PPQ_Purple
Purple Cube
- Joined
- Oct 11, 2008
- Messages
- 5,451
Yea, 100 is high and 150 is hella high. Not that I am not occasionally guilty of going that high. But I try to avoid it. Consider that each polygon counts when you have lots of models on the screen at once.
Than again, I am a bit of a minimization freak. My latest work for some units for NOD has the Archer, Axeman, Swordsman and Spearman all sharing the same texture file to minimize memory use.
Than again, I am a bit of a minimization freak. My latest work for some units for NOD has the Archer, Axeman, Swordsman and Spearman all sharing the same texture file to minimize memory use.