- Joined
- Jan 12, 2004
- Messages
- 1,281
Enhanced User Interface has no effect on saves, it is unlikely to cause such problems. However your log seems to indicate you are using mods which do affect saves. A copy of the save and/or lua.log would be required for any further investigation.I am using 3.15 and now I cannot load any saves, including ones made after I installed the EUI. I get a runtime error on the loading screen and it shuts down, never had this problem before. It seems to be more towards the late game that this happens though. Didn't see much in the lua log but maybe you will spot something I didnt/
EUI's lua code optimization is actually supposed to be improving... These slowdows are more likely the result of a bug or some strange interaction between EUI & CEP. Try removing EUI 1.16beta modules to isolate the problem, starting with NotificationPanel which has changed the most since 1.15I am experiencing noticeable performance hits with the beta version. Are there ways to optimize the lua code?
Often the game will spend 5 or 6 seconds during the phase when your turn is just about to start. The banner indicating your turn starts to appear, but is still only 50% visible, and the calculations are still going on in the background and not releasing the game.
In 1.16beta's CityBannerManager.lua, line 1626, try changing true to falseAlso the city display of tiles and their yields catches the mouse and freezes the game for a second or two whenever the mouse cursor happens to pass over the city banner.
Cheers