Era's - What's the impact?

Victorvanwavere

Warlord
Joined
Apr 6, 2002
Messages
105
Location
O.C. California
I have a very noob question,

What affect, if any is there when you go into a new era?
I once jumped a whole era, is that good or bad or does it have no affect.

Thanks.
 
All it does is that it changes the game music and how your civilization looks. The biggest change is from Renaissance --> Industrial where even some of your non-military units change before your very eyes!
 
I have a very noob question,

What affect, if any is there when you go into a new era?
I once jumped a whole era, is that good or bad or does it have no affect.

Thanks.

The opportunity to complete some quests end with the dawn of a new era (Harbormaster with the Industrial era for example). That is the only gameplay effect that comes to mind.
 
Well, compared to Civ 2 (which did not have them), eras do have the gameplay effect of forcing a certain amount of balance in how you get through the tech tree, so you don't , for example, end up able to rush for destroyers quite so long a time before you can build ironclads. I've been trying to make up my mind whether this is a good thing for years; it makes long-term tech strategy very different, it's one of the biggest ways in which Civ3/4 are a different game from Civ1/2.
 
To expand on Armorydave's point, that only applies to Beyond the Sword, and the quest instructions will advise you of any such condition.
 
Not sure I'm following.
The 1st reply said it has no gameplay effect, but after that someone said it does.

Who is correct, and if it does, what is that effect on the game?
Does it make recearching technology longer?
 
In Beyond the Sword expansion, you may get a quest that will help you in some "small" way if you complete it. Each era quest, if not completed, expires when the era changes.

Before BtS, there were no quests. The main change was in the look of your units.
 
it has some effect in all versions (edit: i mean even vanilla and warlords, not just BtS events), but nothing earthshattering. the "game era" is what has the effect, which isn't necessarily the era you're personally in. the game era is the average of the era each civ is individually in. so you can get the splashscreen for classical but if everybody else is in ancient, the game era isn't classical yet.

the effect isn't huge from what i can tell. war weariness gets higher, but not a ton, i think the major reason why it's more painful in late-game wars is that your cities are so much bigger. after a certain era you get two free units when you culture flip a city instead of just one. that sort of thing.

when the game enters a later era, the barbs get some of the old-era techs for cheaper or free. i don't know whether real civs start getting a discount on the old-era techs in addition to the discount they already get from other civs knowing those techs. being in the later era by itself doesn't make techs more expensive, but the later era techs have higher base beaker costs.
 
I don't see it posted here:

- Era affects wonder avaliability ( in all Civ IV versions )... Oracle, for a quick example, can't be built after the end of Medieval Era... not that it matters much in a normal game :lol: , but in a scenario or mod ( like the Earth 1000 BC vanilla scenario ) it can make a diference.
 
i think you mean oracle can't be built after the end of medieval?

that actually doesn't apply at all to eras in a normal game. if it hasn't been built by 2000 AD it's still up for grabs :lol:. but yeah some wonders are listed as "can only be built on Classical and earlier starts". it only applies to scenarios or when you set up a custom game (like Future Start so you can nuke Monty on turn 15 for revenge, for example).

oracle is actually listed as "Ancient and earlier starts" :lol:. if somebody finds a way to start earlier than the ancient era let me know, okay? weird.
 
They definetely had much more effect in Civ3 than in Civ4, because you couldn't research anything in one era until you did almost everything in the previous one. There were only 3 or 4 unnecessary techs in each era, IIRC.
 
Back
Top Bottom