ __ _ _ __ ___| |
    | | | | '_ \| | __| |_) / _` | '_ \ / _ \ |
    | |_| | | | | | |_| __/ (_| | | | | __/ |
    \___/|_| |_|_|\__|_| \__,_|_| |_|\___|_|
    [608894.531] Runtime Error: Assets\DLC\UI_bc1\UnitPanel\UnitPanel.lua:1889: attempt to index local 'Timer' (a nil value)
    [608894.531] NotificationPanel: Loading EUI notification panel LuaContext: 1B306F10 78.66

    Thanks
     
  17. pintocat

    pintocat Warlord

    Joined:
    Oct 11, 2010
    Messages:
    133
    New 1.29 I don't see the panel either
     
  18. lp60068

    lp60068 Chieftain

    Joined:
    Nov 1, 2010
    Messages:
    14
    I had the same problem - no unit panel.
    I downloaded the previous version - 1.28g and it seems to work.
     
  19. pintocat

    pintocat Warlord

    Joined:
    Oct 11, 2010
    Messages:
    133
    Thanks, the panels are showing now. And yeah I noticed the player count of Civ5 vs Civ6... I actually haven't even bought 6 yet. I feel shallow but the art style is just a turn off.
     
  20. Lind3manN

    Lind3manN Chieftain

    Joined:
    May 10, 2017
    Messages:
    2
    Hello there ! I know I might be a little late for this post but, the EUI just worked fine until few days. So I wiped the entire game (steam civ5 folder and the document folder where are mods). I wasn't thinking it could be a problem related to EUI. So the brand new installation work fine without any mod and EUI. Then I tryied to put it back first because I like it the most. And I experienced severals crashes in each games unfortunatelly this is really often(to much to enjoy). The strange fact it's that the game running very well with EUI and I tried to add infoaddict and then the crashes begins. So I deleted infoaddict but the crashes keep happens I was thinking about new windows10 release or directX but I'm so bad I cant figure it out. I tried to windowed the game changing graphics setup and I modified the MSAA antianialysing but anyways it crash all the time. I have windows 10 and Nvidia GTX 960 intel core i5 4460 8go RAM directX12 and native 1920*1080 60hz. I hope somebody will try to help me and by the way sorry for english and thank you.
     

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