[EQMC1] Elite QM Challenger - Game One - Hi Everyone! :)

It's up to you of course, but if you want to emulate Sisi, I suggest going with shorter segments. Playing up to Bronze would be about right. At that point, there's a lot of stuff to discuss. Writing is too far to get real feedback from the gallery.
 
Do not use a 3rd party server for saves. I don't want to wait 60 seconds, sign up for a new account, or enable javascript for yet another capcha image just so I can look at a save, let alone multiple ones for each series.

And moving acquired two grassland hills, very nice. Remember not to road the furs for as long as you can afford it.
 
Do not use a 3rd party server for saves. I don't want to wait 60 seconds, sign up for a new account, or enable javascript for yet another capcha image just so I can look at a save, let alone multiple ones for each series.

And moving acquired two grassland hills, very nice. Remember not to road the furs for as long as you can afford it.

Why would you not road furs?
 
JJ - you can attach the save directly to your post. Click "Go Advanced" and then "Manage Attachments

TYVM, I will do that. I see from the next message down that there was a problem with FileFront, so I'll be attaching to this post. Sorry about that, everyone. :(
 

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It's up to you of course, but if you want to emulate Sisi, I suggest going with shorter segments. Playing up to Bronze would be about right. At that point, there's a lot of stuff to discuss. Writing is too far to get real feedback from the gallery.

Alright, I will be playing upto BW and then posting then. I am starting play now.
 
FIRST BLOCK - Up to discovery of Bronze Working

Continued to scout, moving to what turned to be the eastern coast, and then moving back westward, popping two huts - one for gold and another for a very large chunk of the map.

Then, in 3850 - we met our first civ who appeared to come from the N or NW -



In 3685, we have already lost a point of relations with Brennus, after our ambassador caused a "faux pas" - boy we are friendly and great already, love it! Then, another stroke of great luck - our scout was mauled by a bear in 3640, the same year a fellow Civ discovered the world's first religion, in Buddhism! I found out the next turn on the conversion that it was indeed Brennus who founded it, as I expected.

EDIT:

So we know, because Brennus's civ color is very hard to see (at least for me, I'm male colorblind) his capital's BFC is in the area by the cow tile to the North and slightly West... he's definitely close, and the culture of his religion makes me think trying to get him out of our hair quickly is our best course of action... we won't be able to REX far that's for sure - and most of the land to his east is not great for cities, at least in my "crap civ player" humble opinion. :)

In 3550 our worker finished, a few turns after the discovery of Agriculture and the start of Mining, and he went to work farming the corn tile. In 3235 BC, Nidaros grew to Pop 2, and I began working the finished corn and the three hammer tile to get out our workboat, so we can start getting that commerce from the seafood. The same turn marked the founding of Hinduism, so the first two early religions are now in play.

3085 BC marked the end of our 2nd build, the Work Boat, so I set it to fish one of the crab resources, and changed the city tiles to work the corn tile, and one of the furs. Since we still had a decent surplus of food, I was willing to take the decline in growth in order to bring the "money bag" in from the fur, along with a hammer that I would not have obtained from working the seafood tile. I feel this is the correct way to work these tiles, but I am interested in opinions on this play. Started building the 2nd fur camp, and a Warrior in Nidaros to finish scouting out the west coast near our start. Thinking at this point in this post of building another warrior for protection and using the other for an escort for the settler that I will build directly after.

The next turn I actually thought better of it, realized I was a little stoned, and switched from the 5F corn tile, to the 4F, 3C Seafood tile. This additional commerce lowered the finish of the BW tech to 15 turns, with our warrior finishing in 14. So I will scout out just to the west side of the start and I'll be stopping there to give us a good look.

The following screenshot is the beginning of the turn directly after the anarchy ended for adopting Slavery. As you can see, our only visible source of copper is quite a ways from the start... and in it's path is a lot of crap desert.



So, we are now in the year 2830 BC, we are in our 2nd warrior build, and I have The Wheel picked for the tech to research simply as we had to have something up - but I am interested in tech path we should take here. At least for our first city, we have all the worker techs we need now - except for Masonry for the second border pop to incorporate Marble, and I'm thinking that Animal Husbandry may be necessary to find a strategic resource but that just could be me being panicky since this is the first game of this format and I'd like not to embarass myself too badly. :)

I'll be waiting for your input, I have the next two days off of work, so we will be able to get a lot of discussion and play in! Again, please accept my thanks to all of you for participating in this thread, and making me feel very welcome as a fellow lurker trying to play a bigger part in the fun of CivFanatics! :) Till next time!

Your bud,

Jay
 
It's up to you of course, but if you want to emulate Sisi, I suggest going with shorter segments. Playing up to Bronze would be about right. At that point, there's a lot of stuff to discuss. Writing is too far to get real feedback from the gallery.

Honestly, its not so much that I want to "emulate" Sisiutil, actually. I was just inspired by lurking and reading the ALC challenges all this time, and wanted to give the credit where credit was due. Definitely don't want to be thought of as "jocking his idea" or anything of the sort... just reading the ALC's and having so much fun doing it, and knowing I wanted to do it for myself - is the main reason I invoke his name. :)

So it's more of a "dedication" than a "emulation". I just wanna give something back, but I did take your advice as suggested and I played this block until Bronze. Thanks for your feedback, Abe! :)
 
Why would you not road furs?

I am also :confused: as to the reasoning behind this... Seems to me, especially with the ton of food in our capital, that we will need that happy resource sooner rather than later... but I am curious as to your reasoning behind this, and thank you for sharing!
 
the only thing i can come out with (about not roading furs) is to get worker doing better things then lose 3 turns of roading.

