Notes on the situation at the moment.
* Rome and Corsica are building settlers at size 5 and 2. Those cities need to grow. I set them to other things and start a settler in Bologna. I don't think we can find any room for a second settler, so let's rather focus on getting the cities we have now going, and crank up some serious millitary. (I'm still angry at the Venetians.)
*On the culture subject, I agree that a monolisk rarely very useful. Your suggestion was interesting, Methos, but I think the high upkeep of the civic in qustion, and the cost of appointing the only population point in our new cities to citizenship
is a bit costly, even for a few turns only. I think religion is the way to go in this particular situation. Spread catholisism and the cities will gain 1 culture/turn for free. (in adition to all other benefits)
Anyway. I don't think we are in a terrible rush on this matter, as most of our cities have their most important tiles in reach as it is. Religion will spread there eventually.
*Scorewise, we are above the middle at least.
We have a lot of diplomatic support from the catholic block, and we are scoring high techwise. We are way behind in millitary power though.
Plan for the turnset is to settle our last city (at least for now) and start making an army to torch Europa.
1: Start a missionary in Naples. We have some axes and a sword outside the barb city of Turin, NW of Bologna. The site though is crappy, and we wouldn't get a single new tile to work if we take it. I would raze it if it was possible, but but it isn't so I call of the attack. The two workers inside are tempting though.
2: The Byzantian guy, Justa-something has got currency. Currency is allways nice for the extra trade routes, but with this many civs in the game, there are big benifits using the currency trading option. I'll show you.
I trade Currency for Metal Casting and Litterature. It's a bad deal, but it will pay of.
Next I sell litterature, (or in case they don't have it already, alphabet) to all the civs with any money in the bank and end up with Viking Exploration, Horseback Riding AND over 2000 gold! I don't remember the excact amount, but that will keep us running on 100% research for ages. We can keep on selling backward civs our out of date techs for ages to fuel our research.
Trading this way seems very powerful to me on a map with so many opponents.
3: Jaume wants help in the war with Louis. I agree that we should keep relations good with Jaume, but we would have nothing to gain from this war, not being able to raze cities, and I think I saw some French chariots snooping around in our territory, so I politely decline. Can't be bothered with stupid pillaging of beautiful Italy.
Construction comes in and I start theology for some nice civics and a great wonder we could consider building.
4567: start to build some catapults, and send a worker and an archer to prepare the city site for our upcoming settler.
8: The barb city of Turin flips to us!
And we have a chance to disband the city. I'm not sure of what to do here, so I raze it.
It was only size one, and can easily be built again if wished.
10: The Settler is in a galley on it's way to the great city site pointed out by Ruff, accompanied by a missionary.
We are picking up some of the lead in score, getting closer to Peter, which is nice. I did actually take one screenshot ( sorry for the boring colorless post. Totally forgot about screenies
)
We are now 2-8-3 (right?)
so food production has improved at least.
But check out rival best in GNP and Prod. That's a bit intimidating I think.
Well, here's the save:
http://forums.civfanatics.com/attachment.php?attachmentid=118621&stc=1&d=1141596208