Discussion in 'Civ6 - General Discussions' started by chriskj, Jan 6, 2017.
I... wouldn't be too sure about that. Maybe 40, or 43. But I doubt it's much more than that.
Eh... Stellaris might be good 2-3 years from now, but at present it's a very boring game. It's super fun for the first few hours, though. I'm hopeful that Wiz & Co. can make the rest of the game more like the beginning of the game. Still, I wouldn't spend any money on it at this point.
I`ve spend more time on eu4 then stellaris at this point. But you are right that it only gets better.
In 2-3 years time the game will be where eu4 is today. I`ve enjoyed my latest game with stellaris.
For me it is worth my money but i can`t look into your wallet what is good value/price for you.
Dang, maybe I should make an indie version of Civ for those who aren't a fan of 1 UPT after all. If it could be only 1% as successful as Civ VI, I'd be quite happy!
On the other hand, maybe I should apply to Firaxis; with that much revenue they're almost sure to be doing some hiring next year.
We really need some competition here, Firaxis have lost the plot at least in my eyes with their strong focus on simplification to cater to the casuals. I am sure there is potential for people who prefer Civ3/4 style of 4x games.
Are you implying that Civ VI is somehow simpler than Civ IV? Seriously?
It has been streamlined and simplified in certain ways, while it has become complicated in other aspects. Unfortunately, all the efforts have resulted in the AI being utterly exposed in it being not so intelligent.
Simplification in terms of research (very streamlined), unit movements (1upt), worker management, meaningless diplomacy, bland and boring victory conditions, wonders being not the game changers they used to be. I might add that city specialization now is less prominent (no decision to run a specialist versus a cottage economy), no sliders. Instant unit buys.
More complicated in the sense that districts and wonders steal real estate, unit movement with religious and military units interfering with each other, UI very bad designed.
Haha, just the fact that they hide a lot of stuff doesn't make it any easier to understand what's going on, with for example city growth, gold income etc.
there's a term on sites like reddit that perfectly describe this kind of post
Looks like you have spotted a gap in the market, an opportunity that you should take advantage of.
Probably about $5 mill.
But to be fair, you need to remove sale costs from the $78 mill (Steam 30%, taxes, legal, marketing). A fair representation of income is 20% of takings for publisher games and 30% for Indies.
So really civ6 took about $15 mill and cost about $5 mill.
All those cheaty copies of CS:GO...
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