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Fallout Scrubber
Spoiler Events 121-140 :
Code:
Event128
Esteemed Playwright
Prereq: City with theater AND NOT Slavery civic
Obsolete: None
Active/Weight: 85/200
Result:
1.+1 commerce for city's theater
2.you pay 10 gold AND gain +3 culture for city's theater
Event132
Spoiled Grain
Prereq: City with granary
Obsolete: None
Active/Weight: 80/200
Result:
1.City loses all stored food
2.you pay 20 gold
Event133
Angel of Mercy
Prereq: City with Hospital
Obsolete: None
Active/Weight: 80/200
Result:
1.City gains +2 gold for its hospital
2.you pay 100 gold AND city gains +1 happy face for its hospital
Event134
Chilly Flight
Prereq: City with Airport
Obsolete: None
Active/Weight: 80/200
Result:
1.City gains +2 gold for its airport
Event135
Industrial Fire
Prereq: City with Factory
Obsolete: None
Active/Weight: 80/200
Result:
1.Factory is destroyed
2.you pay 100 gold
Event136
Laboratory
Prereq: City with Laboratory AND Free Speech civic
Obsolete: None
Active/Weight: 80/200
Result:
1.You get 15% of remaining tech cost for a tech
Event137
Experienced Captain
Prereq: City with Drydock AND GALLEY or TRIREME or CARAVEL or GALLEON or PRIVATEER or FRIGATE or SHIP_OF_THE_LINE or IRONCLAD or TRANSPORT DESTROYER or STEALTH_DESTROYER or BATTLESHIP or MISSILE_CRUISER or SUBMARINE or ATTACK_SUBMARINE or CARRIER unit with 7 or more XP
Obsolete: None
Active/Weight: 95/200
Result:
1.City gains +2 gold for its drydock
2.you pay 250 gold AND city gains Military Academy
Event138
Heresy
Prereq: Theocracy civic
Obsolete: None
Active/Weight: 85/200
Result:
1.City gains +1 angry face (like whipped) AND you spread your state religion to 2 own cities
2.you pay 40 gold AND gain 15% of remaining tech cost for a religious tech
3.Nothing
Spoiler Events 141-153 :
Code:
Event141
Crisis in the Senate
Prereq: Representation civic AND NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
Obsolete: None
Active/Weight: 55/100
Result:
1.gain +2 Espionage points for all barracks
2.gain 400 to 600 gold
3.+1 happy face in all cities
Event142
Too Close To Call
Prereq: Universal Suffrage civic AND NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
Obsolete: None
Active/Weight: 60/100
Result:
1.gain +1 gold for all courthouses
2.gain +3 culture for all courthouses
Event143
Charismatic
Prereq: Police State civic AND NATIONALISM or PRINTING_PRESS or EDUCATION or GUNPOWDER or ASTRONOMY
Obsolete: None
Active/Weight: 65/100
Result:
1.All Gun units gain the March promotion
2.+2 happy faces in all cities
Spoiler Quests :
Code:
Quest16:
Overwhelm
Prereq: FLIGHT and INDUSTRIALISM AND Map has at least 55% water tiles
Obsolete: ROBOTICS
Active/Weight: 35/200
Aim:
Build 4 destroyers, 2 battleships, 3 carriers and 9 fighters
Result:
1.All DESTROYER, BATTLESHIP, CARRIER, FIGHTER and JET_FIGHTER units gain the Combat 1 promotion
2.All harbors gain +5 commerce
3.IF the Manhattan Project has been build pass the Nuke Ban resolution
Quest17:
Corporate Expansion
Prereq: own a corporate HQ
Obsolete: None
Active/Weight: 70/200
Aim:
spread the corporation to default number of players for this world size +1 cities (that did not have it when the quest was triggered) (8 for standard)
Result:
1.+10 gold for the corporate HQ
Quest18
Hostile Takeover
Prereq: own a corporate HQ and do not control at least 1 instance of all resources the corporation uses
Obsolete: None
Active/Weight: 80/200
Aim:
own all resource types the corporation uses
Result:
1.+20 gold for the corporate HQ
Spoiler Solver's Events :
Code:
Event156
Immigrants
Prereq: City with at least 55 culture per turn AND more happy and healthy faces than angry and unhealthy ones AND PRINTING_PRESS
Obsolete: None
Active/Weight: 80/200
Result:
1.City gains +1 population
Event159
Controversial Philosopher
Prereq: Capital with more than 35 research per turn AND Theocracy Civic AND PHILOSOPHY
Obsolete: SCIENTIFIC_METHOD
Active/Weight: 75/1000
Result:
1.+1 happy face for 15 turns in all cities
2.Capital loses 1 happy faces AND 1 free scientist
3.pay gold (100 base) AND Capital loses 2 happy faces AND Capital gains Academy
Event160
Defecting Agent
Prereq: at least 5 Inteligence Agency buildings and contact with another player
Obsolete: None
Active/Weight: 75/100
Result:
1.lose 300 Espionage points vs. other player
2.pay gold (50 base) AND 50% chance of 3
3.-2 attitude modifier with other player
Event161
Jail
Prereq: City with Jail
Obsolete: None
Active/Weight: 80/100
Result:
1.City loses 1 happy face
2.Pay gold (100 base)
Event162
Spy Discovered
Prereq: INDUSTRIALISM and contact with another player AND at least 4 cities AND Capital
Obsolete: ROBOTICS
Active/Weight: 60/100
Result:
1.gain 400 Espionage points AND mutual +2 Attitude modifier with other player
2.pay gold (300 base) AND gain 1 Great Spy unit
3.declare war on other player AND gain free unit support for 20 units AND +1 happy face for 30 turns AND 1 Tank unit for every 4 cities
Event163
Nuclear Protests
Prereq: Free Speech civic AND at least 10 ICBMs and/or Tactical Nukes
Obsolete: None
Active/Weight: 75/120
Result:
1.disband all ICBMs and Tactical Nukes AND gain +3 happy faces in all cities
2.lose 2 happy faces in one city
3.pay gold (400 base)
Event164
Better Coal
Prereq: own plor with Coal AND Mine
Obsolete: None
Active/Weight: 75/100
Result:
1.+4 production from coal plants
2.+2 production AND +1 health from drydocks
Event165
Broken Dam
Prereq: City with Hydro Plant
Obsolete: None
Active/Weight: 75/100
Result:
1.lose Hydro plant AND +1 angry face (like whipped) AND -1 population in city
2.pay gold (260 base) AND +1 angry face (like whipped) AND -1 population in city
3.pay gold (360 base) AND -1 population in city
Event171
Pasture Built
Prereq: Own plot with Cow OR Horse OR Sheep OR Pig AND plot has NO Improvement AND NO Road or Railroad AND ANIMAL_HUSBANDRY
Obsolete: CALENDER
Active/Weight: 80/100
Result:
1.Plot gains Pasture AND Road
Event172
Rogue Station
Prereq: City with Broadcast Tower AND ASSEMBLY_LINE AND Player is Russian AND State Property civic AND contact with another player
Obsolete: None
Active/Weight: 90/100
Result:
1.lose 150 Espionage points with other player AND lose Broadcast Tower
2.+1 angry face (like whipped) in city
3.+2 angry faces (like whipped) AND factories gain +2 production in all cities