To the actual situation, if there will be horses (maybe switch research to AH) in some better position then copper and we will be indeed semi-isolated with rag only I would propose rush him.
Ragnar usually is tough to get around with...he almost always demands something, techs slowly and overall is annoying as mosquitos.
I know it's a bit long road (around 11-13 tiles to his cap), but could be worth it...

To screenshots, they are great and detailed, but you seem to play in wide resolution so I would propose to resize them a bit, only posting full screen here and there, so I dont have to always resize my browser (even splitting him to 2 monitors to read everything).
 
Jay Jackson is Ragnar ;)

Brennus is pretty annoying, builds a big military, is pretty warlike, and goes for cultural victory (which he rarely succeeds at because he is too busy having pointless wars).

You can get him pretty friendly if you run organised religion though.

EDIT: Marathon speed it's 9 turns to build a road or something ridiculous. Barbarians are bad on marathon too.
 
Jay Jackson is Ragnar ;)

Brennus is pretty annoying, builds a big military, is pretty warlike, and goes for cultural victory (which he rarely succeeds at because he is too busy having pointless wars).

You can get him pretty friendly if you run organised religion though.

ah i see... i always mix things up :), no matter what i would rush him too :-D just to teach him ;-)

the thing is...well to the south is not that attractive surroundings, that copper+gold location lacks good food resource, you can probably make pig+wheat city or pig+marble city, pig+hills coastal prod. city and that's it...

that's 4 cities and mostly unimpressive, to the east you will work either gold or copper, not both, in the middle there is a lot of waste with desert and mountains, to west it depends on the black tiles near river, how many farms you get there for all those hills around.
 
4N of the capital to get the pigs corn and Oasis looks to be the only semi decent site (apart from the pigs on the west coast).

I wouldn't rush anyone until iron is discovered ;) The bronze site is poor, last resort stuff.
 
the only thing i can come out with (about not roading furs) is to get worker doing better things then lose 3 turns of roading.

To the actual situation, if there will be horses (maybe switch research to AH) in some better position then copper and we will be indeed semi-isolated with rag only I would propose rush him.
Ragnar usually is tough to get around with...he almost always demands something, techs slowly and overall is annoying as mosquitos.
I know it's a bit long road (around 11-13 tiles to his cap), but could be worth it...

To screenshots, they are great and detailed, but you seem to play in wide resolution so I would propose to resize them a bit, only posting full screen here and there, so I dont have to always resize my browser (even splitting him to 2 monitors to read everything).

I play on a very nice laptop, so thanks for the compliment on the screenshots. I have noticed they are too big and I apologize. I actually am using Paint right now simply because I've been too lazy to find my PS CD and install it. :) I've never really done much with forum screenshots before to be honest - I've written a lot on other forums in the past but nothing like this so I'll try to figure out a way to make them fit to the screen.

When I uploaded them to Tinypic they will allow you to resize right there but at least the one I tried it came out too small - I'll post a test after this and see if I can get them to a reasonable level - I don't want to turn people off to the game because I'm learning how to make things look better still! ;)

As for worker turns, before getting BW I was putting a mine on the hill in the top left of the fat cross (grassland I believe without looking). Then we have some chopping to do. I'm thinking I'll take the turns to get that road in to the fur sooner rather than later to improve the happy cap of the city.

We're definitely going to need the ability to work animals anyways for our next city, so I don't disagree with the switch to AH if we decide to do it, getting horses could be big because it is hard to see but Brennus is *CLOSE.* Like we could rush him if we get horses close. It's really too bad that barb bears are more prevalent in cold climate starts, because we really needed that scout.
 
Jay Jackson is Ragnar ;)

Brennus is pretty annoying, builds a big military, is pretty warlike, and goes for cultural victory (which he rarely succeeds at because he is too busy having pointless wars).

You can get him pretty friendly if you run organised religion though.

EDIT: Marathon speed it's 9 turns to build a road or something ridiculous. Barbarians are bad on marathon too.

Honestly, just because I'm not a high-level player I imagine, the change in speeds doesn't really change much to me. You get a lot more detailed scouting done on Marathon is the biggest reason why I prefer it - that and I play very fast. The biggest thing that I always say when I talk to people about Marathon is that everyone in the world techs for the same amount of turns (barring differing research times obviously) - so it stays even-keel except for movement as the units still move the same.

I can't wait to play more though. Brennus is in crazy good blocking position, I don't think we *can* avoid war with him, and to be honest I fancy myself as much more of a builder.
 
I took your scrnshot and edited some form of early dotmap

View attachment 255990

I dont like the number of cities... 3 good ones is too low... rush is in order! :-D, would await what crowd has to say about this

Oh yes, I'm at least going to sleep before the next turn is in. :) Thank you very much for the dotmap, I'm working on resizing screenies :)
 
It's worth checking the beaver in the SW to see if there is any seafood.

A rush is definitely in order but I'd tech iron working and maybe construction first, unless you can do a chariot or horse archer rush.
 
It's worth checking the beaver in the SW to see if there is any seafood.

A rush is definitely in order but I'd tech iron working and maybe construction first, unless you can do a chariot or horse archer rush.

well technically waiting for construction it's definitely not a rush...
I think now it really depends on position of horses, if we have luck they will be close to city 1, or city 2...

if we dont decide for rush in BCs (bad position horses, builder mood), it would be best to cottage river grass around cap, city 1 builds library asap to get running scientist.
 
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