[Extension] Enlightenment Era for VP (5.0)

"Uhlans" (not always specifically referred to as such) were used by european powers all across the continent, it's no more specific than a number of other base units

unrelated to that, noticed a couple issues:
- perfume isn't given a buff by any enlightenment buildings
(civ-specific resources aren't either, but I assume that's intentional as they're already quite strong)
- belem tower's promotion should be renamed so it doesn't overlap with the unit, or the promotion from your recon tweaks for that matter; the wonder itself is also really underwhelming, maybe make the promotion apply to units from all cities?
 
We may rename:
Uhlan => Cuirassier
Cuirassier => Harquebusier or Pistoleer

Historically Cuirassiers were heavy cavalry, i.e. melee, but it's confusing why base VP has it as ranged mounted unit.
By the late 16th century Lancers lost their role as heavy cavalry and were converted to light cavalry.
Uhlans were light cavalry as much as Dragoons.

 
@CAYM aha ok! They're having an discussion about what firearm is which on the discord. Hopefully someone will come educate us on cavalry.

@TameFroggy
Ah perfume hiding from me! :D Will fix.
About Belem Tower's promo, I noticed same thing and already renamed to "Ravens' Guard". We could move it to a global promotion, you're right it's not that strong atm.
Edit edit: hmm its not very thematic for it to be global. Maybe just a stronger effect...

Edit: @jarcast2 the mind meld is complete
 
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Ok so I implemented the change to EE_Cuirassier but then I realised that the model they used was the same as the Dragoon (just recolored).
So if we want to keep Uhlan/Heavy Lancer we have distinct models, if we want to change to Harquebusier and Cuirassier then we don't, just different colored horses :D

I think we should probably stick with the current situation.
As noted, Uhlan is a regionally specific term, but so are many unit's names. We could use Heavy Lancer like we have Heavy Skirmisher, but it seems less interesting.
Indeed while I was reading those articles I noticed this part
"Because German hussar, dragoon and cuirassier regiments also carried lances in 1914, there was a tendency among their French and British opponents to describe all German cavalry as "uhlans"."
Showing that even when they were contemporary, the name was pretty fluid!

I've updated the 'pedia text to reflect this and also the use of lance-weilding cavalry in Qing dynasty China.
I found this webpage where they present a document that suggests the spear of the Eight Banners Army was almost 5 meters long!
 
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Eureka!
From an old mod I found a 3d model suitable for the Harquebusier (basically a mounted Musketman).

Spoiler picture :
Ironside.png

So now the current Cuirassier model can be used for the new Cuirassier model without conflicting with the Dragoon.
I asked Putmalk to make a cute Harquebusier icon.

Also Uhlan and Cuirassier were not comparable.
And China was lagging behind Europe in terms of firearms warfare, they were relegated to infantry while horse archers still went strong although there were examples in the Qing army also of mounted musketmen.
 
Ok I found a model of a Cuirassier with a sword instead of carbin so it won't conflict with Dragoon.
Spoiler pic :
ca1_r0r-jpg.453168


So in the end a summary of my proposed changes:
1) Cuirassier ==> Harquebusier
- new icon
- new 3d model (previous message)

2) Uhlan ==> Cuirassier (from old base EE mod except for the 3d model)
- new icon (link)
- new sv and flag icons
- new 3d model (above link)
 
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Unfortunately the mounted musketman did not exist, so there is no change to the model.
Thanks however to Putmalk and Jarcast for working on the new icon
1758463609062.png

This was the reference image
Spoiler :

1758463636061.png

The Cuirassier is renamed the Harquebusier.
The Uhlan is renamed to Cuirassier, and the model and icon are reverted to those of the older EE version, as detailed in the post above.
All 'pedia text is updated accordingly.

For modders, the windmill_workshop_swap.sql has been made much simpler, only changing the base Windmill and Workshop buildings' text entries (and their effects ofc). This is much more light-touch. Issue is just that sometimes policies/wonders/whatever may refer to "Windmills" or "Workshops" and they actually affect the other (old) class. I need to find all these and fix them.

