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Enhanced User Interface v1.29i

Civ5 Enhanced User Interface

  1. ComradeKristov

    ComradeKristov Warlord

    Joined:
    Dec 30, 2009
    Messages:
    170
    Location:
    Chicago,Il
    I was curious if there is any way to use this mod with CCPT? That is defiantly my favorite mod, but I really hate not having all the great features of this mod.
     
  2. Hyronymus

    Hyronymus Troop leader

    Joined:
    Nov 25, 2003
    Messages:
    1,866
    Gender:
    Male
    I won't miss what I don't know of, will I ;). bc1 has served you in the mean time, be a happy puppy.
     
  3. PR0927

    PR0927 Warlord

    Joined:
    Aug 11, 2011
    Messages:
    142
    I love this mod, but am having three weird glitches I was hoping someone knows how to fix already:

    • The city banners for all surrounding (even unmet) players appears ABOVE the fog of war. Kind of takes the surprise element out.
    • The city banner for my cities is incorrect - the icon for what is being built remains that for the worker, and is not even properly placed inside the city banner - also it doesn't change/update depending on what I am constructing.
    • The tooltips do not load at all - neither simple nor detailed.


    In regards to UI mods, I have only InfoAddict in my mods folder, but it is NOT checked/activated (I don't know if simply having it in the folder causes problems).

    Thanks for any help, and thanks for making this awesome mod, bc1!
     
  4. jmeyer73

    jmeyer73 Chieftain

    Joined:
    Oct 2, 2014
    Messages:
    8
    My game keeps crashing at the start of my turn (It says during the barbarian turn),
    do you know what's going on? I love this mod and can't play without it but I might
    have to. I don't play with any other mods btw. Thanks in advance.
     
  5. morlund69

    morlund69 Chieftain

    Joined:
    Jun 4, 2013
    Messages:
    30
    Location:
    Saskatchetoon
    I have this problem as well. I fixed the city banner glitches by deleting the CityBanners folder from UI_bc1 (essentially reverted to vanilla) but I was unable to fix the tool tips not displaying.

    I have had v1.22 (I believe it was this version) up and running in the past and it only recently broke. I updated to the latest beta hoping to fix it to no avail.

    The only mods I've recently installed other than new civilizations are Cultural Diversity, Water Tiles Enhanced, Improvements In Water Tiles, Trading Posts Grow Into Towns, and Beyond the Future; none of which should have an effect on the UI in this way I would think.

    Any helps much appreesh :p
     
  6. Aristos

    Aristos Lightseeker

    Joined:
    Dec 11, 2001
    Messages:
    3,912
    Gender:
    Male
    Location:
    Deep inside...
    Agree to disagree on everything.
    1) The Mil advisor uses exactly that same formula to elaborate its wording about the relative power of your civ vs others. Using it does not give away information that is not part of the original UI, it just presents it in a condensed way.

    2) The code with hardcoded strings I passed to you was exactly for the reason you mention: that you cannot use localized strings as part of a pseudo-DLC, so I decided to "customize" that little code snippet for this case. In other words, you do not need localized strings in order to generate the tootip: just use hardcoded values inside the function. A little less flexible, but it preserves the best your mod has: its DLC-like character.

    3) No, you did not answer this issue before. Thanks for doing it now.
     
  7. bc1

    bc1

    Joined:
    Jan 12, 2004
    Messages:
    1,281
    I would need your lua.log to investigate (instructions in opening post)
    it can if there are bugs with either mod xml coding or UI xml parsing

    Cheers
     
  8. anandus

    anandus Errorist

    Joined:
    Oct 27, 2005
    Messages:
    3,859
    Location:
    Amsterdam, Netherlands
    My game became a lot more less stable with the newest version (kept on crashing within 70 turns), I reverted to 1.22 and ran a few games to 400+ turns without any problems.

    Unfortunately I forgot to copy the lua.log with the latest beta to see what went wrong.
    I'll see if I have some time today to run it again with the latest beta to get a log.

