1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Eurekas Giving Less Than 50%...

Discussion in 'Civ6 - Bug Reports' started by BashCanyon, Dec 2, 2017.

  1. BashCanyon

    BashCanyon Chieftain

    Joined:
    Dec 2, 2017
    Messages:
    1
    ... on techs with an odd science value.

    I tested this with Sailing on Online, Quick, and Epic speeds using Hellblazer's EUI mod to show values.

    The Eureka for Sailing provides:
    11/25 Science on Online speed (44%)
    15/33 Science on Quick speed (~45%)
    36/75 Science on Epic speed (48%)

    The game doesn't make up this difference on the next turn so it's not just a graphical bug, however, it does SEEM to make up the difference on Civics, although I don't have any actual numbers right now to support this, but there is a clear difference between the graphics for boosted techs and boosted civics, where on the civics the rest of the "boostable" section can still be seen:
    2017-12-03 (4).png 2017-12-03.png
     

Share This Page