ramzay1945
Knyaz
It's time to finish what I promised for a long time.
Only Spain and BerbersLooks like some great work on converting those so far. So they added MORE ships to EU4? Same cultures or new?
I don't have the latest DLC. Apparently, I didn't lose anythingThere's also single-era new Polynesian and Native American canoes. Was actually expecting them to do a full SEA ship pack for an expansion focused on SEA, was very disappointed, had to make one myself.
You're using the "TCiv4MechShader", but forgot to add a skin partition.
View attachment 607032 View attachment 607033
Also should mention. You probably noticed the oars are doing weird things. This is because the game doesn't use the Galley that is in the Vanilla FPK, but the one in Warlords. The original vanilla one in the FPK has damage bones for the oars. They later removed that. So, you should rig things to the one in warlords instead. Alternatively, you could remove the "Dam_OarSet_MASTER", "Dam_OarSet1", and "Dam_OarSet2" from the "NiMultiTargetTransformController". That should disable it (I think).
I didn't succeed with the galley. Or I don't know anything else about her.
Well, I haven't been able to do anything with the galley myself. Maybe that's not the problem at all.I tested the multitransform thing. Did nothing. I've attached the one with the skin partition from earlier for reference.
Anyway, speaking of trireme.... I think the Trireme would be a more suitable one to rig to rather than the galley. You see here the oars nearly line up perfectly.
View attachment 607266
Or he could package his model with the vanilla galley skeleton. Either way my ship module has a bunch of EU4 ships that I completely that he can use for reference as to what rigs to what and how. Also for simplifying these things. Like, seriously, EU4 models are idiotically over detailed. Each one of those ropes for example is an actual mesh. That's going to do hell for the game. They need some radical simplification and trimming.You're using the "TCiv4MechShader", but forgot to add a skin partition.
View attachment 607032 View attachment 607033
Also should mention. You probably noticed the oars are doing weird things. This is because the game doesn't use the Galley that is in the Vanilla FPK, but the one in Warlords. The original vanilla one in the FPK has damage bones for the oars. They later removed that. So, you should rig things to the one in warlords instead. Alternatively, you could remove the "Dam_OarSet_MASTER", "Dam_OarSet1", and "Dam_OarSet2" from the "NiMultiTargetTransformController". That should disable it (I think).
I don't think this is a serious problem. Each model eventually weighs 80-150 kb, so the game copes with their processing. Visually, this is no worse than the texture on one polygon.Each one of those ropes for example is an actual mesh. That's going to do hell for the game. They need some radical simplification and trimming.
Like, seriously, EU4 models are idiotically over detailed. Each one of those ropes for example is an actual mesh