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Enhanced User Interface v1.29a

Civ5 Enhanced User Interface

  1. Dustymayfire

    Dustymayfire Chieftain

    Joined:
    Nov 28, 2014
    Messages:
    1
    Whenever I use this, after I settle a city, the name above the city doesn't show up. The task thing on the right will say "choose production" but clicking that does nothing, and I'm not even able to get past turn 0. How can I prevent that from happening or how can I fix that?
     
  2. BobBacerach

    BobBacerach Chieftain

    Joined:
    Nov 7, 2014
    Messages:
    4
    Hey, thanks for fixing that crashing bug tied to the units panel. Did not have time to test it until I already saw that it was confirmed fixed by others.

    If you check Marbozir's Ireland playthrough (part 10/11), there is a bug with the popups sticking around too long. I've had this same problem too, I think this bug started appearing with 1.24b for me. This seems to be related to popups from the building menu mainly from my experience.
     
  3. lefuet

    lefuet Chieftain

    Joined:
    Nov 17, 2014
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    97
    I have the same problem (i started with 1.24 and it could have already been there).
    I always assumed that is due to me using a very slow netbook.
    It is really annoying to get rid of. mostly it is enough to enter the city screen again and slowly go over the finished building list and the build queue to trigger the removing of the popup again. But sometimes the still sticking popup was from some other part of the game. and if I cannot find it again, i cannot trigger the removal.

    If you cannot find the bug: a workaround would be if leaving the city screen removes all popups from the mouse curser.

    Thank you for a fantastic mod that should have been part of the game from the first place! :)
     
  4. bc1

    bc1

    Joined:
    Jan 12, 2004
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    The tooltip you are referring to is generated by the DLL, and there are no plans to fix this via Lua in EUI
    yes, there is a minor typo fixed for next update
    are you using mods ? there may be mod conflicts... If not using other mods I would need lua.log and a game save
    what popups are you referring to ? could you give the time in Ireland playthrough part 10/11 at which the problem occurs ?
    are you referring to the mouse over tooltips ? EUI's city screen code is pipelined for processing when the game core is not busy, to prevent crashes on very weak PCs. I would need more explanations to understand exactly what the design's drawbacks are before I can perhaps do something about it

    Cheers
     
  5. lefuet

    lefuet Chieftain

    Joined:
    Nov 17, 2014
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    yes I refer to the mouse over tooltips. they often get stuck at the mouse curser (might be due to my weak netbook). e.g. hovering over the map not only the map tooltip pops up, but also any former still stuck tooltip. To get rid of stuck tooltips I have to slowly try to invoke the original tooltip (the one that got stuck) again and try to trigger the tooltip removel code. Maybe it is possible to remove any old tooltip when triggering a new one? ..
     
  6. bc1

    bc1

    Joined:
    Jan 12, 2004
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    thanks for the details
    attached is a replacement file for you to try out: please note I do not have time for a few days to check if it works at all... but it should
    Cheers
     
  7. lefuet

    lefuet Chieftain

    Joined:
    Nov 17, 2014
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    97
    sorry, doesn't work.
    in city view he didn't load the complete tool tip for finished building (some placeholder graphic)
    and after some mouse movement the mouse over on the production queue only said: "Production" and on right side it always just showed the mouse over tooltip of progress of the Great Scientist, I think. ..

    (using linux, renamed the file to lowercase before replacing the old one, emptyed the game cache before restart)
     
  8. Aristos

    Aristos Lightseeker

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    Dec 11, 2001
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    last update (Cityview) does not work at all, no tooltip whatsoever inside city screen after replacing attached file.
     
  9. bc1

    bc1

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    Jan 12, 2004
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    :mischief:that's because you need the whole package (attached), the new Cityview version is no longer compatible with the previous package
    Edit: the attached beta file had a bug which is fixed in the official version. Those who downloaded need to download again...
    Cheers
     
  10. mallock

    mallock Chieftain

    Joined:
    Oct 24, 2014
    Messages:
    6
    Hello bc1,

    first of all, this is an AMAZING dlc, thanks for all your effort here! I'm using it together with a few mods and playing it multiplayer using MPMPM - Multiplayer Mod DLC-hack (http://forums.civfanatics.com/showthread.php?t=533238). This really works well!