Otherwise, the tech cost changes I mentioned earlier have now had around 5 full automated games, with 2 before that confirmed my initial proposed values were too low.
I'm seeing mainly runaways winning cultural victories, but they are ~1/2 way through the Info Era when it happens (Emperor). Game year is around 1950 (turn 350--400 somewhere). Which I think is a good length. Possibly last era can be longer, will have to see as we play it.

The Ravens' Guard promo (Belem Tower) got another 1 embarked movement, in lieu of a more creative buff.

Neuschwanstein moved to Romanticism.

Some Specialist +yields techs rearranged to create more regular spacing
Spoiler :

-- Moved +1 Culture on Musicians from Romanticism to Acoustics
buff acoustics
-- Moved +1 Culture on Writer from Humanism to Sovereignty
increase space between this and the printing press boost
-- Moved +1 Culture on Civil Servant from Sovereignty to Humanism
swapped slot with writer
-- Moved +1 Gold on Civil Servant from Banking to Civil Service (duh!)
space but also civil servants arent bankers, especially not at this tech
 
--------------------------------
-- Building_ClassesNeededInCity
--------------------------------
INSERT INTO Building_ClassesNeededInCity
(BuildingType, BuildingClassType)
SELECT 'BUILDING_GERMANY_BEER_HALL', BuildingClassType
FROM Building_ClassesNeededInCity WHERE BuildingType = 'BUILDING_WINDMILL';
-- Beer Hall
DELETE FROM Building_ClassesNeededInCity WHERE BuildingType = 'BUILDING_GERMANY_BEER_HALL';

INSERT INTO Building_ClassesNeededInCity
(BuildingType, BuildingClassType)
SELECT 'BUILDING_GERMANY_BEER_HALL', BuildingClassType
FROM Building_ClassesNeededInCity WHERE BuildingType = 'BUILDING_EE_TAVERN';



MUC-VPEE.sql

plus need this cord.
 
And there seems to be a problem with the current switch between the workshop and the windmill.

Is there a reason you made the code so difficult?

Wouldn't it be easier to just swap the two and change the code connecting to 4ucua?


Because wood is important in construction, the productivity of the forest was fixed in the workshop.

The Siam Elephant Camp in 4UC UA also needs to be moved, but the building's location aligns with the increased forest productivity, and the windmill and elephant camp are somewhat incompatible.

The code hasn't been finalized yet, so I haven't touched it yet.
 

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Did you update to latest version?
I think both these things you posted are already changed?
Elephant Camp should stay where it is.

In the beginning I made the windmill code "difficult" because I was trying to get general compatibility with custom civs, but actually it just created weirdness because -- for example -- windmill replacements in custom civs arent really windmills, they're just renaissance/enlightenment era buildings that don't fit in other places.
 
Did you update to latest version?
I think both these things you posted are already changed?
Elephant Camp should stay where it is.

In the beginning I made the windmill code "difficult" because I was trying to get general compatibility with custom civs, but actually it just created weirdness because -- for example -- windmill replacements in custom civs arent really windmills, they're just renaissance/enlightenment era buildings that don't fit in other places.
Yes, this is the latest version, and it's completely different from what's currently written. Try it. So I fixed it so that it works as defined in TXT.

And you've made things more confusing by unnecessarily swapping text. This problem could have just been solved by simply changing the building.
 
I looked but your version has no triggers? So it is not compatible with custom civs.

It is necessary to swap the text. TEXT here refers to the civilopedia entry. If you do not swap it, the Windmill building has historical text describing the Workshop, and vice versa.
 
I looked but your version has no triggers? So it is not compatible with custom civs.

It is necessary to swap the text. TEXT here refers to the civilopedia entry. If you do not swap it, the Windmill building has historical text describing the Workshop, and vice versa.
I wasn't able to review the English version, but text changes are easier because they only require entering the content.

The Korean text has been modified to work properly. The trigger works whether or not it's there, so I turned it off.


