Leyrann
Deity
I just feel like, in general, tiles changing is too much. I've been thinking about it quite a bit, as it's proposed every now and then by someone, but I don't see how it could ever work out well.
That said, what was fun in civ 2 was that you could also use engineers (late-game worker/settler units (they were one unit back then)) to terraform tiles. Mountains became hills, desert became grassland, etc, all ending in a triangle of hills - plains - grassland - hills. On top of that you could do something (I don't remember what it was - had something to do with mining iirc) to turn a tile into forest.
And yes, you could use it to undo the global warming, but it also contributed to the global warming counter, so you didn't really get anything done that way.
The thing is (sorry for the unorganized post btw), single tiles are too important in this game. If one plains tile turns into desert, it just feels really bad. If you'd have "composite" tiles, however (this is an idea I have been fiddling with when I was thinking about maybe creating a 4X game myself), consisting of, say, six parts each, you could have a tile that is first 6 times plains (with 6 food 6 production) into 5 times plains 1 time desert (with 5 food 5 production). This, however, requires a very different system, and wouldn't fit into civilization. Citizen food requirements have always been 2, and they should stay 2. And therefore, grassland food should also stay 2, and plains food should stay 1, and lets keep it simple and keep their production 1 too. And the rest is derived from that.
That said, what was fun in civ 2 was that you could also use engineers (late-game worker/settler units (they were one unit back then)) to terraform tiles. Mountains became hills, desert became grassland, etc, all ending in a triangle of hills - plains - grassland - hills. On top of that you could do something (I don't remember what it was - had something to do with mining iirc) to turn a tile into forest.
And yes, you could use it to undo the global warming, but it also contributed to the global warming counter, so you didn't really get anything done that way.
The thing is (sorry for the unorganized post btw), single tiles are too important in this game. If one plains tile turns into desert, it just feels really bad. If you'd have "composite" tiles, however (this is an idea I have been fiddling with when I was thinking about maybe creating a 4X game myself), consisting of, say, six parts each, you could have a tile that is first 6 times plains (with 6 food 6 production) into 5 times plains 1 time desert (with 5 food 5 production). This, however, requires a very different system, and wouldn't fit into civilization. Citizen food requirements have always been 2, and they should stay 2. And therefore, grassland food should also stay 2, and plains food should stay 1, and lets keep it simple and keep their production 1 too. And the rest is derived from that.