Discussion in 'Civ6 - General Discussions' started by bite, Jul 16, 2020.
Can't watch ATM, could some kind soul please make a note of the key takeaways?
So this civilization requires you to have GS to play them? Not that it matters to me but I thought that wasn't going to be the case.
The leader ability is similar to the Voidsingers secret society "Ritual" - high faith helps with other output.
Seems OP to me.
Massive Faith gains on your UI which translates at a 15% rate to culture and science? All improved resources provide faith? International routes provide bonus faith +0.5 per origin city resource (doesn't even need to be improved)?
There are religious science strategies out there that would excel with this.
So with the voidsingers they’ll be getting 35% of faith yield as science and culture, on top of norms science and culture.
and the rock hewn church plus trade routes are gonna make that even more insane.
Good, but still not as op as Simon.
Council of Ministers +15% of your faith generation in science and culture for cities founded on hills is a big bonus if you get the right spots for holy sites or their UI.
Well Ethiopia just jumped to the top of my 'must play' list
They look pretty strong and probably complement my playstyle better than either of the first 2 Civs.
Mmm. I don't know. They seem a bit underwhelming to me. But, reading what other people have read here about the synergy with the secret societies, it could be useful.
It would be interesting to see how they play out.
Council of Ministers is huge.
With Voidsingers monument and Cities earn Gold, Science, and Culture per turn equal to 20% of their Faith per turn rate it's crazy.
I didn’t expect this to be released until next week. The bonuses are far mire interesting than I expected, and it reminds me slightly of Arabia. I like that there is a science bonus, which will help keep the civ up to date. This is what Georgia should have been
A very faith-focused civ, very typical. But AI will play him wrong. Especially the city-built-on-hills ability.
But I don't see a reason why should he be played with GS only. Oromo Cavalry can be additional unit between horsemen and cavalry while Rock-Hewn Churches only need hills and hill/mountain adjacency.
I kinda like the Aksumite Legacy most. Multiple copies of sheep increase every sheeps faith output?
Don't like the cowboy look, though!
Volcanic soil part for the rock-hewn church can be neglected for the vanilla game, its impact is not that huge. But the Oromo cavalry cannot be a replacement for the courser (G&S) in the vanilla game. But even that can be bypassed by making it not a replacement for any unit in the base game, just an aditional one.
The abilities are all cool stuff, and they're all quite appropriate (especially the Aksumite Legacy, which is quite familiar thanks to Humankind hehe)
Honestly, this is the reason why I bought the New Frontier Pass, not for the vampires of Cthulhu.
very small detail, but I'd think that rock hewn churches would be able to be built on stone or marble tiles as well as the ones mentioned.
I like this civ.
With secret societies enabled, they jump up like two tiers
You're definitely going to want to queue up a "Legendary Start, Abudant Resources" game setting right away. Imagine a bunch of forest hill deer camps in your capitol with a Temple of Artemis. THE YIELDS.
I have updated the Features Thread with all the new information on Ethiopia
This will be one of the best civs for jesuit education
Separate names with a comma.