Enhanced User Interface v1.29i

Civ5 Enhanced User Interface

  1. Zyxpsilon

    Zyxpsilon Running Spider

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    This is exactly one my smally "gripes" with EUI... the Tech selection principle (of Vanilla CiV) was discarded for a direct access to the Tree-like function only and from multiple other gameplay routines, at that.

    Which causes certain UI glitches such as what you exposed (again), many6000125...

    I've previously asked for some quick (code) fix or hints even if i must repair it myself, but bc1 isn't interested or willing to help out. Fair enough, he's the author of that wonderful tool --but-- i'm sure the design (in this very specific feature case) has its inherent flaw(s).

    Oh-well, good luck with trying to determine what needs to be done. At this point, i gave up and will be soooooooo busy with "Beyond Earth" starting next Friday that i may never return to address such issues with EUI on my own. Made him some cool custom Icons though! ;)
     
  2. bc1

    bc1

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    This is a known issue with some computers incorrectly unzipping zero sized files. Try the beta EUI version (my sig), the empty files are now padded to avoid this problem.

    Cheers
     
  3. many6000125

    many6000125 Chieftain

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    thanks and
    where do i find the beta EUI?

    nvm thanks
     
  4. trixcit

    trixcit Chieftain

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    Upon reading the log file I noticed I had two versions installed (UI_bc1 folder and a UI_bc1__old_version folder). I'll first try again with only one folder.... :)
     
  5. blitz4

    blitz4 Chieftain

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    Thank you so much.

    I know this mod is highly customizable, but I'm not familiar with the lua & xml hierarchy. I wanted to change when you click on the start research button (when you're not researching anything) that either the tech tree OR the sidebar available techs to research popup, not both. What file or what should I look for to change that?

    EDIT: I see many of the posts on this page are people asking how to fix the same thing. Just looking through the files, the authors spent a tremendous amount of work on this mod! Right now I'm looking through the files for any function call or something that pops up either the tech tree or the sidebar techs to research...

    This could be the doc: http://modiki.civfanatics.com/index.php/Lua_and_UI_Reference_(Civ5)
     
  6. bc1

    bc1

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    EUI Version 1.23 (October 19th 2014) is now available
    • Fixed some bugs
    • Significant additions to unit, building and improvement tooltips
    • Filter unit ribbon by unit type (several types can be selected): click on the >>> button at the bottom of the ribbon to select units to display. Your choices are saved from one session to the other. Settings are common to all hotseat players, though.
    • Add civilization ribbon player connection indicator: yellow = connecting, green = connected, red = host, mouse over tooltip shows ping, click to kick player (host only)
    • Add control-click action on civilization ribbon leader icon to declare war (BNW only)
    • Miscellaneous improvements
    Cheers
     
  7. blitz4

    blitz4 Chieftain

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    Thanks bc1!

    In the new version, is it just me or are the green citizen buttons in the city screen gone (to lock/unlock working a tile)?

    EDIT:
    Nevermind, might've been a wild bug. I just had to close/reopen the citezen management panel to fix it.

    The side research panel is gone! Awesome! Thanks!!
     
  8. PR0927

    PR0927 Warlord

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    Sure thing, lua.txt attached. Thanks!
     

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  9. bc1

    bc1

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    Your lua.log shows incompatibilities with "(BNW) Leugi's Israel Civilization (v 7)" (CityBannerManager), and with "Cultural Diffusion (v 18)" (CultureUIFunctions.lua, in function 'UpdatePlotHelptext')

    When save games which require mods are loaded, these are automatically activated even if you have not checked them (although that process is reported to have bugs)

    Cheers
     
  10. PR0927

    PR0927 Warlord

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    Well then. Sigh. Alas, I cannot do without either mod. I deleted the city banner folder and tool tip folder, but the tool tips still did not display correctly - nothing happened on hover, and the menu still showed options for the EUI tooltips. Any way around that?
     
  11. skodkim

    skodkim Deity

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    Is it just me or are all tiles showing food icons instead of e.g. production or gold icons in the city view using newest release?

    \Skodkim
     
  12. bc1

    bc1

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    you need to remove the parts that conflict
    Likely to be a mod conflict...
     
  13. indzasa

    indzasa Chieftain

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    Same here with food icons. The latest release dont work with my mods, but the older does. Unmodded game is Ok.
     
  14. Zyxpsilon

    Zyxpsilon Running Spider

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    This *IS* the best news i've heard in weeks!
    Getting out of Beta "shape" is exactly what i need to inspect a few small things for tricky customization of specific stuff. But Z-Eras+Center project is going to grab some of my time soon also! Nutty really is an amazing coder.

    Congrats on the splendid code and if you ever need to return to some "other" features or feel extra icons & graphics assets would be required - just ask and i'll still do my best to share Art results.

    Enjoy Beyond Earth and let's hope together that it is much more stable than the initial Civ5 version.
    Personally, such Sci-Fi gameplay context looks very promising and should be fun to experience.

    ;)
     
  15. indzasa

    indzasa Chieftain

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    Where can you look how many techs a civ has? (without EUI)
     
  16. bc1

    bc1

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    Thanks! Very likely if I decide to adapt EUI to Beyond Earth...
    Press diplo button to access Diplo list (not available and replaced by civ ribbon in EUI), mouse over score, divide tech score by 4

    Cheers
     
  17. demondance

    demondance Warlord

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    Got this bug since 1.23

    Any help ?

    Thanks
     

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  18. bc1

    bc1

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    The lua.log provided by Hawawaa shows this problem is due to an error triggered in Community Patch Project file "YieldIconManager.lua" lines 59 & 61: a failed game database access to new fields added by this mod.
    EUI does not modifiy the YieldIconManager, does not modify the game database (it cannot), and the lua.log shows that its modules are executed after the Community Patch error first occurs.
    So the mechanism by which EUI would contribute to this problem is difficult to imagine...

    Cheers
     
  19. demondance

    demondance Warlord

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    But i dont use community patch project !!!

    btw no solution for it, since 1.22 everything is normal.
     
  20. Hawawaa

    Hawawaa Prime

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    There looking into, I'm sure they will get this ironed out soon. People need their civ fix. :lol:

    http://forums.civfanatics.com/showthread.php?t=528142&page=25
     

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