jeffreyac
Mostly Harmless
Hello all,
Bringing this up because a recent thread I started with slavery/whipping made me think; my apologies if it's been brought up before. As a former Galactic Civ player, one of the things I liked in that game was actions you took (mostly in response to random events) influenced your civ towards either good or evil, with tangible in-game effects (some cosmetic, like changing the interface and some actual game mechanics, like good-only or evil-only techs and build options)
My question is, would you like to see this as an option in BtS? I think it's doable, with the random event system - and you could have a good/evil modifier to certain civics or actions (whipping maybe?)
Please note - this is NOT meant to devolve into a 'is slavery/whipping evil' thread, or a true discussions about the morality of any action, real or in game. I'm just curious how many folks would like to see such a system (without getting bogged down with the implementation details) in BtS.
Overview, for discussion (particularly for those unfamiliar with GalCiv): you could include certain civics, units, or buildings that were good-only, neutral-only, or evil-only, and then have an ethical scale where your civ moves up or down based on in game actions (i.e. if you continually make 'evil' choices throughout the game, you become more evil, etc) Exact details, I dunno - but what do you think of the idea in general?
Bringing this up because a recent thread I started with slavery/whipping made me think; my apologies if it's been brought up before. As a former Galactic Civ player, one of the things I liked in that game was actions you took (mostly in response to random events) influenced your civ towards either good or evil, with tangible in-game effects (some cosmetic, like changing the interface and some actual game mechanics, like good-only or evil-only techs and build options)
My question is, would you like to see this as an option in BtS? I think it's doable, with the random event system - and you could have a good/evil modifier to certain civics or actions (whipping maybe?)
Please note - this is NOT meant to devolve into a 'is slavery/whipping evil' thread, or a true discussions about the morality of any action, real or in game. I'm just curious how many folks would like to see such a system (without getting bogged down with the implementation details) in BtS.
Overview, for discussion (particularly for those unfamiliar with GalCiv): you could include certain civics, units, or buildings that were good-only, neutral-only, or evil-only, and then have an ethical scale where your civ moves up or down based on in game actions (i.e. if you continually make 'evil' choices throughout the game, you become more evil, etc) Exact details, I dunno - but what do you think of the idea in general?