Evidence Of Memory Problems!

1989

Chieftain
Joined
Nov 21, 2005
Messages
16
untitled.JPG


Look at the memory usage on the yellow line how high it goes while playing civ IV, this pic was taken right after i closed the game

Oh Yea and nvm The Music Play List lmao
 
Actually all it proves to me is that you use 1024x768 screen res on an ATI card probably with 16-bit color quality... and oh yeah, we all knew the game used memory poorly, and the patch fixed this for alot of people, made it worse for others. Congrats on being the last horse to cross the finish line!
 
Of course it uses a lot of memory! What map size were you playing? How far into the game were you? What resolution are you running the game at?

This proves nothing. Any game with a lot of data being pushed around uses a LOT of memory.

Get over it.
Moderator Action: No need to stir it up - please make your responses more constructive and less patronising.
 
While I suspect there may be a memory leak, your screenshot doesn't prove your point. Page file usage is going down in your screen shot there. I think you're getting "Page File Usage" confused with "Free Memory."

Addendum:

Oh, nevermind. I need to learn to read.

OK, so pagefile usage went down after you quit Civ. To really prove your point, you'd want to show pagefile usage going up as you play a game. All your screen shot shows is that virtual memory was used as you played (not surprising given that you only have 512MB in Windows XP).
 
Showing that it goes up is insufficient (though easy). You need to prove that the software is performing poor garbage collection (releasing memory that it temporarily reserves for data storage, back to the OS). Without knowing the internals of the software this is pretty tough to do because from the outside all you know is that a chunk of memory is being used by the software - i.e there's no way to tell what of that memory the software has forgotten it has reserved and has hence become useless memory until the process is terminated).
 
A lot of people seem to have to wrong idea about how programs use memory. A game like Civ4 should be EXPECTED to use more memory as the game progresses. This is because many of the things that you see in the game (e.g. units) are probably represented in the running program by one or more "objects", each of which uses memory. In the early part of the game, there are few units, cities, tile improvements, etc. As the game progresses, the map becomes more complex, cities grow and multiply, and there are lots more units. The memory to represent all those new objects is dynamically allocated from the operating system as it is required. So, the memory used by the program will naturally rise as a game progresses.

That being said, Civ4 uses a _lot_ of memory for what it does. It's kind of shocking to see a game require about a gigabyte of RAM to run efficiently, but I suppose we'll look back 10 years from now and laugh at how games used to run in "just" 1 GB.
 
Here a idea for you On the same screen your showing us. In help there task manager help topics. Then there also if your running Civilaization 4. If you look at PF usage on mine it 1.16ghz. But that combanation of things. Load the game and hit control alt delete Then Look at processes. Which shows 2 gb of ram. Then you add up all your Processes. Which in my case there 57 files. Give or take on my system I use 648mb Plus 512mb of other programs. Which is no big deal. I have 2gb of ram. On my desktop.

So a idea to help game speed limit the processes running.Take out stuff like. Aim, NoAids, Winamp, Msn

Anything that says system, or Network service or local service leave alone In User name.
 
Hay I remember bill gates going all we need is 256k of memory.
 
OK I have done the following:

1. Updated my graphics card drivers.

2. Installed the game with the DirectX that came with the box.

3. Downloaded the patch 1.0.9.

4. Tried to follow a few people's advice and removed one of the art files.

After all this I still can't play the game correctly. It starts off fine but after about ten minutes I start to see graphical problems on the screen. These problems start with small coloured spots flashing on my screen. This gets worst until the game can not be seen because the whole screen has become crupted. It also became very slow. If I ALT-TAB out of the game and look at my system information. The cpu is being used continuously at 100%. and the page swapping has also increased. Whats worst is that even if I exit the game my display still has graphical issues which are only corrected when I turn off my machine and reboot it.

Will there be another patch or is that it.



My System:

Laptop 17.1" widescreen.
 
The one thing you did not understand you are not looking at your Processes. Basicly they are other Programs that are running while civilization is running also.

Here my setup I have 56 Processes running one which was 800mb of Ram is just for Civilization. But the rest is 700mb is for the other Processses running.

Look at the page it says Processes. And you see a list of items running even that Muisc Match. And come back and tell me how much memory it uses while you play the game.

One note do this while your in the game single player you can see how much Ram is running then turn off the game and see how much if not done by the game.
 
Back
Top Bottom