Ennorath Civilizations - Alpha

Ennorath Civilizations - Alpha 1.06a

Ewok-Bacon-Bits

Warlord
Joined
Oct 23, 2016
Messages
169
Front_Picture.png

Notes

That this is in an Alpha state! Though it should be pretty stable and everything has been tested, it has not been done thoroughly.

There is no wiki for anything. I do want to add this but for the time being you can either ask questions here or discover everything as you go!

Expect long scenario load times.

Summary2.png

This is a very indepth scenario set in the world created by J.R.R. Tolkien. It takes place in 3018 of the Third Age starting with the events from the fellowship of the ring. There are 18 realms to choose from each with it's own unique units, heros, starting position, lore, abilities, art style and some quests.

Victory Conditions

There are two Leagues that are set against eachother the 'League of Sauron' and the 'Free Peoples' while some realms can remain neutral and conduct their own diplomacy. Those apart of the Free Peoples want to bring the ring counter down and those against want to bring the ring counter up through quests and other items specified. The ring counter goes down by 1 each turn until it reaches 10. The ring counter is invisible to all players but events will give a basic idea of where it is at depending on the civilization. Once it reaches 10 then the League of Sauron can bring it up to 20 to win or the Free Peoples can bring it down to 0 to win. Alternatively any civilization can attempt to destroy all others in a domination victory.

Features2.png

- 18 Unique Civilizations, every single one has a unique art style for it's UI and cities
- Several quests that unique to certain civilizations which offer rewards
- 60+ event pop-ups, some of which offer choices others will inform the player of what is happening in the world
- Science is replaced by Lore, each civilization has a unique Lore tree, 100+ unique Lore items
- 127+ Regular Unique Units
- 52+ Hero units each with their own special bonuses
- Government is replaced by Leagues, it can be changed once at the beginning depending on your Realm
- Completely unique Promotions, Policies and Civics
- You cannot build settlers you have to work with what you have, some civilizations have lore items that will spawn additional cities
- Defences like walls cannot be built but are earned through Lore which makes them a valuable commodity
- Leaders (Ex. Sauron) are units on the map as heroes and provide amenities and if they die you will lose them.
- Access to Iron, Mithril and Horses increase the production of specified units

Other2.png

- This will not work with any other mods, you will want to turn this off and on depending on when you use it.
- Multiplayer is currently uncompatible. There are too many functions working which will cause a loading screen each turn. I might try to fix this but it may mean that many features would be stripped out in multiplayer. If you and whomever your playing with doesn't care about these loading screens then multiplayer should work fine but you will need to edit the civ files which can be found on the forums on civfanatics.

Bugs2.png

- Sometimes the music will stop playing with enough alt-tabbing, if you really want to fix this just save and reload the game.
- The AI sometimes uses heroes properly other times it will suicide them - as it does with support units in vannila
- City 3d models disappear when attacked or makes an attack; I think this is a problem with animations.

Credits2.png

Fellow Modders

- ispanets: Designed some of the map and placed all of the resources on it, also helped with some civilization design

Everything else

- Music is from various renditions that have been cut and spliced together by youtubers like 'jediking12' (I also additionally edited them) - which were made by Howard Shore.
- Unit sound effects are taken from the mod Third Age Total War.
- Some images are taken from deviantart like those of the Haradrim cities by 'DireImpulse'
- Many Civic/Tech Backgrounds, Heroes, Events images are from the LOTR movies with some editing in photoshop
- Symbols and other items like the map can be found via creative commons with an image search most are heavily edited and some were created from scratch
- Ringbearer font from font space by Pete Klassen
- Tengwar font by Johan Winge from dafont.com


If I have left out something please feel free to message me! I can take stuff out or give you proper credit.

Screenshots!

 
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Thank you again for all the work that had been done!

