Talis_eldar
Chieftain
- Joined
- Feb 10, 2017
- Messages
- 12
Imagine random event like tsunami destroys your most powerful city or cripple it beyond recovery. Or random uranium discovery resulting in a nuclear apocalypse 15 turns later. In a tournament multiplayer game.
I started to hate random events after Civ1 tragic story involving pirate raid event (destroys all accumulated production torwards current project) and Hoover Dam wonder. 1 turn before finishing afromentioned wonder, the city where the wonder was building got hit by pirate raid event and 580 lost this way. 2 turns later an enemy civilization has finished this wonder and become a runaway leader in space race. The whole 4-hour long game is lost because one single RNG twist! And to add more insult, the Automobile tech that rendered obsolete barracks in my city (and all others worldwide) was discovered by very same rival!
Maybe random events can be set as a map property like "No Barbarians", "No Science victory" ... In addition type of random events can be individually enabled or disabled. Like volcanic eraption enabled, pirate attack disabled.
So who likes adrenaline and chaos can open them. In addition those random events can be set to triggered manually like in SIMCITY . After late game if you want chaos you can trigger a random disaster. There are so many games i played that it was obvious that i will be victories because while i am in atomic era my rivals just trying to attack me with slingers.
Last idea: Those random maps can work in a scenario game only. Like vikings or polland scenarios.