Europa Europa SG

vovan said:
Our demographics are now 2-9-11, from 1-14-12 before. I've met some civs, also, and someone's been spreading islam around, though I don't think it's taken over any of our allies yet, just go to some of the godless civs so far.
?? What does 2-9-11 mean?

Oh - got it - will try and play tonight but (apparently) I have to sleep more :eek:.
 
GNP - production, food, I believe. So some progress upward in production... at a loss of some gold.

By the way, my earlier suggestions were just that - suggestions. The very beginning suggestions I had were based off of the knowledge that religion spreads QUICKLY in this mod, and there are lots of cities, so having a major religion is quite good (there are three more religions in this game - Orthodox Christianity, Protestantism, and Calvinism, but they're founded late, making them (usually) a nonfactor...

At this stage, though, your thoughts are likely as well-directed as mine. :)
 
Guys, I'm sorry, but something cropped up, and I need to leave town for a week or so... Please skip me until I get back. I'll try to get back to this as soon as possible.

Vovan
 
I see that I have some cities to found. There is one difficult option ...


Benefits of option A
1) more hills in play when border expands
2) on a plain
3) someone roaded assuming building there

Benefits of option B
1) crabs now
2) hammers now for the city
3) more water - more commerce

Disadvantages of A or B
1) people will think you :smoke: where ever you put the city

What do you do?

See later for what I have already done!
 
Turn 160 (0) (300 AD)
Has everyone worked out what this mod is about yet? Because I don't have a clear idea of what I am trying to do. Do we have a victory aim? I also note that our military is low - I am going to try and work on that.

Turn 161 (1) (310 AD)
Naples finishes: Settler
Naples begins: Archer
Tech learned: Mathematics
Bologna begins: Swordsman
Rome finishes: Settler
I trade ABC for 123 + 70 gp with Justinian. I also get OB too.

Turn 162 (2) (320 AD)
Catholicism has spread: Smyrna (Byzantine Empire)
Rome begins: Archer
Naples finishes: Archer

Turn 163 (3) (330 AD)
Tech learned: Metal Casting
Corsica grows: 3
Orthodox founded in a distant land
Naples begins: Archer
Ancona founded

This was the city location puzzle that I posted earlier about. I spent a good 20 minutes thinking about this one decision. I finally decided to put the city here ...


In truth, I finally settled on Option B - founding on the hill. The main reason was that I get early hammers and the hills that now aren't in range are alread within an cities 'square'. I used a work boat on the crabs too.
Ancona begins: Obelisk - to expand borders ASAP.

Turn 164 (4) (340 AD)
Research begun: Construction
Bologna begins: Swordsman

The boat with the scout drops him off to the east and continues exploring ...
Contact made: Republic of Venice

Turn 165 (5) (350 AD)
Rome finishes: Archer
Homer (Great Artist) born in Rome - what do we do with this? I just left him in Rome and wished that he was a Great Prophet.
Naples finishes: Archer
Corsica finishes: Lighthouse

Turn 166 (6) (360 AD)
Rome begins: Work Boat
Naples begins: Granary
Corsica begins: Granary
Perugia founded - this city location was easy but I used a work boat to give it a head start
Perugia begins: Library

Turn 167 (7) (370 AD)
Bologna finishes: Catholic Monastery
Ravenna grows: 2
Catholicism has spread: Trieste (Republic of Venice)
Catholicism has spread: Debrecen (Kingdom of Hungary)

Turn 168 (8) (380 AD)
Bologna finishes: Swordsman
Corsica grows: 4
Catholicism has spread: Gyor (Kingdom of Hungary)

Turn 169 (9) (390 AD)
Bologna begins: Forge
Rome finishes: Work Boat
Naples finishes: Granary
Corsica finishes: Granary

IBT: @ the Barb city near Bologna
While defending, Axeman defeats (4.30/5): Barbarian Archer
wow - barbs starting to feel the pinch. Still waiting for cats to take this place down.

Turn 170 (10) (400 AD)
Catholicism has spread: Rostov (Kingdom of Russia)
Rome begins: Settler
Naples begins: Forge
Corsica begins: Settler
Naples begins: Work Boat

So - that is it. We are at 2-9-8 (what ever that means?). Not much action - a bit of exploring to the East, free spreading of Catholicism and a GP Artist to do something with - options anyone?
 
lurker's comment:
@ruff hi: Was looking at the game and noticed you uploaded the wrong save. You uploaded the 300 AD save rather than the 400 AD save.

I was wondering why I couldn't find the city of Anaconda. :D

On the great artist, you may want to use him as a culture bomb on one of your cities.
 
Methos said:
lurker's comment:
@ruff hi: Was looking at the game and noticed you uploaded the wrong save. You uploaded the 300 AD save rather than the 400 AD save.

