1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Eureka!

Discussion in 'Civ5 - General Discussions' started by Callonia, Mar 1, 2013.

  1. Callonia

    Callonia Deity

    Joined:
    Jan 14, 2010
    Messages:
    2,175
    Sometime answers to dilemmas are ridiculously simple it will elude you until now.

    Because I was like, man, screw the bullies that work in firaxis who hates people that likes to play on huge maps. IMMA MAKE THE RULES!

    I ran into the dlc folder for the global defines and set population unhappines from 1 to 0.

    Boom, all of suddenly I can now expand like the AI now. Now I just need to switch their current chieftain happiness to whatever level i'm playing on preferably king because i'm moving up to king.

    I'm thinking on things like now.

    Proof. I went from 51 happiness to 222.



    AT LONG LAST MANY CITY SITES I'VE BEEN EYEING BUT NEVER SETTLED BECAUSE OF HAPPINESS WILL BE SETTLED!

    I don't know about you guys but, gods n kings just got alot more fun for me. The AIs can take their infinite happiness and shove it into some basement or something. Playing field is level again.

    Firaxis will just have to learn to deal with the fact that I'm the one making the rules now, not them!

    :king:

    Now, excuse me, I've got a new game to start up on gods n kings!
     
  2. Battlehelm043

    Battlehelm043 Warlord

    Joined:
    Aug 28, 2012
    Messages:
    227
    Location:
    California
    Love it but what file is this under I'm curious....
     
  3. Callonia

    Callonia Deity

    Joined:
    Jan 14, 2010
    Messages:
    2,175
    Steam -> steamapps -> common -> assets -> DLC -> Expansion -> Gameplay -> XML -> Globaldefines is here, open it with notepad.

    To edit AI's cheater happiness.

    Open up AI folder in same XML folder it is in. Then edit the GlobalAiDefines.

    Chieftain happiness is at very bottom of AI defines.


    You now are liberated, comrade!
     
  4. fuzzatron717

    fuzzatron717 Holy Warrior

    Joined:
    Mar 30, 2012
    Messages:
    1,024
    Location:
    Canada, eh
    So do I change it from chieftain to prince great liberator of justice. plus how did you find this.
     
  5. pickle

    pickle Lord of the Preserves

    Joined:
    May 27, 2007
    Messages:
    236
    Location:
    Aotearoa
    what about limiting the AI to our happiness levels? is this possible?
     
  6. fuzzatron717

    fuzzatron717 Holy Warrior

    Joined:
    Mar 30, 2012
    Messages:
    1,024
    Location:
    Canada, eh
    that's what he said on the second line and below of post 3
     
  7. Callonia

    Callonia Deity

    Joined:
    Jan 14, 2010
    Messages:
    2,175
    This discovery is very startling, I'm keeping up on the tech somewhat against the runaway.

    While i'm overwhelming my surrounding angry king neighboring technologically.

    I'm pulling this off even when I removed the -1 unhappiness per population from the AIs too. x.x

    My capital reached size 20+ in medieval era because I could actually afford to grow my city that big. Maritime city states is relevant to me for the first time in few years. I'm even allied to one and declared protection on it against england who tried to conquer it. Normally i would've let it go die a terrible death to england.

    My cities' population looks like they're part of an runaway Siam core zone.

    Wealth generation is INSANE. We're talking +100 gpt in medieval without gold age.

    Great people gets popped like there's no tomorrow.

    I'm blazing through whole eras so fast.

    I reached Industrial Era in less than 200 turns.

    I could afford to build roads even when my cities is faraway from each other.

    Most of all, I feel liberated.


    Edit: uh, and this is not even mentioning the unintended side effect of this, gold ages come quite frequently like civ 4 i think.. Its been so long.
     
  8. Smokeybear

    Smokeybear Emperor

    Joined:
    Apr 9, 2011
    Messages:
    1,240
    Location:
    US
    So, you've attained the holy nirvanic grail, a virtual monty haul of uber stats and unbeatableness... how long do you think this god-mode will remain fun? Sure, I imagine it's fun to pull out all the stops and ride the rocket sled to glory now and then, but I can't imagine it being much of a challenge after just once...
     
  9. fuzzatron717

    fuzzatron717 Holy Warrior

    Joined:
    Mar 30, 2012
    Messages:
    1,024
    Location:
    Canada, eh
    I would like to have the knowledge to change the ai to prince difficulty from chieftain so everyone is completely equal.
     
  10. TheMarshmallowBear

    TheMarshmallowBear Benelovent Chieftain of the BearKingdom

    Joined:
    Dec 27, 2006
    Messages:
    7,265
    Location:
    Inside an Ikanda.
    On another thread somebody reported issues regarding changing the AI bonuses from Chieftain t Prince (or Warlord)

    What I'm curious is to know what exactly controls the AI's expansion rate regarding settler.
     
  11. shaglio

    shaglio The Prince of Dorkness

    Joined:
    Jun 15, 2001
    Messages:
    3,390
    Gender:
    Male
    Location:
    Lawrence, MA, USA
    This sounds intriguing, but perhaps a bit too overboard. Is it possible to change the Population Unhappiness to .5 or will it only allow integers? That way certain SPs, Wonders, and Buildings that pertain to Happiness/Unhappiness will still be relevent.
     
  12. Lay_Lay

    Lay_Lay King

    Joined:
    Oct 4, 2007
    Messages:
    839
    Way overboard. On par with giving yourself 10000 gold on turn 1.
     
  13. Callonia

    Callonia Deity

    Joined:
    Jan 14, 2010
    Messages:
    2,175
    Lol. I like your comment :p I dont' have time atm but i'm continuing where I left off in new game of king game tmw.

    I don't know but I checked the unhappiness per conquered city is 1.34 i believe? So it might be possible but I honestly don't know. I just dislike the happiness system, Firaxis did it wrong.
     
  14. Camikaze

    Camikaze Administrator Administrator

    Joined:
    Dec 27, 2008
    Messages:
    27,031
    Location:
    Sydney
    Completely equality would probably also require a lobotomy, the AI having the disadvantage of being forced to compete against a player in possession of an actual brain.
     
  15. Loucypher

    Loucypher King

    Joined:
    Jun 3, 2012
    Messages:
    797
    Just to confirm; this also works if you add 0.5. Gave it a quick test in my current ongoing game and it worked perfectly. I'd presume things like 0.7 and such work as well - this way you can adjust the happiness difficulty for yourself.

    India is crying in a corner now though.
     
  16. Callonia

    Callonia Deity

    Joined:
    Jan 14, 2010
    Messages:
    2,175
    haha, nice that's good to know thanks XD
     

Share This Page