Enlightenment Era (Vox Populi)

Enlightenment Era for Vox Populi (v 4)

MarvelOfRain

Chieftain
Joined
Nov 26, 2019
Messages
57
Will there be any further updates to the social policies tree? I really enjoy this mod, but sadly Industry is just unplayable when compared to the current vox populi version, where it is a viable choice.
 

Padre19

Warlord
Joined
Oct 4, 2016
Messages
222
Will there be any further updates to the social policies tree? I really enjoy this mod, but sadly Industry is just unplayable when compared to the current vox populi version, where it is a viable choice.
EE does not change anything in social policies....
 

MarvelOfRain

Chieftain
Joined
Nov 26, 2019
Messages
57
EE does not change anything in social policies....
Well, the Industry social policy tree is different since buildings from EE are included in Mercantilism and Division of Labor. For example, Weigh House is part of Mercantilism as is Bank, Market etc.

Currently, though the numbers seem very different from Vox Populi (+1% science and +2% culture for Mercantilism instead of +3% in vox populi) and even with the extra building, the yields are way worse making these social policies extremely weak (15% extra science with Mercantilism in Vox Populi, but only 6% in EE). I will double-check if the problem isn't with my version of EE, but I used the link from this thread so not sure that is the problem. Of course, it also might be just the in-game descriptions that are wrong.
 

Padre19

Warlord
Joined
Oct 4, 2016
Messages
222
EE version 1.2.2 -- Weigh House / Mercantilism has 3% science and culture ( as VP).
 
Joined
Aug 27, 2017
Messages
749
Location
Egypt
I tried it for the first time today, I had faith of the masses reformation belief which should allow me to buy culture-producing buildings like amphitheater, opera house, museum, etc... but i could not purchase the newly added gallery from enlightenment era.
I'm not sure how does the coding for this work but if you could point me to the general direction of how to fix this i'd be grateful.
 

Padre19

Warlord
Joined
Oct 4, 2016
Messages
222
I tried it for the first time today, I had faith of the masses reformation belief which should allow me to buy culture-producing buildings like amphitheater, opera house, museum, etc... but i could not purchase the newly added gallery from enlightenment era.
I'm not sure how does the coding for this work but if you could point me to the general direction of how to fix this i'd be grateful.

copy / paste at the end of EEVP_Buildings.sql file
--=============================================
UPDATE Language_en_US
SET Text = 'May build Amphitheaters, Opera Houses, Gallery, Museums, Broadcast Towers, and Stadiums with [ICON_PEACE] Faith. These buildings produce +2 [ICON_CULTURE] Culture each. Holy City owner gains +1 [ICON_HAPPINESS_1] Happiness for every two Cities following this Religion.'
WHERE Tag = 'TXT_KEY_BELIEF_UNDERGROUND_SECT';

UPDATE Buildings
SET UnlockedByBelief = '1'
WHERE BuildingClass = 'BUILDINGCLASS_EE_GALLERY';

INSERT INTO Belief_BuildingClassYieldChanges
(BeliefType, BuildingClassType, YieldType, YieldChange)
VALUES
('BELIEF_UNDERGROUND_SECT', 'BUILDINGCLASS_EE_GALLERY', 'YIELD_CULTURE', 2);

INSERT INTO Belief_BuildingClassFaithPurchase
(BeliefType, BuildingClassType)
VALUES
('BELIEF_UNDERGROUND_SECT', 'BUILDINGCLASS_EE_GALLERY');

UPDATE Buildings SET FaithCost = 200 WHERE Type = 'BUILDING_EE_GALLERY';
 

MarvelOfRain

Chieftain
Joined
Nov 26, 2019
Messages
57
EE does not change anything in social policies....

Oh sorry I checked it today. The mod changes just the description. The yields are different only for the new buildings as you said. Anyway thanks for the quick respone and change! Also Happy New Year!
 
Joined
Aug 27, 2017
Messages
749
Location
Egypt
copy / paste at the end of EEVP_Buildings.sql file
--=============================================
UPDATE Language_en_US
SET Text = 'May build Amphitheaters, Opera Houses, Gallery, Museums, Broadcast Towers, and Stadiums with [ICON_PEACE] Faith. These buildings produce +2 [ICON_CULTURE] Culture each. Holy City owner gains +1 [ICON_HAPPINESS_1] Happiness for every two Cities following this Religion.'
WHERE Tag = 'TXT_KEY_BELIEF_UNDERGROUND_SECT';

UPDATE Buildings
SET UnlockedByBelief = '1'
WHERE BuildingClass = 'BUILDINGCLASS_EE_GALLERY';

INSERT INTO Belief_BuildingClassYieldChanges
(BeliefType, BuildingClassType, YieldType, YieldChange)
VALUES
('BELIEF_UNDERGROUND_SECT', 'BUILDINGCLASS_EE_GALLERY', 'YIELD_CULTURE', 2);

INSERT INTO Belief_BuildingClassFaithPurchase
(BeliefType, BuildingClassType)
VALUES
('BELIEF_UNDERGROUND_SECT', 'BUILDINGCLASS_EE_GALLERY');

UPDATE Buildings SET FaithCost = 200 WHERE Type = 'BUILDING_EE_GALLERY';
Thank you for your help, i tried editing the code to make one for Jesuit education but it did not seem as trivial as i thought it would be, if you could lend me a hand i would be grateful :)
 

Padre19

Warlord
Joined
Oct 4, 2016
Messages
222
Belief Jesuit Education is for science line building.
What building do you want to add that can be bought with faith ?
 

th3f00l

Chieftain
Joined
Dec 5, 2019
Messages
36
Please, someone knows how change the units scale of this mod? I already changed the base game scale editing artdefines_unitmembers, but I don't find this file in mods with have your own units like this one and VP.
 

adan_eslavo

Archmage of all Pixels
Supporter
Joined
Apr 23, 2017
Messages
2,794
Location
Łódź, Poland
Yes. If you notice anything strange write to @pineappledan. There are dedicated files for VPEE and ENW compatibility.
 

FoxOfWar

Prince
Joined
Aug 17, 2016
Messages
435
Location
Unimproved Forests of Finland
Given the recent buff to Zoo, perhaps the Zoo/Menagerie split here would warrant a mild buff. IIRC Zoo would get the 400->1000 tourism boost, and Menagerie the bigger yields on forest/jungle, but don't remember outright what the numbers are.
 
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