@ davbenbak: I am working very hard on a mod which merges Arbitrary Guy', Amra's and Ganart's Extended Mod while tweaking LH flavour and attributes to effect a VERY VERY realistic religious spread and MOST importantly, ensuring that the units pour out of technologies at realistic times. To this end, I am having alot of success. In short: hang tight. I hope to have this done by Christmas or early next year... Sorry . I need to polish the atlas, tga and other files to make it presentable... when this is done, then I will post it. BUT ALWAYS REMEMBER, this will be merged mods- not my mod...yes my mod in the sense that I will be remixing what has already been BEAUTIFULLY PACKAGE by the aforementioned Modders. I just always wanted to play my favorite three mods in one package. Now I am and soon YOU will also. I am sure Sid Meirers plays AG's EE3 mod alot... I certainly do... I sympathize with you on not being able to vassal or warlord the EE3 mod... but I or someone else will step up soon. Like I alluded to above, the timinng of wars and border clashes greatly affects realism. I found this out through many trial games. (MANY MANY TRIALS !) For example, I find it best to have open borders and tech trading at Alpabet Tech, because with aggressive A1 on monarch/prince engaged, the A1 will slaughter the human, unless time allows the bordering civs to have their cultures envelope the human area enough that allow you to build research instead of constantly fighting wars. This way, all I have to worry about before open borders is Border Clashes. As for Tech Trading at Alphabet, I view tech trading as a weopon more than anything. Nothing like throwing a tech to the neighbor of your warring enemy. This just like in history helped ensure survival. I have also had to add techs to increase realism... lots more to polish...(see attached screenie for preview) Be patient and very thankful for modders like ARBTRARY GUY, AMRA and GANART. I can't wait to see AG's next project.