Folks have posted screengrabs of the "A/B" choice pop-ups, and a polygon article has this to say:
I personally hate this with a passion, it's the top thing that will keep me away from 7. It always feels like pop-ups interrupting my game, and kills replayability for me. And with other forms of micro I dislike (say governors), you can often just ignore them after a point, this is micromanagement that keeps forcing you to deal with it.
Am I in the minority? Do people enjoy these sort of events in a strategy game?
Broadly, Civilization 7 is partial to an interruptive dialogue box, far more than its predecessor, with narrative events evocative of Crusader Kings 3 confronting you as you play. Similarly, the ‘goody huts’ of yore now prompt a choice that decides the type of reward you will receive.
I personally hate this with a passion, it's the top thing that will keep me away from 7. It always feels like pop-ups interrupting my game, and kills replayability for me. And with other forms of micro I dislike (say governors), you can often just ignore them after a point, this is micromanagement that keeps forcing you to deal with it.
Am I in the minority? Do people enjoy these sort of events in a strategy game?