    Still, I have a few suggestions:

    There are two features in the City View for Notebooks (BNW) (http://steamcommunity.com/sharedfiles/filedetails/?id=207165840) that I'd love to have in EUI. Both are on the right side of the city screen:

    a) The small list to select the city focus (general, food, production, ...), a single line of icons is enough.

    b) Also the aggregated list for the specialists without the selection of the actual building is brilliant. It takes less space and is all there is to know about specialists - who cares if a workshop or a factory has a specialist?

    Also,

    c) please put the production of a city back to the top left block, right under the food. It would be ok if displayed at the top and at the bottom where it is at the moment (although in my case the production is not shown at all and only visible as tooltip, but I guess this is because I have other mods as well. I did see it there once).

    d) On the main screen where the units are displayed: The list is to long to really make sense as soon as you have more than 10 units or so. Here are a few ideas:
    - Only show units that are sleeping or fortified ( these are the ones you tend to forget to move) and all workers
    - Group all units as to their type and task and a number next to it. This could be useful to spot obsolete units.
    - Only show workers and their tasks

    e) Is it possible to show in the tech tree which wonders are still available (mark the already built wonders with a red cross or so)?

    malloc(k);
     
  11. BobBacerach

    BobBacerach Chieftain

    Joined:
    Nov 7, 2014
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    From part 9 (not 10) and part 11, the next 20 secs should show the bug. Going into city view, looking over the buildings, choosing construction and then some building popup sticking around.
     
  12. Fujisan

    Fujisan Warlord

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    Grouping units by their type is already implemented. ;)
    Check the [>>>] button on the bottom-left.
     
  13. bc1

    bc1

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    Jan 12, 2004
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    this has been asked before, same answer: I play Civ with a 2540 monitor, and do not need to cram all of the building icons in a small space. If you wish to make an EUI mod mod for tiny screens, by all means please do so !
    Click on the [>>>] button below the unit list, and select which unit types to display (the possibility to filter units by activity is not implemented)
    yes, that would be possible
    thanks for the details. It seems to be the same bug which recent EUI version 1.24d is supposed to fix, if you care to check

    Cheers
     
  14. lockstep

    lockstep Prince

    Joined:
    Jan 15, 2004
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    Vienna, Austria
    Please note that item c) of mallock's list (reenabling the display of a city's production in the top left) actually needs (somewhat) more space and therefore *is* suited for larger monitors. I'd also like to see this feature (again) in EUI.

    Thanks for creating this great mod!
     
  15. bc1

    bc1

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    don't lose sleep over it, that part of EUI is going to change (someday) to match Beyond Earth's combined yield display + focus selection (which I feel is better than the other alternatives, if only it were implemented properly :lol:)
     
  16. demondance

    demondance Warlord

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    Oct 6, 2012
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  17. Aarda

    Aarda Chieftain

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    Nov 1, 2014
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    I think that carriers got messed up in the latest patch.
     

    Attached Files:

  18. bc1

    bc1

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    it's possible, you're welcome to make an EUI mod mod if you like :sheep:
    suggestion: trade your excess luxuries for cash, the purpose of the civ ribbon is to help you do just that ;)
    :hmm: they sure look strange but I don't see how EUI could have anything to do with it :dunno:

    Cheers
     
  19. Jaybe

    Jaybe civus fanaticus Supporter

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    I'm pretty sure that is an artifact of transferring aircraft FROM carriers to another location. Clicking on the carrier brings it back into view.

    This has been around for quite some time, from before I discovered EUI.
     
  20. lefuet

    lefuet Chieftain

    Joined:
    Nov 17, 2014
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    Hi thanks for your continuing efforts. :)

    In the city screen I cannot see any mouse over tool tips for the production value or any other gain summery for the city (faith, food, ..). Instead I see the last the tool tip of an element from my production queue.

    I had a short look at the differences in cityview.lua from version c to d. :O
    It is much more work than I thought. Amazing that you still have the overview (know what you are doing). :)
     

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