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europe 4018

Discussion in 'Civ3 - Completed Scenarios' started by stgelven, May 12, 2005.

  1. stgelven

    stgelven Prince

    Joined:
    Apr 22, 2003
    Messages:
    398
    Location:
    pays de loire - france




    In the year of grace 4018, the humanity is very close to the gulf, wars, epidemics, the pollution disrupted all eco-systems. the humanity to little odds to survive this new test. Among survivors (of which you), some knew how to keep reason and tempted to restore splendor passes. Of others one sunk in the murderous madness and became barbarians. Mistrust of their big gatherings. And good luck, I will pray for you and for the survival of our race.

    The map is europe with a very low level sea.

    I made many change in the rules games the most important are :

    infantry is now hidden nat.

    Settlers needs Potatoes move 2 def 1
    Workers needs Breeding an board no pop cost, move 2 A/D 1/1
    legionary build road, fort and clear forest
    Marine needs Rubber and Cotton
    Mech unfantry needs Oil, Rubber and Cotton

    There is a new unit : Mounted settlers, it cost 70 shiels and have a Attack /defense bonus of 2/2

    THOSES BUILDINGS NEEDS QUARRY :
    -------------------------------

    granary, temple, marketplace, library, walls, aqueduct, cathedral,

    Resources
    ---------

    i made many change with the appearance and disappearance prob of each resources, i hope it can give some more interest about the management of resources and btw strategy.


    i reduced the number of players to 12 because the size of the map.


    I hope you enjoy playing this scenario as i did.

    here is the file :D
     

    Attached Files:

  2. greenman1234

    greenman1234 Usless Information King

    Joined:
    Jan 10, 2005
    Messages:
    277
    Location:
    Wrentham, Mass
    no this map sucks :cry:
     
  3. Spetznaz

    Spetznaz Warlord

    Joined:
    Jul 4, 2004
    Messages:
    180
    Location:
    Finland
    well...it's a start...You should modify the tech tree,cause I don't think that the development would be stagnant for the next two thousand years....And change the civ leader heads.And some units could be changed....

    but overall now isn't good :cry:
     
  4. stgelven

    stgelven Prince

    Joined:
    Apr 22, 2003
    Messages:
    398
    Location:
    pays de loire - france


    well, i have to admit that i didn't think about changes in the tree tech! i will working on it, for the leader head i will see if i can do something ... not sure... i wait to change unit it depend the feedback...

    did you try to play my scenario? i don't think so because this map doesn't sucks. ! :nono:
     
  5. stgelven

    stgelven Prince

    Joined:
    Apr 22, 2003
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    398
    Location:
    pays de loire - france
  6. Dutch Leader1

    Dutch Leader1 Chieftain

    Joined:
    Mar 8, 2005
    Messages:
    29
    Location:
    Rotterdam - Netherlands
    Dear StGelven,

    Could you give 1 or 2 screenshots?

    Thanks! Roland
    (Merci beaucoup!) :mischief:
     
  7. stgelven

    stgelven Prince

    Joined:
    Apr 22, 2003
    Messages:
    398
    Location:
    pays de loire - france

    of course dear friend! ;)

    here a view of the map.

     
  8. krazydude

    krazydude Prince

    Joined:
    Feb 3, 2005
    Messages:
    312
    Location:
    Portugal
    Hi!

    Haven't tried this yet, but I must say that a future world, considering global warming would have higher sea level and not lower. It is visible just now in many coastal countries such as Portugal.

    One more thing: Maybe you can consider using a more "desert-arid-like" terrain pack to give the idea of global warming.

    I think this could turn out to be a cool and original scenario :)
     
  9. stgelven

    stgelven Prince

    Joined:
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    Location:
    pays de loire - france

    i'm working on it

    thank you!
     
  10. Luthor_Saxburg

    Luthor_Saxburg Vassal of Civilization

    Joined:
    Jan 19, 2005
    Messages:
    4,394
    The beginning is fun with all those barbarians and huts to deal with, but after it gets a bit boring. It's similar to an epic game skipping the first two tech steps.

    I usually don't like big maps, too much info for my small brain!
     
  11. ichbinsehselber

    ichbinsehselber Prince

    Joined:
    Jun 22, 2005
    Messages:
    328
    1.) nice idea, I like it
    2.) very easy, I recommend to play 2-3 difficulty levels higher than usual
    3.) why is there only one patch of coal on the map? There should be some more!
     
  12. Jinricksha

    Jinricksha Chieftain

    Joined:
    Nov 4, 2003
    Messages:
    1
    Location:
    South East US
    I thought with future global warming the ice caps of Earth melts causing sea levels to RISE not fall. Maybe i'm wrong.. maybe nobody cares... :nuke:
     
  13. I am the Future

    I am the Future Oi Oi Oi !!!

    Joined:
    May 13, 2005
    Messages:
    2,261
    Location:
    Western Spiral Arm of the Galaxy
    interesting I might actualy download it.
     

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