    But wanted to mention it nonetheless. Not using any mods.

    Edit:
    Ran the game again with the beta5 to generate a log, but now it runs fine?
    Might've been something else then and not mod-related?
     
  9. Estebanium

    Estebanium Prince

    Joined:
    Oct 16, 2014
    Messages:
    483
    Gender:
    Male
    Location:
    Germany
    Hey I recently bought BNW and I use the EUI. I was wondering where my consultants have gone.
    So in G&K I had this little triangle where I got my information about military, external policy etc.

    Has it disappeared because of the new DLC or because of the EUI? Sorry unfortunately I don't know the exact English therms of CIV because I play it in german..
     
  10. bc1

    bc1

    Joined:
    Jan 12, 2004
    Messages:
    1,281
    Thanks for the report :hatsoff:, unfortunately Lua.log :deal: is required to investigate :badcomp: any non-trivial issue such as this one :sad:
    Click your own leader icon in the right hand civilization ribbon, and it will take you :sheep: to the braindead advisors :hammer2:

    :cheers:
     
  11. vttale

    vttale Chieftain

    Joined:
    Oct 10, 2014
    Messages:
    7
    Would it be possible to indicate how many turns remain until you can try to ask for a Declaration of Friendship again? I'm not even sure what the lockout period is, but it's kind of annoying to have to go to the Discuss screen to find out you can't do it.
     
  12. deephouse7

    deephouse7 Chieftain

    Joined:
    Apr 30, 2014
    Messages:
    36
    Apologies if this has been asked of you already. Will you eventually be looking to mod Civ Beyond Earth with similar UI improvements?
     
  13. bc1

    bc1

    Joined:
    Jan 12, 2004
    Messages:
    1,281
    AFAIK this information is not exposed to Lua, but you're not missing out on much: my experience of the game is that AI will contact you on their own asking for DoF if they are willing to accept a request.
    I have pre-purchased BE and intend to play, unless it's a sorry mess as Civ V initially was. So if there are things I find missing with BE's UI, I will likely do something about it... and ideally if BE & Civ V are close enough code-wise I would like to continue a single EUI product line for Civ V vanilla / g&k / bnw and now Civ BE.

    Cheers
     
  14. trixcit

    trixcit Chieftain

    Joined:
    Jul 4, 2014
    Messages:
    14
    Somehow a part of the UI got messed up: when I hover over a tile, I used to get detailed information, saying how much I would get with e.g. a farm. Now I just get the normal popup, but even of the wrong tile.


    See
    Spoiler :
     
  15. bc1

    bc1

    Joined:
    Jan 12, 2004
    Messages:
    1,281
    Thanks for the report :hatsoff:, unfortunately Lua.log :deal: is required to investigate :badcomp: (see opening post for instructions)
     
