1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Europa Europa: European Empires Mod

Discussion in 'Civ4 - Modpacks' started by ArbitraryGuy, Nov 30, 2005.

  1. abilard

    abilard Chieftain

    Joined:
    Jun 19, 2003
    Messages:
    69
    Location:
    Lost in America
    (Boy, if the title of this post doesn't draw attention...):p

    EE is still my favorite mod... 12 tons of fun! There just continues to be this one big issue.

    Religion.

    Specifically the fact that Catholicism spreads early in the game and simply dominates the continent. This is a shame since the designer has added some pretty cool "religions"- Orthodoxy and Reform for example- that just don't get much play time.

    While grokking this problem, I noticed this game value tucked away in the Civ4ReligionInfo xml file called <iSpreadFactor>. It's set at 100 for each of the religions in this scenario.

    Does anyone know or understand how the <iSpreadFactor> value works?

    If it does reflect the spread of religion, would setting Catholicism lower and the later religions much higher restore the religion balance problem?

    Would love to hear folks sound in on this one... this is the one big issue that keeps this from being the PERFECT mod.
     
  2. ArbitraryGuy

    ArbitraryGuy Rusty Shackleford?

    Joined:
    Jul 11, 2003
    Messages:
    1,076
    :goodjob: I'm glad people are still enjoying my mod.

    I believe that the SpreadFactor does affect religion spread speed. Try giving it a lower value for Catholicism, maybe 50-80, leaving the other religions the same.

    You could also give the Catholic tech a later <AndPreReqs>. For example, in CIV4TechInfos.xml change Catholic tech's

    <AndPreReqs>
    <PrereqTech>TECH_WRITING</PrereqTech>
    </AndPreReqs>

    to

    <AndPreReqs>
    <PrereqTech>TECH_PHILOSOPHY</PrereqTech>
    </AndPreReqs>

    This would make Catholicism appear later and, thus, have less of an edge.

    Good luck:)
     
  3. abilard

    abilard Chieftain

    Joined:
    Jun 19, 2003
    Messages:
    69
    Location:
    Lost in America
    Well, changing <iSpreadFactor> did indeed change the spread of religion... but I overdid it a bit.

    With the value of Catholicism adjusted down to 20, Orthodoxy (still at 100) is "all the rage" about half-way through the game. In other words, a more modest adjustment (as you suggested) to about 75 for Catholicism would do the trick (and adjusting Protestantism and Reform up to 125 of course).

    I'm also interested in opening up Islam, Protestanism, and Reform faith to more civs to add more variety... I'll keep the community posted on my religious experiments.:)
     
  4. KaiserBenjamin

    KaiserBenjamin Warlord

    Joined:
    Feb 18, 2006
    Messages:
    237
    Looking forward to hearing the results of your balancing act. This religion quandry is the main reason I don't play this mod very often; found catholicism and you've got it made and you can always be the first to do it if you want to be. Once you've got a version you think is best, I intend to follow your lead and make the changes to my own. So yeah, keep us updated!
     
  5. Civkid1991

    Civkid1991 in shade of poison trees

    Joined:
    Feb 20, 2006
    Messages:
    871
    Hey, nice mod. I downloaded and played one of your eariler versions and liked it. As soon as i finish playing FfH ill download the newer verion (or maybe i should say when i get the time to :lol: ) and see what has been changed/added/removed. Anyway, keep up the good work!

    ~civKid~
     
  6. ArbitraryGuy

    ArbitraryGuy Rusty Shackleford?

    Joined:
    Jul 11, 2003
    Messages:
    1,076
    I won't be buying Warlords anytime soon.
     
  7. captain beaver

    captain beaver Civ 3 addict

    Joined:
    May 10, 2005
    Messages:
    460
    Location:
    the great forest
    Just to report a possible bug. In my game, Islam hasn't been founded by the ottomans but by another still unkown nation. I had the "Islam has been founded in a distant city" message. Since I only lack communication with the English and the Scots, I guess they are the ones who researched the tech. On the other hand, I have been playing the Byzantine and from the start went toward the Orthodoxy tech, so most of the world is orthodox now, except a few nations in the west. Even Rome is orthodox and the Papal States have converted to orthodoxy. That was quite funny. Of course, it might be because I'm playing on noble difficulty and I added the revolution, barb rebellion and autoplay mod components (by JDog500).
     
  8. doronron

    doronron King

    Joined:
    Nov 16, 2003
    Messages:
    906
    Location:
    Home or Work...
    Hey, do you mind checking your link? I've tried to download several times and the download never starts -- it just times out.

    Thanks.
     
