Great! A lurker! I agree, the mod is interesting - hope we give you some interesting stuff to read. Towards that goal, perhaps I should start with my turnset:
4000: Time dawns: As noted before, the town is already settled. I send our warrior northwest to explore.
3960: Choosing a tech to research. One thing about this mod is that the religion spread rate is a little crazy. So being the founder of Catholicism is very advantageous. We should (mostly) beeline for Catholicism and a great prophet to get the shrine running. Still, I research fishing first so we can work our water tiles, particularly that tasty fish to the southwest (anchovies?). Our people are skilled financially, so reaping the profits of the sea is one of our best plans.
3920: We meet our first neighbor, the Venetian Leonardo Loredano and give him peace.
3800: A forest grows near Rome. Woo hoo and stuff!
3760: Our warrior spots marble and wheat. Looks like a great city location, especially since it blocks Leonardo's path to the west.
3680: Our brilliant people discover fishing, and decide to research round rolling things we call the wheel. Once we get that, pottery, and writing, we can research Council of Nicaea, which grants Catholicism. (and we probably will get it since our starting techs were two needed for it)
3640: Rome finsihes building a warrior. I start a work boat and switch our worked tile to the silverf mountain north of Rome. It drops time for the workboat by 6 turns and adds 7 to growth, but once the boat is done, our cities will eat all the fish and grow much faster. (also didn't want to work any of the other tiles so as to not add to research time). The massive culture of Rome increases our borders, and we spot a barbarian city to the southest.
3600: Our warrior, exploring near the barbarian city of Basel (to the northwest), is ambushed by a barbarian archer. Fortunately, his excellent position on a forested mountain allows him to defeat the archer.
3440: Our warrior finishes healing from his battle with the barbarian archers and continues his explorations.
3360: We meet Barbarossa, of the Holy Roman Empire. For some reason, I am unable to capture images of Barbarossa, so I cannot convey his majestic appearance.
The rest of the time of my rule goes uneventfully, and the next ruler is ready to take over.
Some comments for the next might ruler, hereby called Vovan:
I have manually set the tile we're working right now, might want to pay attention to that.
We should most likely continue on our path to Catholicism. Obviously, mining and bronze working could be nice, but I feel they can wait - we need religion!

(sorry, I don't want to be too much telling you what to do

, but this one seems important to me. After we play a little more, I'll run out of demands

)
Another city would be great for us - there are a few different spots that could all work ok, but I think I'm most fond of 5 west of Venice. That way we get some resources and block Leonardo's expansion. If it were me, I would probably just move the mighty Papal warrior back to the future city site to help keep the settler safe.
And I suppose Stonehenge would be great to help us get a great prophet for the shrine. Lots of stuff to do, and some decisions coming up. I figured 20 turns for everyone through the first round.