I was wondering why I couldn't find the city of Anaconda. :D
Duh - complete Duh! Original post above corrected.
 
Ancona begins: Obelisk - to expand borders ASAP.

  • Don’t forget your traits. You guys are spiritual so can switch civics without anarchy. Currently Aristocracy is available. It grants a +2 culture bonus to specialist, so if you switch civics and set Anacona to a citizen you’ll expand your border in eight turns, rather than the 31 turns it’ll take with the obelisk (16 turns to complete plus 15 turns to reach 15 culture). This would also allow you to expand Perugia’s borders and grab that crab resource.
  • Henry VIII and Jaume I are pleased with you. I’d take advantage of that as much as possible, and keep feeding them.
  • In the save this possible city site notification came up. Not for sure who put it there, but IMO it’s definitely a good spot. You gain four resources if settle there (clams, fish, horse, and wheat).

View attachment 118460

Hope you all don’t take the above as criticism, as it isn’t meant that way. Keep up the great game guys. I’m really enjoying it!
 
:lol: Nice city site there ruff_hi. IMO it doesn't matter to me which one you took - they were both ok. Methos has some good points about stuff - particularly culture expansion.

I'm not sure what kind of victory we should go for. Militarily, I assume we're still weakish. We will get outdone if we just do a straigh-up tech race by the end of the game, so spaceship not such a good idea. We could try for a culture victory, but I suppose we maybe should have started on that sooner. So it would sound like we should get the military cranked up and begin expanding - I don't know if we can get to one of the military wins (more likey domination than conquest, since there's no city razing, but non-peaceful expansion may be the best way for us to get mroe techs in long run. Sooo yeah. That wasn't really a valuable comment, huh?:crazyeye:
 
Methos said:
  • Don’t forget your traits. You guys are spiritual so can switch civics without anarchy. Currently Aristocracy is available. It grants a +2 culture bonus to specialist, so if you switch civics and set Anacona to a citizen you’ll expand your border in eight turns, rather than the 31 turns it’ll take with the obelisk (16 turns to complete plus 15 turns to reach 15 culture). This would also allow you to expand Perugia’s borders and grab that crab resource.
    ...
  • In the save this possible city site notification came up. Not for sure who put it there, but IMO it’s definitely a good spot. You gain four resources if settle there (clams, fish, horse, and wheat).
Great point re the expansion. I missed that one. Makes building Libraries and Obelisk look pretty silly. The suggested city site was mine. Glad you liked it. So, scoring my round: -1 for Obelisk build for expansion and +1 for making a good city site.
 
ruff_hi said:
So, scoring my round: -1 for Obelisk build for expansion and +1 for making a good city site.

lurker's comment: Don't count me as any expert. In fact, I'm using this game to learn EE3. My first attempt at EE3 went...er...well....uh, okay. :lol:

Keep up the great game guys! Lurkers watching (and learning)!
 
Notes on the situation at the moment.
* Rome and Corsica are building settlers at size 5 and 2. Those cities need to grow. I set them to other things and start a settler in Bologna. I don't think we can find any room for a second settler, so let's rather focus on getting the cities we have now going, and crank up some serious millitary. (I'm still angry at the Venetians.)

*On the culture subject, I agree that a monolisk rarely very useful. Your suggestion was interesting, Methos, but I think the high upkeep of the civic in qustion, and the cost of appointing the only population point in our new cities to citizenship:D is a bit costly, even for a few turns only. I think religion is the way to go in this particular situation. Spread catholisism and the cities will gain 1 culture/turn for free. (in adition to all other benefits)
Anyway. I don't think we are in a terrible rush on this matter, as most of our cities have their most important tiles in reach as it is. Religion will spread there eventually.

*Scorewise, we are above the middle at least.
We have a lot of diplomatic support from the catholic block, and we are scoring high techwise. We are way behind in millitary power though.

Plan for the turnset is to settle our last city (at least for now) and start making an army to torch Europa.

1: Start a missionary in Naples. We have some axes and a sword outside the barb city of Turin, NW of Bologna. The site though is crappy, and we wouldn't get a single new tile to work if we take it. I would raze it if it was possible, but but it isn't so I call of the attack. The two workers inside are tempting though.

2: The Byzantian guy, Justa-something has got currency. Currency is allways nice for the extra trade routes, but with this many civs in the game, there are big benifits using the currency trading option. I'll show you.
I trade Currency for Metal Casting and Litterature. It's a bad deal, but it will pay of.
Next I sell litterature, (or in case they don't have it already, alphabet) to all the civs with any money in the bank and end up with Viking Exploration, Horseback Riding AND over 2000 gold! I don't remember the excact amount, but that will keep us running on 100% research for ages. We can keep on selling backward civs our out of date techs for ages to fuel our research.