=> This is the MUC-VPEE.sql code that should have an additional "Ban Chang". I've verified that it works fine.
UPDATE Buildings SET
BuildingProductionModifier = 15
WHERE Type = 'BUILDING_SIAM_BAAN_CHANG' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);

INSERT INTO Building_ResourceYieldChanges (BuildingType, ResourceType, YieldType, Yield)
SELECT
'BUILDING_SIAM_BAAN_CHANG',
src.ResourceType, src.YieldType, src.Yield
FROM Building_ResourceYieldChanges AS src
WHERE src.BuildingType = 'BUILDING_WORKSHOP'
AND src.ResourceType = 'RESOURCE_STONE'
AND src.YieldType IN ('YIELD_GOLDEN_AGE_POINTS','YIELD_PRODUCTION')
AND EXISTS (SELECT 1 FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value=1);

INSERT INTO Building_GrowthExtraYield (BuildingType, YieldType, Yield)
SELECT
'BUILDING_SIAM_BAAN_CHANG' AS BuildingType,
g.YieldType,
g.Yield
FROM Building_GrowthExtraYield AS g
WHERE g.BuildingType = 'BUILDING_WORKSHOP'
AND g.YieldType = 'YIELD_PRODUCTION'
AND EXISTS (SELECT 1 FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value=1);
 
I don't think we need to change the Baan Chang at all, as you said
the building's location aligns with the increased forest productivity, and the windmill and elephant camp are somewhat incompatible.
and I agree.

Anyway, probably we are only a few weeks away from 5.0, and this entire file will have to be merged in and updated. Notably all the database keys for the 4UC units will change.
 
I don't think we need to change the Baan Chang at all, as you said

and I agree.

Anyway, probably we are only a few weeks away from 5.0, and this entire file will have to be merged in and updated. Notably all the database keys for the 4UC units will change.
HYPED
 
Hello, I'd like to suggest some icon options (more elegant, in the style of Civilization 5, in my opinion) for some buildings. Especially since you're already using icons from these artists.

1. Cafe (Currently, the Austrian Cafe and the Cafe (for everyone) use the same icon.)
1759143804190.png

From https://steamcommunity.com/sharedfiles/filedetails/?id=363003983&searchtext=charles (JFD's France (Charles de Gaulle))

2. Manor
1759144149648.png

From https://steamcommunity.com/sharedfiles/filedetails/?id=330325828&searchtext=sigismund (JFD's Poland-Lithuania (Sigismund II))

1759144588886.png

From https://steamcommunity.com/sharedfiles/filedetails/?id=1611684832&searchtext=monaco (JFD's Monaco (Albert I))
 
1759144149648-png.743765

I already used this icon for my Bare Necessities mod.

In the upcoming VP v5 Austrian Coffee House is going to be removed as unique component so the icon will be free to use. Change to a new one is not worth the effort.
 
Yes I actually made another Cafe icon because I didn't like any that were available, but as Jarcast says the Austrian one is becoming free so I just stuck with that.
 
Hi @hokath . Just wondering what your thoughts are with the game pacing with this mod. I’ve played a couple of 4.22 games with your proposals and this mod and both games finished around modern era (tanks, bombers). One was a culture victory, the other a domination victory. This could just be a coincidence but don’t seem to remember games finishing this early normally.
By the way, I do enjoy the additional era and feel it brings a lot to the game.
 
Yeah it's a challenge.
Generally my AI games with that setup (tweaks+EE) go all the way to Info era. My most recent game before adjusted tech curve that went to victory screen ended in early Atomic, but tech there felt like too much of a slog.
In base VP+4UC AI games are ending between 300 and 350, which there is also around Modern I think?
But of course all this depends on if you get runaways and mapscripts and so on.
In my ideal world, all games go to the Info Era.
But the key indicator I think is pacing -- do eras feel long enough?

P.s. @Brackenspore I am in negotiations to obtain this icon from Jarcast for the Manor. The last one you posted is already in VP, it is the Hall of Honor iirc.
 
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