People already said it, but... I thought it would bring just as much if not more PITA than fun... and it did. Have 2 mercantile CS allies, providing me a net of 34 happiness. Lots of effort and money sinked into them. Suddenly Incan coup in Zanzibar, moved spy into Zanzibar - coup success, next turn - Incan coup, some turns later - coup chance 60% (decided to wait) some turns later - completed quest, nothing, Inca still ally, some turns later - coup chance 5% (WTF) some turns later - money gift, success, next turn - Incan coup, gave up, some more turns later - quests and money, success, next turn - Incan coup, gave up. That's the short version. There's absolutely no way this should go on unchanged. In this particular scenario, there was nothing I could do, nothing except destroying Inca with Nuclear fire and pissing on their graves, which I did later, BUT... I want to be awarded for all that effort went on focusing on these 2 city states, doing every freakin quest, amassing tons of influence. And instead I'm being punished. All this effort for nothing. I would be fine with this if there was something I could do about it. Idea It would be great if coups could be done when rival (me in this case) influence is in between of 60-100. If it's higher than 100 influence, then coup is not possible ("Coup is not possible right now, Celtic presence in this City is too strong" or something like that). That way people who really spent a lot of effort into some city states, wouldn't get screwed. And how about spies being able to play spy game with each other in a CS? That way, again one could at least fight it. They kill rival spies in your territory as they do in theirs, what about CS? Is there a better place for that classic spy game, than a third party city? Difference is, they would not kill, but compromise the rival spy, sending them into "hideout" and banning entrance to that particular CS for 10 turns. Higher ranking spy would naturally have more chance on compromising the other.