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European Civ 1.1 [Warlords]

Discussion in 'Civ4 - New Civilizations' started by Italicus, Aug 22, 2006.

  1. Italicus

    Italicus Italia Redenta

    Joined:
    Dec 24, 2005
    Messages:
    232
    Location:
    Ancona, Italia

    MOD 15 more civ

    Austria (K.u.k. Infantrie and Tegethoff Class) 4 leaders
    Croatia (Guard Mechanized Brigade) 4 leaders
    Magyar (Hussar and Tegethoff Class) 4 leaders
    Portugal (Carrack) 2 leaders
    Lythuania (Vytis) 1 leader
    Serbia (Cetnik) 1 leader
    Ireland (Fianna) 1 leader
    Israel (Maccabe) 2 leaders
    Poland (Heavy Ussar) 2 leaders
    Ukraine (Cossack) 4 leaders
    Romania (vanatori) 1 leader
    Netherlands (Swiss Mercenary) 2 leaders
    Switzerland (Swiss Mercenary) 1 leader
    Bulgaria (Bulgarian horseman) 1 leader
    Czech (Hussit) 2 leaders
    Denmark 1 leader
    Belgium 1 leader

    Italy replace Rome, but remain Roman Empire as long description civ. (Alpino and Pretorians).


    UPDATE

    Version 1.2 - Aug 28, 2006 (Compatible with Civ4 Warlords)

    [/INDENT]

    EUROPA MOD
    This versions include

    Changes in version 1.1
    Fixed error diplomatic dialogues (first contact) and diplomatic screen.​
    Cities names in English.
    Fixed flags Ireland and Lithuania.
    Refit Map, and include new VERY (!) Huge Map with starting point.
    New Leader
    3 for Ukraine, 1 for Italy, 1 for Netherlands
    I two polish leaders now are animated.
    New city and new Civ.
    DenMark, Belgium (to complete)
    New civilipedia texts in correct languages with Tr@nslation Plus and the national Wikipedia versions.

    NEW UNIT ANIMATED!
    Mobile Artillery, Mobile SAM, Tank Mark V (WWI), Biplane, Basic Infrantry (WWI), Redshirt (UU Italy), Heavy Hussar (UU Poland).


    UPDATE

    Version 1.3 - Sep 5, 2006 (Compatible with Civ4 Warlords)

    Changes in version 1.2


    This versions include includes a new scenario 2006 on very huge european map.


    SCENARIO 2006 with 29 civilizations:
    Russia
    Arab World
    Egypt
    Israel
    Turkey
    Ukraine
    Baltic States
    Magyar
    Croatia
    Austria
    Germany
    French
    Italy
    Spain
    Portugal
    Scandinavia (with Finland)
    Denmark
    Benelux
    United Kingdom
    Ireland
    Poland
    Czechia
    Romania
    Bulgaria
    Greece
    Serbia
    North African States
    USA (occupied Iraq)

    The leaders are actual.

    The scenario proposes the situation geopolitics of Europa and Middle East in the summer 2006.
    Forms of government, religions, technologies and Armies have been calibrated for a realistic effect.


    New texts in English languages.

    NEW UNIT ANIMATED!
    Italian commando frogmen (UU Italy), AEGIS Cruise.

    NEW BUILT
    Joan Sebastian Bach Cathedral (UB Austria), Conscription Center.

    FINALLY October 14, 2006

    1.4 update is out

    1 - NEW UNITS

    Tank: Merkava, Leopard2, M26, UN armor, L640, Tiger, T-90,T-72,Type 99, Future Tank etc. etc. etc.
    Fighter: Tornado, F-4-14-15-16-18-35-117, P-38, Mig-3-15-21-27-33-37-47, Su-25, Su-27, A-10, Mirage, Me 262, He-111, Fokker, Spitfire, DH2, SpadVII, Fiat CR42, etc. etc. etc.
    Truck, Federdand, Bofors, LightAA, Guerrilla, Resistant, AEGIS, Cruiser, V1, Missile Cruise, Nuke Cruise, Satellite, Nuclear Submarine, Los Angeles and Akula Class, Modern Battleship, Modern Infantry, Blue Helmet, Mi-24, Mi-26, Chinook Chopper, KA-50, M113, BTR-80, WW2 Infantry, Red Army, SS Waffens, WW2 Heavy Tanks, WWI Units, Zeppelin, and again, again, again.

    2 - some new buttons for units, techs, building.

    3 - New Building: Reichstag, Modern Palace, Modern Granary, Modern Harbor (change classic harbor in modern era), INDUSTRY, Excalibur Saga, Kings Saga, Senate, Dionysus Theatre, Platos Academy, Statue of Zeus, High Wall, Shipyard, Military Encampment, Agora.

