Oh yea that reminds me, you may consider looking at a multi-layer audio editor for your modcasts. I haven't used one in a while, but I remember a program called acid pro was good for it back in the day. I looked at the one you use and I was dumbfounded as to how you edited effects in and whatnot. The interface seemed like it may be slowing you up. Maybe just my preference though.
Anywhoo. good call on harbormasters.
3: Master Blacksmith: build X forges, bonus for having a religon.
Religion bonus needs to go and forges may need to be an advanced or future factory. Call it super-industrialization or something.
4: Best Deffense: build X castles, bonus for great wall
I like this quest if we go with the advanced logistics building I mentioned in the buildings thread. A logistics wonder may be good too to take the place of the great wall.
5: Sports League: build X Coliseums, bonus for controlling %s2_building (whatever the
I think coliseums are stadiums in SR... correct? If so this could be interesting.
These are ones I have flagged for being odd quests and needing to discuss. When I find more I will add them. A few of them need building related discussion. But moreover I would like to look at what should stay/go and what python variables I could/should use for X. If it could possibly be the same variable for every civ/quest it would make things a lot easier for me. However obviously with situations like the school idea there is going to be more than 7 right away. So perhaps changing them to non-initial buildings would be a better idea.