can you post a link to this thread?In the strategy forum there is a good analysis of a variant of espionnage economy which basically is post-Emancipation specialist economy retooled to run spy specialists, as opposed to scientist specialists.
The early game Great Wall - Great Spy espionage-based economy has basically been rated absolutely broken and borderline cheating. You can steal so much tech from one Great Spy that it feels dirty.
Agreed, it's completely broken and can be further exploited the higher up in difficulty you go. Considering that you can steal a tech for fewer espionage points than beakers invested, one can run an SE based on spies/merchants with the commerce slider geared heavily towards espionage points. There are enough multipliers for EPs to counter the beaker multipliers available. Basically, the higher in difficulty you play, the faster your tech rate will be.
Of course, this is all predicated on building the Great Wall. The early great spy provides a great base of EPs for your first victim. If you can manage the oracle as well, take alphabet and start cranking out spies. There is a lot of versatility here but again, it's pretty much an exploit but can be a fun variant to try something different.
Gilgamesh is a great leader to try this with. With his UB available so early, one can start running early spies.
There are a lot of things that lower the cost of stealing techs:but never stealing an enemy tech just becuase it's too damn expensive.
What are the numbers on this strategy, why is it more exploitable at higher difficulties, and why do you consider it broken?
That would make it more useful, but not more powerful, unless the price in EP's for each tech does not scale with difficulty the way that the price in beakers does.It's more powerful on higher difficulties simply because the AI can tech a lot faster and has far better techs available for you to steal.
What are the numbers on this strategy, why is it more exploitable at higher difficulties, and why do you consider it broken?
Tech stealing is very powerful. I have adopted this as my primary strategy. Its sick with elizabeth.
The important thing to note is not to burn that great spy on infiltrate. Use it for scotland yard. Just think of it as an Oxford for eps.
So, with a scotland yard, running a spy specialist, a bunch of cots in your civil service capitol, with ep rate at around 50%, you will be generating insane eps.
I love this and don't think its broken, just needs some tweaking. For example, buildings producing eps is probably too great. Think how cool it would be if libraries generated 2 raw beakers or forges generated 2 raw hammers.
That would make it more useful, but not more powerful, unless the price in EP's for each tech does not scale with difficulty the way that the price in beakers does.
It should be cheaper, since you are limited in what techs you can choose, you cannot adopt the strategy if you are the tech leader, and your rivals can foil you by spending against you or capturing your spies. Also, technologies gained through technology stealing have far less trade value than monopoly techs that you research on your own.You don't think it is broken? It beats researching techs on your own, it's cheaper in terms of commerce invested, and the multipliers available can match science buildings, if not pass them up. For my own playing style, it's worn out its usefulness by guilds, etc on monarch. On emperor, it can be useful for an entire game. I think some guys in the succession game forum demonstrated this nicely.
This is a semantical argument. I'm not asking whether or not espionage is a good idea for the tech leader. I'm asking what kind of savings do you get from espionage when you are not the tech leader.I'd have to disagree. If one were employing this strategy on noble difficulty, it won't be very long before there is nothing left to steal. As the difficulty level is increased, the AI will crank out techs much faster yielding more stolen technology. On emperor/immortal, this can be utilized for an entire game.