  16. jmeyer73

    jmeyer73 Chieftain

    Joined:
    Oct 2, 2014
    Messages:
    8
    My game keeps crashing freezing at the start of my turn with no error until I force close it. I have left my save file in the attachments, however I use the mods infoaddict, quickturns, and unlimited barbarian exp. I have tried it without mods and it still crashes
    with eui installed, so it isn't a problem with mod incompatibility. Here is my lua.log. (It wouldn't let me send it as an attachment, so ill make a spoiler.
    Spoiler :
    [62670.141] Initializing Lua 5.1.4
    [62718.049] OptionsMenu: Loading EUI option menu... 53.666
    [62718.064] OptionsMenu: Finished loading EUI option menu 53.672
    [62718.142] InstalledPanel: Refreshing Mods
    [62718.142] InstalledPanel: GetModBrowserListings()
    [62718.158] InstalledPanel: Refreshing Mods
    [62718.158] InstalledPanel: GetModBrowserListings()
    [62729.562] InstalledPanel: Refreshing Mods
    [62729.562] InstalledPanel: GetModBrowserListings()
    [62755.114] CivilopediaScreen: SetSelectedCategory(12)
    [62755.114] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
    [62755.114] CivilopediaScreen: SetSelectedCategory(1)
    [62755.114] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
    [62755.130] PlotHelpManager: Loading EUI plot help... 90.745
    [62755.130] PlotHelpManager: found default work rate 100
    [62755.130] PlotHelpManager: Finished loading EUI plot help 90.746
    [62755.146] CityBannerManager: Loading EUI city banners... 90.76
    [62755.161] CityBannerManager: Finished loading EUI city banners 90.768
    [62755.255] NotificationPanel: Loading EUI notification panel... 90.871
    [62755.270] NotificationPanel:
    ____ _ _ _ _ _ _ ____ _ _ _
    / ___(_)_ _(_) (_)______ _| |_(_) ___ _ __ ___ | _ \(_) |__ | |__ ___ _ __
    | | | \ \ / / | | |_ / _` | __| |/ _ \| '_ \/ __| | |_) | | '_ \| '_ \ / _ \| '_ \
    | |___| |\ V /| | | |/ / (_| | |_| | (_) | | | \__ \ | _ <| | |_) | |_) | (_) | | | |
    \____|_| \_/ |_|_|_/___\__,_|\__|_|\___/|_| |_|___/ |_| \_\_|_.__/|_.__/ \___/|_| |_|
    [62755.270] NotificationPanel: Finished loading EUI notification panel 90.887
    [62755.348] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
    [62755.348] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
    [62755.364] CityView: Loading EUI city view... 90.979
    [62755.380] CityView: Finished loading EUI city view 90.985
    [62755.380] TechTree: Loading EUI tech tree... 90.99
    [62755.567] TechTree: Finished loading EUI tech tree 91.185
    [62755.645] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
    [62755.645] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
    [62755.645] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
    [62755.645] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
    [62755.645] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
    [62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
    [62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
    [62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
    [62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
    [62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
    [62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
    [62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
    [62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
    [62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
    [62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
    [62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
    [62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
    [62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
    [62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
    [62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
    [62755.645] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
    [62755.754] EconomicGeneralInfo: Total Units - 7
    [62755.754] EconomicGeneralInfo: Maint Free Units - 3
    [62755.754] EconomicGeneralInfo: Paid Units - 4
    [62755.770] EconomicGeneralInfo: Total Units - 7
    [62755.770] EconomicGeneralInfo: Maint Free Units - 3
    [62755.770] EconomicGeneralInfo: Paid Units - 4
    [62756.035] ChoosePantheonPopup: 60
    [62756.035] ChoosePantheonPopup: 963
    [62756.035] ChoosePantheonPopup: 1023
    [62756.113] ChooseIdeologyPopup: 60
    [62756.113] ChooseIdeologyPopup: 963
    [62756.113] ChooseIdeologyPopup: 1023
    [62756.191] TopPanel: Loading EUI top panel... 91.806
    [62756.207] TopPanel: Finished loading EUI top panel 91.821
    [62756.253] OptionsMenu: Loading EUI option menu... 91.865
    [62756.253] OptionsMenu: Finished loading EUI option menu 91.872
    [62756.331] InfoAddictDataManager: INFO: Loading InfoAddict Data Manager
    [62756.347] InfoAddictDataManager: INFO: InfoAddict Version: 22
    [62756.347] InfoAddictDataManager: INFO: InfoAddict Branch: master
    [62756.347] InfoAddictDataManager: INFO: Using replay data: false
    [62756.347] InfoAddictDataManager: INFO: Game Version: 1.0.3.144 (395131)
    [62756.363] InfoAddictDataManager: INFO: Start Turn: 0
    [62756.363] InfoAddictDataManager: INFO: Num of Civs: 8
    [62756.363] InfoAddictDataManager: INFO: Player #0: Nebuchadnezzar II
    [62756.378] InfoAddictDataManager: INFO: Player #1: Shaka
    [62756.378] InfoAddictDataManager: INFO: Player #2: Gandhi
    [62756.394] InfoAddictDataManager: INFO: Player #3: Genghis Khan
    [62756.394] InfoAddictDataManager: INFO: Player #4: Ramesses II
    [62756.394] InfoAddictDataManager: INFO: Player #5: Augustus Caesar
    [62756.394] InfoAddictDataManager: INFO: Player #6: Darius I
    [62756.409] InfoAddictDataManager: INFO: Player #7: Ashurbanipal
    [62756.659] InfoAddictDataManager: INFO: Updating the historical data table with 106 turns took 0.248s to complete (106 queries).
    [62756.737] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.055s
    [62756.815] InfoAddictCivRelations: INFO: Total time to build political view: 0.007s
    [62756.909] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.038s
    [62757.205] AdvisorInfoPopup: Closing Advisor Info
