Discussion in 'Civ6 - General Discussions' started by SupremacyKing2, Jul 21, 2020.
That's interesting mod-wise, as some kind of "outpost" mechanic.
I mentioned in another thread that it sounded a little like "Colony" from CivIII, or maybe supply crawlers (from SMAC). I wouldn't mind if this was a sort of test for adding it to the main game in some way.
The vampires ought to have some inherent weakness to religious units.
Just a thought.
That would be cool. And maybe they can't move adjacent to a holy site.
Most probably for Civ VII. One of my personal guesses is that will move more towards tile improvements instead of building from a city list. Kinda like Old World is doing. Most probably a mix of districts + lots of different improvements. Hopefully with more city range like in Old World as well.
Can they now finally add fortresses from military engineers outside of your territory (same for great wall improvement for China)? I hate that I can't use them to reinforce borders properly, and I usually never build them for that exact reason.
The game just lasts 5 turns is all...
I don’t know why you can’t build forts outside of your own territory. Would be really cool to recreate the siege of Alesia by surrounding a city with legionary forts!
I'm pretty sure you can build forts outside of your own borders. I'm pretty sure I've done it before to reduce barb spawns in the tundra since they give sight.
Can't wait to try SS... and all the rest too... Loving NFP so far, even the stuff I'll never use ;-)
Yes, the SS are OP...probably a little too much. But: They ALL seem OP, and they're op for everyone ! I mean, hero-type units like vampires, relics galore, extra Trade routes AND policy card slots, Extra yields from new ressource ? They're all going to feel OP when we use them. And that's ok with me
Of course Human players will most certainly use them a lot better than AI, from the experience we've had with said AI in the past. That's the main thing I want to see.. will the AI gun for the SS that synergizes best with their strengths, or will it dumbly join whatever comes first to it ?
Can't wait ti play this ;-)
Correct...Airfields are possible, too:
yes I've built airfields plenty of time... There ARE some kind of tiles that they can't be built on, thought, but they can be built in neutral zones
That would be fun if you could attack vampires with your missionaries and apostles. Perhaps in a modified ability - ie. missionaries and apostles can use one charge to cause all adjacent vampires to lose 5hp. Would then turn into a new way to kill them potentially if you can redline them and then send in a missionary to finish the deed.
I think Inquisitors aught to be the natural enemy of Vampires.
Vampires should not be able to cross moving water without a bridge.
Really great ideas. The vampire unit seems fun but with so few ways to kill them they seem OP. These ideas would really fix that balance.
And should have to detour around farms, because there might be garlic planted ;-)
Let's add a new strategic resource, Garlic.
How they drain strength seems odd. Only from battles they are not in? That would mean you would want to group your vampires up, which seems kinda lame.
Maybe you just want to go hang out around where a city state is being attacked by an AI.
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