PhoenicianGold
Emperor
- Joined
- Jan 30, 2018
- Messages
- 1,828
Yeah I'd agree it's unlikely.
But my understanding with game development is that the programming generally takes a lot more time than the art time in a lot of games. Or at least that the art can't start til a lot of the engine work is done.
It's why you see a lot of 'cosmetic DLC' in other games. It's basically trying to keep the art department busy/income generating while the core engineers are working on the engine and mechanics. Previously companies would just lay off art resources between major games/updates.
With Civ, I think the DLC civilizations are mostly those 'content DLC' (i.e. mostly art and not engineering resources). But they could be spit-balling more 'art resource' heavy options depending.
See, I would think that they could keep the art department busy by designing alternate leaders, which as far as I can tell by the cloth physics on RRT/MCdM don't require that much more effort to render from scratch.
I do agree that NFP does seem to be coasting on pretty low R&D investment. The question becomes whether this actually is intended to fill time between another "major game/update" for VI, or for a new property.
Why do you all assume that these alternate looks existed before the last few months? I really doubt it.
Because there was obviously pre-production research and design before civs were implemented. And because concept art is extremely cheap and often floats far more ideas than are actually implemented in any given game.
And because we have evidence that such tentative concept art actually exists for VI:
https://www.reddit.com/r/civ/comments/ej3opz/concept_art_turns_out_instead_of_teddy_roosevelt/
https://forums.civfanatics.com/threads/eleanor-concept-art-and-others.642798/
https://vignette.wikia.nocookie.net...ept_Art.jpg/revision/latest?cb=20190328150621
https://vignette.wikia.nocookie.net...ept_Art.jpg/revision/latest?cb=20200229210730
https://forums.civfanatics.com/threads/king-tamar-of-georgia-and-amanitore-concept-art.628559/