    4- 50 New Techs

    5 - New flags

    6 - fixed bug building, scenario, belgium and denmark flags.

    UPDATE
    Version 1.5 - Oct 25, 2006

    - Fixed industry button
    - Fixed any flag and units
    - NEW Scenario 2006 medium map (more speed), with 19 civ. Only cities.

    --------------------------------------------------------------------

    January 4, 2007

    1.8 update is out


    -New Tech Three: Swingwing, Supersonic Engine, Fighter IV, 4.5, V Generation, Tech Stealth,, Cold War Tank, etc.

    -Add build: Cannon Forge (as Romanian UB), Art St. Stephan Cathedral as Johan Sebastian Bach Cathedral Austrian UB, DNA Molecula (Cure for Cancer), Trajan Column, Arch de Trionphe, Sydney Opera House, Great Colosseum, Nuclear Silo, Central Station, Railroad Station, Brandeburg Gate, Hungarian Parliament (as Magyar UB), Olimpionic Stadium, Polish Church (as Polish UB), CN Tower, Fusion Plant, Gas Plant, Solar Plant, Sewer, Sewage, Public school, Rail Yard, modern graphics for harbor, granary and great colosseum in industrial age, ecc.

    -Add Resources and Improvement: Olives, Tobacco, Cotton, Natural Gas, Olive Press, Gas Pipeline.

    -New animated graphic for more fighters and tanks.
    Add Hummer, medic, Chengdu fighter, Viggen, Foreign Legion, M-60 american tank, M-84 russian tank, polish light tank, etc. etc. etc.

    -Map and Scenarios are not change, in next version I will add WWII scenario, I think so...:rolleyes:

    Thank you for Buildings, Units, Resources and more other to:
    Asioasioasio, Chamaedrys, Roland, Snafusmith, Conquest and I don't remember, sorry!!:cool:


    Enjoy :king:


    DOWNLOAD
     
  2. Made_of_sand

    Made_of_sand Chieftain

    Joined:
    Aug 9, 2006
    Messages:
    21
    Location:
    Doncaster, England
    Sounds fantastic, can't wait to try it out!
     
  3. Made_of_sand

    Made_of_sand Chieftain

    Joined:
    Aug 9, 2006
    Messages:
    21
    Location:
    Doncaster, England
    Hasn't worked,

    Microsoft Visual basic C++ Runtime Library

    Programme: ...Firaxes Games\Sid meier's civilization 4\Civilization 4.exe

    Abnormal programme termination

    :sad:
     
  4. Italicus

    Italicus Italia Redenta

    Joined:
    Dec 24, 2005
    Messages:
    232
    Location:
    Ancona, Italia
    The mod is for warlords, also the map, perhaps for that it doesn't work.

    You have done it depart from civ4, not from warlords...
     
  5. Tovergieter

    Tovergieter False Prophet

    Joined:
    Nov 17, 2005
    Messages:
    9,212
    Location:
    [classified]
    You mean you can't wait to try Warlords! :D

    I am giong to try it out btw.
    @Italicus: Does it has religions that aren't very present in Europe (such as Hinduism) removed?
     
  6. Italicus

    Italicus Italia Redenta

    Joined:
    Dec 24, 2005
    Messages:
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    Location:
    Ancona, Italia
    Religions and every other aspect of the game, have tried to leave it as in original, to give to the player the maximum one of the possibilities.

    Tell me thing thought of it, I am open to the suggestions.
     
  7. Dionysius

    Dionysius Chieftain

    Joined:
    May 29, 2006
    Messages:
    1,319
    is this meant to scope all european history?
    if so:
    religion suggestions:
    Greco-Roman Polytheism, is deleted when prophetic religion appears in city.
    Zoroastrianism, Judaism, Christianity [replaced by either Catholicism, Orthodox or Protestant] as i said Catholicism, Protestantism, Orthodox, Norse Polytheism [replaced by prophetic religions] Celtic polytheism [same as norse] and Islam.
    Prophetic Religions:
    Christianity [and all its offshoots]
    Islam [unless you have only a sliver of middle east on the map].
    Zoroastrianism [only put this in if you have persia on this map]
    Judaism [comes quite early with slightly lower spread rate]
     
  8. Martinus

    Martinus Emperor

    Joined:
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    Messages:
    1,762
    Location:
    Warsaw, Poland
    I'm Polish and never heard of anything called Vytis. :confused:
     
  9. Tovergieter

    Tovergieter False Prophet

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    Location:
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    Shouldn't it be possible to change history and preserve Pagan religions - Pagan religions are less organized so we'll say that they don't have monastaries and missionaries but have temples that generate more culture than ordinary ones. Pagan faiths do not spread to civs that doesn't have Paganism or Free Religion and are easier to wipe out by inquisitors - certainly requires python but a good idea I think.

