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Discussion in 'Team Mad Scientists' started by HUSch, Mar 5, 2009.

  1. HUSch

    HUSch Secret-monger

    Nov 23, 2005
    We decided not whipp the granary there.
    This turn (1200) we have:
    8/24 :food: + 2
    32/60 :hammers: + 8
    If we follow with this, we 'll build granary in 4 turns with 16/24 :food: (overflow of 2 :hammers:) and after growing have 8/26.
    I suggest next turn switch farm to mine.
    Then we 've granary in 3 turns with 10/24 (no overflow) and after growing we 've 12/26.

    Also there is a possibility to mixe both, 2 * farm and 2 mine with 12/24 :food: (overflow of 4 :hammers:) at finish granary and start pop 2 with 12/26. But the mixed is the same as my suggestion because then the 4. turn with mine/farm will give 2 :food: and 4 :hammers:

    After finish granary (or at 5. turn) we should work at farm and grasslands (or gems) ( with +3 :food:) for fast grow to pop 3


    Attached Files:

  2. topas

    topas Prince

    Jun 17, 2008
    That looks good to me.

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