So I played for about 60 turns and here is what I can share:
1. Trading screen is not working properly: sometimes trade items don't appear in the trade boxes (after clicking them) but even when they do it looks a bit strange (maybe I should try it with English localization)
https://pp.userapi.com/c639831/v639831888/48b40/Hv7qFNK7-Po.jpg
https://pp.userapi.com/c639831/v639831888/48afa/ZRB1PwEpOG8.jpg
2. Can't make a village district in Tuckborough
https://pp.userapi.com/c639831/v639831888/48b04/g7ZO18XzmFs.jpg
3. I think maybe you could use other colours (like more blacker) for already made civics to make it easier to understand
https://pp.userapi.com/c639831/v639831888/48b18/DaJsyaoZbQc.jpg
4. Can't make a military district in Michel Delving (but maybe that is because of tile assigning)
https://pp.userapi.com/c639831/v639831888/48b22/-Ege5KN3vJU.jpg
5. Strange borders after conquering other cities
https://pp.userapi.com/c639831/v639831888/48b7c/60HI35L4TVE.jpg
https://pp.userapi.com/c639831/v639831888/48b68/i_UrNfvz_yI.jpg
https://pp.userapi.com/c639831/v639831888/48b54/1_yJQSgu3rI.jpg
6. After completing Arnor focus which gives you new cities - maybe its better to make these borders connected
https://pp.userapi.com/c639831/v639831888/48b72/zjoMSKVp_q4.jpg
 
I will look into these, I thought I had fixed the first one. Number 5 will have to be until I can get to unfixing the map because of the way you place territory it has to be set to a city so that may not be something I can get too for awile.
 
Ewok-Bacon-Bits updated Ennorath Civilizations - Alpha with a new update entry:

1.02

- Added a repeatable Lore Item and Civic Item so you don't get locked out after you have progressed through everything.

- Fixed the diplomacy deal screen

Read the rest of this update entry...

#2. it seems to do this whenever I manually place a village so I'll try to come up with another way.

#4 is fine if you just swap tiles in the city.
 
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Ewok-Bacon-Bits updated Ennorath Civilizations - Alpha with a new update entry:

1.03 update

- Repeatable tech and civic changed to a tech/civic which will last for infinite amount of time basically

- Increased Ered Luin's starting territory

- Spawned an extra city for Arnor upon Rebuilding Lore

- Fixed all policies that effect units so that they apply to all melee, cavalry and ranged not just counters

- Fixed a crash that happened after Osgiliath and Cair Andros were captured

Read the rest of this update entry...
 
Ewok-Bacon-Bits updated Ennorath Civilizations - Alpha with a new update entry:

1.04

- Domestic Routes should now give culture properly

- Construction IV and V were changed to give base production in each city and give the proper amount

- Killing a civilization will remove all their territory from the map to prevent border gore and border blockage

- Increased the costs of civics and lore slightly

Read the rest of this update entry...
 
im new here, and have a question. ive downloaded update, extracted it to mods, selected it in game, but when i start new game, cant find any of civs, maps, nothing. little help would be aprecciated, tnx in advance
 
- Fantastic work !
- I will try it soon.
- You should look at Medieval Total War II : Third Age mod. It may inspires you some ideas. The mod is great, very well known, and units are awesomes.

- Just a critic : I think the name of your mod is bad : "Ennorath civilizations" does not make me thing to Lords of the Rings. I think to attrack more people you should take something more linked to the Lord or Rings universe.
 
- I tried but failed. I waited 5 minutes two times during the scenario loading times. But it was too slow then I stopped. How many times does it require ? :(
 
The Third Age mod is one of my favorites! I have taken some inspiration from it. As for the name its difficult because I don't want to draw attention to copyrighted names like 'Lord of the Rings' but I understand that the name I have now isn't the best marketing thing. Ennorath is one of the terms for 'Middle Earth' in older Sindarin.

And for me it takes a few minutes but that may be because I have an SSD, I know it is a really long load so I would suggest just waiting longer. It is a big map with 18 civilizations with preset improvements, units, cities and such. Loading games is much faster.
 
Thank you very much for this will try it soon! Are you planning to add 3d models for units in future?
 
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