    [62757.205] Demographics: Dequeuing demographics
    [62757.205] Demographics: Dequeuing demographics
    [62764.069] InfoAddictHooks: INFO: Changing InfoAddict button visibility to LeaderHead contexts
    [62783.273] CivilopediaScreen: SetSelectedCategory(12)
    [62783.273] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
    [62783.273] CivilopediaScreen: SetSelectedCategory(1)
    [62783.273] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
    [62783.288] PlotHelpManager: Loading EUI plot help... 118.903
    [62783.288] PlotHelpManager: found default work rate 100
    [62783.288] PlotHelpManager: Finished loading EUI plot help 118.905
    [62783.304] CityBannerManager: Loading EUI city banners... 118.917
    [62783.319] CityBannerManager: Finished loading EUI city banners 118.925
    [62783.507] NotificationPanel: Loading EUI notification panel... 119.114
    [62783.507] NotificationPanel:
    ____ _ _ _ _ _ _ ____ _ _ _
    / ___(_)_ _(_) (_)______ _| |_(_) ___ _ __ ___ | _ \(_) |__ | |__ ___ _ __
    | | | \ \ / / | | |_ / _` | __| |/ _ \| '_ \/ __| | |_) | | '_ \| '_ \ / _ \| '_ \
    | |___| |\ V /| | | |/ / (_| | |_| | (_) | | | \__ \ | _ <| | |_) | |_) | (_) | | | |
    \____|_| \_/ |_|_|_/___\__,_|\__|_|\___/|_| |_|___/ |_| \_\_|_.__/|_.__/ \___/|_| |_|
    [62783.522] NotificationPanel: Finished loading EUI notification panel 119.13
    [62783.569] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
    [62783.569] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
    [62783.585] CityView: Loading EUI city view... 119.196
    [62783.585] CityView: Finished loading EUI city view 119.202
    [62783.600] TechTree: Loading EUI tech tree... 119.207
    [62783.787] TechTree: Finished loading EUI tech tree 119.393
    [62783.912] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
    [62783.912] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
    [62783.912] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
    [62783.912] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
    [62783.912] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
    [62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
    [62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
    [62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
    [62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
    [62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
    [62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
    [62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
    [62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
    [62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
    [62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
    [62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
    [62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
    [62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
    [62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
    [62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
    [62783.912] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
    [62784.021] EconomicGeneralInfo: Total Units - 7
    [62784.021] EconomicGeneralInfo: Maint Free Units - 3
    [62784.021] EconomicGeneralInfo: Paid Units - 4
    [62784.037] EconomicGeneralInfo: Total Units - 7
    [62784.037] EconomicGeneralInfo: Maint Free Units - 3
    [62784.037] EconomicGeneralInfo: Paid Units - 4
    [62784.302] ChoosePantheonPopup: 60
    [62784.302] ChoosePantheonPopup: 963
    [62784.302] ChoosePantheonPopup: 1023
    [62784.365] ChooseIdeologyPopup: 60
    [62784.365] ChooseIdeologyPopup: 963
    [62784.365] ChooseIdeologyPopup: 1023
    [62784.427] TopPanel: Loading EUI top panel... 120.045
    [62784.443] TopPanel: Finished loading EUI top panel 120.059
    [62784.489] OptionsMenu: Loading EUI option menu... 120.105
    [62784.505] OptionsMenu: Finished loading EUI option menu 120.111
    [62784.567] InfoAddictDataManager: INFO: Loading InfoAddict Data Manager
    [62784.583] InfoAddictDataManager: INFO: InfoAddict Version: 22
    [62784.583] InfoAddictDataManager: INFO: InfoAddict Branch: master
    [62784.583] InfoAddictDataManager: INFO: Using replay data: false
    [62784.599] InfoAddictDataManager: INFO: Game Version: 1.0.3.144 (395131)
    [62784.599] InfoAddictDataManager: INFO: Start Turn: 0
    [62784.599] InfoAddictDataManager: INFO: Num of Civs: 8
    [62784.614] InfoAddictDataManager: INFO: Player #0: Nebuchadnezzar II
    [62784.614] InfoAddictDataManager: INFO: Player #1: Shaka
    [62784.614] InfoAddictDataManager: INFO: Player #2: Gandhi
    [62784.630] InfoAddictDataManager: INFO: Player #3: Genghis Khan
    [62784.630] InfoAddictDataManager: INFO: Player #4: Ramesses II
    [62784.645] InfoAddictDataManager: INFO: Player #5: Augustus Caesar
    [62784.661] InfoAddictDataManager: INFO: Player #6: Darius I
    [62784.677] InfoAddictDataManager: INFO: Player #7: Ashurbanipal
    [62784.942] InfoAddictDataManager: INFO: Updating the historical data table with 107 turns took 0.259s to complete (107 queries).
    [62785.004] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.04s
    [62785.067] InfoAddictCivRelations: INFO: Total time to build political view: 0.006s
    [62785.129] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.036s
    [62785.316] AdvisorInfoPopup: Closing Advisor Info
    [62785.316] Demographics: Dequeuing demographics
    [62785.316] Demographics: Dequeuing demographics
    [62791.728] InfoAddictDataManager: INFO: Saving player stats took 0.089s to complete (8 inserts).
    [62791.775] InfoAddictDataManager: INFO: Updating the historical data table with 0 turns took 0s to complete (0 queries).
    [62791.822] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.031s
    [62791.822] InfoAddictCivRelations: INFO: Total time to build political view: 0.004s
    [62792.227] InfoAddictHooks: INFO: Changing InfoAddict button visibility to LeaderHead contexts
    [62797.344] SocialPolicyPopup: In UpdateDisplay()
    I don't know if you need it after I crashed, but if you do, tell me. Also I posted this problem earlier, but you asked for my lua.log, so here you go.
     