Trading this way seems very powerful to me on a map with so many opponents.

3: Jaume wants help in the war with Louis. I agree that we should keep relations good with Jaume, but we would have nothing to gain from this war, not being able to raze cities, and I think I saw some French chariots snooping around in our territory, so I politely decline. Can't be bothered with stupid pillaging of beautiful Italy.
Construction comes in and I start theology for some nice civics and a great wonder we could consider building.

4567: start to build some catapults, and send a worker and an archer to prepare the city site for our upcoming settler.

8: The barb city of Turin flips to us!
And we have a chance to disband the city. I'm not sure of what to do here, so I raze it. :devil: It was only size one, and can easily be built again if wished.

10: The Settler is in a galley on it's way to the great city site pointed out by Ruff, accompanied by a missionary.

We are picking up some of the lead in score, getting closer to Peter, which is nice. I did actually take one screenshot ( sorry for the boring colorless post. Totally forgot about screenies:mischief: )


We are now 2-8-3 (right?):crazyeye:
so food production has improved at least.
But check out rival best in GNP and Prod. That's a bit intimidating I think.

Well, here's the save:

http://forums.civfanatics.com/attachment.php?attachmentid=118621&stc=1&d=1141596208
 
YAY!!.. I can play!!

IT- Nada, trying to remember what it's like to play Civ again. Sorry to everyone for the absence but my new job has been REALLY demanding. I'm very happy to be able to play my actual turns here... so without further adue:hammer2:

Builder turns here... not much else... need to ease myself back into this. Theology comes in and I set us for Compass... want to go for African Coast for all the sparklies it offers. I switch us to Aristocracy and Religious Politics per previous discussions. MM'd Perugia to add a citizen and make the border expand. The fishing boat that was already created is hovering over the fishies for the next player.

Vytautas comes and demands Metal Casting... sha... that'll happen. Barbarossa asks for help with is war... nope, not today.

Compass comes in and I start on African Coast... BAUBLES!

I found ASSisi... heh...


CULTURE BOOM!


Leonarda Loredano demands Construction... we ain't skeered. Then he has the audacity to demand Open Borders... the nerve of this guy. I say it's high time for war here... he'll likely declare on us sooner or later anyway.

This would be an ok city if for nothing else than denial purposes...


Boring set altogether... I'm sure one of my devout bretheren can think of a way to bring Leonardo more into line with what the Holy Mother Church wants... absolute subservience... :hammer:

And the save...
 
Soooo.... time to get things rolling again. Our Papal states and our catholicism will rule all!

600: I whip a few things to copmletion.

Justinian tries to snag Theology from us. No. Fascinatingly, though, he is the only civ with newer techs than us. I wonder if we should try to advance our lead over everyone else at the cost of giving him some stuff. I don't do it in my turns, just saying...

610: henry VIII declares on Frederick II. Interesting.

Augsburg is captured by France. I ponder war (with Barbarossa)

620: We meet Robert the Bruce. yippee skip.

630: Peter cancels Open Borders. Oh well. Robert the Bruce demands literature. No, buddy, you have the wrong religion. Maybe next time, jerk! Valdemar demands we cancel our deals with the Lithuanians. Well, no. You're a lot weaker than us. So maybe next time, jerk! Barbarossa demands we cancel deals with the Byzantines. Ummm. No - I'm going to attack you this turn. :eek: Maybe next time, jerk!:lol:

So I attack Barbarossa. This nets us a free warrior right off the bat, as he's just hanging out by their border. So ummm. We're at war now.

640: A little troop movement goes on.

650: Well, there are only 3 archers in Wurzburg, but unfortunately they have walls now. :(

Bombarding the walls down (with only one catapult) will take WAY too long, so suicide the catapult instead. Then a couple of our finest soldiers die. However, we have captured Wurzburg (with an archer)! Long live the empire!

Civ4ScreenShot0006.JPG

660: Barbarossa sends an archer after us. Oh no! :eek:

670: not much - hanging out up in the frozen north, we see barbarians!

Civ4ScreenShot0007.JPG

680: Peter demands we cancel deals with the Lithuanians. Dang, people don't like those Lithuanians. Still, I say no.

690: Wurzburg comes under our control. Yay!

700: Not too much this turn.

Code of laws almost done - I went after that so we could get Civil Service. Might be a good idea to build heroic epic in Bologna, switch over to religious crusades after civil service comes in, and start pumping out 6 xp macemen in Bologna every turn (should be able to get them every turn - we will have +150% shields with religious crusades, forge, and heroic epic, and bologna is pretty high production already.) So that way we can bring the military along.

Shockingly, we're 3-2-3 now. Amusing terminology. Also, we're 15th in soldiers, but we're not really behind by much. So things are going well... :)

Civ4ScreenShot0008.JPG
 
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