    @Martinus: The term Vytis is actually Luthianian and I think a Vytis was chosen as unique unit for Poland because Poland and Luthiania were once forming the Polish-Luthianian commonwealth not unlike England, Wales and Scotland forming the United Kingdom.
     
  10. Italicus

    Italicus Italia Redenta

    Joined:
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    Location:
    Ancona, Italia
    Exactly. :) Then, when I made the first version of european mod, I didn't have again the mod "polish empire", but I taken poland from one the scenario without UU.

    Religions:
    I would to modify the religions, but I don't know to modify Python... However I can give to the civilizations one departure religion.
     
  11. tahnkout

    tahnkout Chieftain

    Joined:
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    Location:
    Turkey//Izmir
    Well, I have tried this mod and noted quite a few problems:
    1) Some of the civilizations have not an argument statement: For example when I first met the serbian leader, he does not greet me, the greeting statement is blank. There are only answer choices...
    2) At the diplomacy screen (the one displaying the leader head, i.e. greeting message..) the civilization name does not appear, instead the name of the leader appears twice...
    3) I advice you put some more bonuses to the map, such as oil to the deserts of arabia, mezopotamia, libia (not egypt). More fur to the russian forests. Marble to egypt, anatolia and italy. Stone to egypt and around jerusalem. Aluminium, uranium and some other bonuses have not even been placed on the map... please more realism, eh?
    4) I did not like the idea to turn the marmara sea into a lake... don't you agree? So, also it will be a lot better to isolate the balkans from anatolia to make it more difficult for the ottomans to embrace the balkans...
    5) In general it is a very good game. Congratulations for that, but could you please change the city names to english? for example Berna to Bern... :), just a wish ;)))
     
  12. Italicus

    Italicus Italia Redenta

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    Location:
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    Thanks for the compliments, I will now try to answer. :)

    1)You are right, but the first meeting there was not in the original mods, I am trying to resolve the problem alone...

    2)Thank you for having does me him to notice, will look for the error. ;)

    3)The map the map is in phase of change both as it regards the bonuses, that as it regards the locations. I would like to create a full scenario.

    4)well, is possible, but removing earth also removes space from the cities, while with Instanbul and another city the passage is created, but only for the civilization owner of the cities. This was my idea for increase the importance of the cities on the Dardanelles. However we will see during the restyling of the map.

    5)The names are generally in Italian when I have had to put them me, because I put in less time to copy and past. ;)
     
  13. Martinus

    Martinus Emperor

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    It makes about as much sense as making an Indian unit a special unit for British Empire.
     
  14. Dionysius

    Dionysius Chieftain

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    i notice rice in the Po valley...
    maybe add wonders like broadway that give
    foreign resources? and some sort of Silk road
    for persia and eastern europe.
     
  15. tahnkout

    tahnkout Chieftain

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    thanx for anwering italicus, I very appreciate what you are doing and looking forward to play your game when everything you have restyled.

    Another suggestion for the Ottomans (for I am Turkish), we did not started at the middle of anatolia... we started with settling down at Malazgirt which is east of anatolia (east middle)... the location where now the Ottomans start is Ankara (I guess)... Well of course you can chose to start the Ottomans from the location of Istanbul anyway, which is also the original starting location of Warlords.. the choice is yours... Rice in Po is also not very satisfying but you already said that you will restyle the map so I wait wait wait wait wai.... :)
     
  16. tahnkout

    tahnkout Chieftain

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    Ah by the way, to Dionysius: I apologize for my ignorance but, who is .Shane.?
     
  17. Dionysius

    Dionysius Chieftain

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    hes an "offtopic-er" for lack of a better word. LINK.
    was just an odd thing to say. probably in jest, anyway.
     
  18. onedreamer

    onedreamer Dragon

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    Location:
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    Why should Italy called Roman empire, or vice versa ?

    Why is rice in Po not accurate or satisfying ? That region is famous in Italy as the "rice granary of Italy". Rice fields are everywhere in the province of Vercelli. Read about it ? The only thing I would say is that it should be one tile north. I would also add Cows and more hills in north Italy.
     
  19. tahnkout

    tahnkout Chieftain

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    to onedreamer, well if you say so than it should be added wheat to middle anatolia and wine to aegean region too. I didn't know there was rice in po valley. sorry about that :)

    by the way, I do agree with Dionysius. There SHOULD be a silk road, but which era does this game actually represent? if it respresents the middle ages, then it would probably be more realistic to cut all the other religions (buddhism, conficius, etc) out and change them with paganism, orthodox etc. just as said before
     
  20. Italicus

    Italicus Italia Redenta

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    I don't believe that Polish situation during the union with the Lithuania can be compared to a colonial state!
     

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