Mewtarthio
Emperor
- Joined
- Apr 14, 2004
- Messages
- 1,930
I personally believe the idea of an oncoming apocalypse is a great way to start up a good old-fashioned battle between Good & Evil, and the current system works just fine with various massive disasters striking at predetermined points. What I think would really increase the immersion, though, would be for the world to break apart in more subtle ways as well. As the world approaches its end, it grows more evil and chaotic.
In short, a higher AC should mean an increased number of negative events. As of right now, I feel like I've got to take the event screen's word for it that everything's going to hell unless my own lands are covered in Hell terrain. It's possible that a few really nasty events would be saved for the AC to break a certain threshold (a bit like Pestilence now, but also things like massive crime sprees, or the people giving in to despair in the face of their fate), and several events should only occur below a certain threshold (when everybody's extreme rage gets concentrated and manifests as an enormous monster, to whom two-thirds of the world's armies swear alleigance, I don't think anyone's going to care if they find some very lovely prarie dogs near Innsmouth).
In short, a higher AC should mean an increased number of negative events. As of right now, I feel like I've got to take the event screen's word for it that everything's going to hell unless my own lands are covered in Hell terrain. It's possible that a few really nasty events would be saved for the AC to break a certain threshold (a bit like Pestilence now, but also things like massive crime sprees, or the people giving in to despair in the face of their fate), and several events should only occur below a certain threshold (when everybody's extreme rage gets concentrated and manifests as an enormous monster, to whom two-thirds of the world's armies swear alleigance, I don't think anyone's going to care if they find some very lovely prarie dogs near Innsmouth).