  9. KaiserBenjamin

    KaiserBenjamin Warlord

    Joined:
    Feb 18, 2006
    Messages:
    237
    I set Catholicism to 50, Orthodox to 75, Islam to 100, and Protestant and Reform to 125. Catholicism still dominated all but Ottomans and Russia but it might have been because I built that religious structure at the founder of Catholicism.
     
  10. nino.scibetta

    nino.scibetta Chieftain

    Joined:
    Nov 16, 2005
    Messages:
    31
    hi all
    Great mod, i've been playing it since the first release...

    I purchased Warlords yesterday ; I know, I'm pretty impulsive.
    Could you tell me if there is there a way to play EE with the Warlords enhancements (vassality, great generals, etc.) ?
    I don't know much about modding...

    Thanks
     
  11. ArbitraryGuy

    ArbitraryGuy Rusty Shackleford?

    Joined:
    Jul 11, 2003
    Messages:
    1,076
    A lot of work would have to be done. What exactly? I don't know, because I don't have Warlords and I have no plans to buy it. If somebody wants to make a warlords version, I'll post it on the first post.
     
  12. nino.scibetta

    nino.scibetta Chieftain

    Joined:
    Nov 16, 2005
    Messages:
    31
    Never mind then...
    Great job BTW ;)
     
  13. ArbitraryGuy

    ArbitraryGuy Rusty Shackleford?

    Joined:
    Jul 11, 2003
    Messages:
    1,076
    That's my brother's website... looks like he doesn't maintain it. I could still download the file, though. Try searching google for the mod, as it has been mirrored in quite a few places.
     
  14. brento1138

    brento1138 O' Mighty CivII Warrior

    Joined:
    Apr 4, 2005
    Messages:
    104
    This mod gets a 10/10 for me. However, the leaderheads graphics look a little morphed or something.
     
  15. jimkatalanos

    jimkatalanos F.C. BARCELONA

    Joined:
    Jul 20, 2006
    Messages:
    224
    This a map of Europe in 1812.Napoleon is invading Russia and Great Britain is invading Portugal.The nations are:
    France*
    Italian states*
    Kingdom of Naples*
    Poland Duchy*
    Prussia#
    Russia#
    Great Britain#
    Sweden-Norway#
    Austria#
    Ottoman Empire
    Equpt
    Tunis
    Morocco
    (*)= Rhine Alliance
    (#)= 6th Anti-French Coalition
    The Rhine Alliance is at war with the 6th Coalition and Tunis and Egypt are revolting against the Ottoman empire.
    Link to download:
    http://www.civfanatics.net/uploads12/1812_Europe.zip
    IMPORTANT: IT NEEDS EE3 MOD TO WORK
     
  16. Skallagrimson

    Skallagrimson Deity

    Joined:
    Sep 12, 2006
    Messages:
    2,043
    EE3 is the nemesis of all my free time. I was totally ready to round-bin Civ4 altogether for being an unrealistic cartoony kid's game UNTIL I came across this mod. Oh... my... what an interesting set of realistic problems there are to solve here! Like, how to win as Sweden, eh?

    Hats off to the creator here! Hope to see more good work like this for other parts of the world, etc., if possible. I promise to bow and grovel as payment... ;)
     
  17. darkedone02

    darkedone02 The Suggestor

    Joined:
    Mar 9, 2006
    Messages:
    1,734
    Location:
    Louisville, Kentucky
    This game seriously need to be updated or abandon, cause this game have not been updated for almost a year, which sucks and a waste of space as well. Please update this game to our current version, or just freakin recreate this mod for Warlords that people wanted. Doing so will allow you to retain your fame and mod.
     
  18. ArbitraryGuy

    ArbitraryGuy Rusty Shackleford?

    Joined:
    Jul 11, 2003
    Messages:
    1,076
    Thanks, I glad you like it. :)

    Thanks, I'm glad people still enjoy this :goodjob:

    So... this is sucks and is a waste of space? That's a nice thing to say. Seems to me that people still enjoy this.

    This won't be updated because:
    1) I don't have time to mod right now
    2) I don't want to buy Warlords right now

    I hope you can understand this. Seems reasonable to me.

    If I'm not mistaken, you can still run vanilla with warlords installed, and, thus, can still play this if you have warlords (just start up the vanilla .exe not warlords).
     
  19. Arbustro

    Arbustro Warlord

    Joined:
    Jun 7, 2003
    Messages:
    118
    Location:
    Lisboa, Portugal
    and where can i download it? i deleted the file by mistake and now the link doesn't work :(
     
  20. California Love

    California Love Chieftain

    Joined:
    Oct 23, 2005
    Messages:
    43
    Location:
    Depends on which month you ask me
    Quoted because nobody replied to it. Can someone please help me out?
     

Share This Page