After watching the livestream and paying close attention to the details being released on the expansion, I have some concern that a major dilemma from Civ6's base game remains unresolved. I speak of the speed in which the game progresses through the eras. As of now, tech and civic progression moves so quickly that early eras pass by prematurely, not giving players time to fully "breathe" in the earlier stages of history. Even on Epic/Marathon, eras still go by too quickly and the increased production costs don't help matters (rather, tech/civic progression should be even more higher). Some of us enjoy playing Ancient/Classical Eras, and are in no rush to progress to the next Era so quickly, but the game mechanics are such that science and culture accumulate faster than production and movement points, so one doesn't have the time to establish your civ AND fully experience the early game as you could in earlier Civ games. I had hoped the livestream might address the issue, but they didn't seem to touch on the issue. Anton said the whole impetus of R&F was to modify the issues with mid- and late-game ennui by fleshing out the ages a bit more, but all I saw was adding more things to do (i.e. Build Government Plaza, balance loyalty and gain Era Points) in the same limited time window, or face a penalty (read: Dark Age). With the roll-out of the new Ages mechanics, will we still warp speed through the early ages?