Walter Hawkwood
RI Curator
The Egyptian, Persian and Carthagian (and Greek turned to Illyrian liburn) have been converted by me and can be found in RI.
As you can see, there is already one. I don't know about the others. As Walter has already said, there are some of them in Realism Invictus.Those would be very nice in Civ. Are you planning on converting them?
I did not reduce these particular models. After all, it was an experiment.I've done a lot of EU4 bipedal unit conversions; RI currently has tens of units converted from EU4 that way, rigged to various animations. Of course, the sheer amount of models means there is always room for more. What I've found though is that the models are a bit "heavyweight" for Civ 4, but they optimise rather well. All stuff I converted was slimmed down by roughly 50-70%, polycount-wise, with no visible quality loss at the game scale. Are you doing any model simplification?
If you're using 3DSmax, MultiRes does wonders for model size with very little human input. Feel free to ping me via PMs if you need any pointers on its usage with EU4 models
Something like that. Let's just say I "bought all the DLC at a very big discount".Btw do you own the Ultimate Bundle?
Models and textures both. Paradox makes their 3D art far more detailed than it needs to be. I mean, these are games where the maximum zoom state is still smaller than the default CIV4 zoom we most play on. They absolutely could get away with art no more detailed than what we use here. And yet they basically do zero model minimization.What I've found though is that the models are a bit "heavyweight" for Civ 4, but they optimise rather well. All stuff I converted was slimmed down by roughly 50-70%, polycount-wise, with no visible quality loss at the game scale. Are you doing any model simplification?
Models and textures both. Paradox makes their 3D art far more detailed than it needs to be. I mean, these are games where the maximum zoom state is still smaller than the default CIV4 zoom we most play on. They absolutely could get away with art no more detailed than what we use here. And yet they basically do zero model minimization.
Like for example someone here converted a bunch of ships from EU4 to NIF and when I did my conversions of those for my FFH nodule I found them to have all sorts of crazy messed up stuff like using 512x512 textures and 3d models so complex that every rope in the rigging was a physically modeled 3D object.
It is my firm belief that a large part of why Paradox games lag as much as they do late game is that they have art that is far too complex for their own good and really bad object culling (if any).
Surely these are my early models Regarding ropes, it's still a matter of taste. I believe that not everyone likes them. Nevertheless, I like it this way more.Like for example someone here converted a bunch of ships from EU4 to NIF