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Enviornmentalism

DrPepper836

Warlord
Joined
Oct 29, 2007
Messages
134
I've been playing Civ 4 a decent bit recently, and I've come to notice that I never use environmentalism. Ever. I usually either run state property for the food, maintenance, and production benefits, or free market for corps. Has anyone here found any use at all for environmentalism?
 
I've used Environmentalism a few times, but particularly in games with little or no real health bonuses. It really is situational though, since you can often get by with things like supermarkets and public transportation in the late game when you get Environmentalism available as a civic.
 
I have used it in some games. Typically if Ive been running a specialist economy and have issues with unhealth.

I dont find it all that useless like many other people do. Supermarket tech is wasted beakers when going for spacerace so that doesnt feel like an option either.
 
I've never honestly used that civic. I mean, I have "to see how it feels" but it just doesn't have much of any reason to use it.
 
In my opinion, It's suitable for pure SSE.
The city rapidly grow because many exceeded food ,then It have many unhealthy face and environment will be answer for counter this problem :)
 
The only time I have ever used it for real was an OCC when I had more then 15 :yuck: and no corporations.
 
Never use it - it's either State Property, or Free Markets if I've got a Corporation.

Nothing infuriates me more than someone else heading the UN and proposing Environmentalism, because the 5 happiness hit that results from vetoing the resolution can be problematic.
 
I always run it. I also always build coal plants in around 75% of my cities, so I always have 100 years of sickness. My population takes a hit, but I swear it's worth it. Corporations are still profitable if you build it in your wall street city. I think one of the probably 20 times I've played Sushi wasn't profitable because I had "too much" of the resources, so I only spread it to my border cities.

I get ahead in the production game with factories and power plants, take a hit population wise, get environmentalism and then make a big population come back. I don't understand how other people don't have the sickness problem, or how they can resist factories and power plants. As an expansive leader it's not so bad. Anways, if any one is wondering, I get this sickness even if I have every or almost every health resource. Also, medicine comes signifiicantly before ecology. Maybe next time I'll go free market, environmentalism, build recycle stations, and then back to free market, but by that point the game will almost certainly be over so it will be a moot point.
 
I've used it in both games I've finished as my city populations were large enough that it was useful, and I wanted factories and such.
 
By the discussions here, use/not might be a product of what difficulty level you play on? Higher difficulty yields more unhealth, does it not?
 
I always change to environmentalism. Corporations cost more, but I usually can afford that. Also I use lots of wind mills.
 
Don't use it much, unless I'm running a SE.

I usually have one or more Corporations, and run Free Market instead.
 
I've used it a couple times. I also like to run factorys and industrial parks etc.. so it has its uses. But i prefer to run free market if i can get away with it.
 
Environmentalism is highly attractive to a compact empire.

1. You are unlikely to have so many resources that increased corporation costs will be a huge detriment
2. Everyone should have an awesome National Park city. In a small empire, you might actually notice the bonus to forest preserves.
3. Boosted windmills are the best thing you can have on hills
4. The health and possible happiness gains are useful if you don't have much in the way of resources, especially as you probably need production buildings everywhere


In sprawling empires, it is worse than useless. Corporations become more important (more cities with corporations AND more resources -> non-linear increase). Without worthwhile corporations, State Property gives a bonus becomes more pronounced with larger empires.
 
I find it unavoidable if you've got a few cities approaching populations like 30.
 
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