    Attached Files:

  17. glandock

    glandock Chieftain

    Joined:
    Sep 23, 2014
    Messages:
    2
    How do I turn off the unit ribbon in the left side of the screen like in Marbozir videos?
     
  18. bc1

    bc1

    Joined:
    Jan 12, 2004
    Messages:
    1,281
    Your Lua.log shows no errors, and the game save you provided can "next turn" on my rig (no mods but EUI) without crashing. There's nothing more I can do... :(

    Cheers
     
  19. ughajk

    ughajk Chieftain

    Joined:
    Oct 18, 2014
    Messages:
    2
    Great mod, I use it and like it a lot!

    Could someone upload v1.21 though?
     
  20. many6000125

    many6000125 Chieftain

    Joined:
    Oct 19, 2014
    Messages:
    2
    I have version 1.0.3.144 of civ5
    I have all the DLC
    I'm running on windows 8 pc
    I'm not running any other mods with this

    hi not sure if you have already answered this question but i am having trouble with the enhanced ui what happens is, is if i select the big blue button that lets me pick my research (or if i want to change my research) the old menu for picking research comes down with the new one in front of it and when i exit out of the new one i still have to pick a research on the old menu. For the city when i select the big orange button to pick what i build next in my city it comes up with the old menu not the new one.

    I know it's not a big issue but it's a little annoying having to click the same research twice.
    i have attached 2 pictures in hopes you have seen it before
     

    Attached Files:

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