sav
Prince
Sometimes things don't go your way, and your former wide empire is a shadow of its former self, 'cause of a dick neighbour.
Why is it, that when you lose cities, the culture required for future policies doesn't go back down accordingly?
It means that when you've had a wide empire go a bit wrong, you have no option but to either play out the game until its inevitable end ('cause the programmers forgot to include a 'retire' option) or just quit. There's no way you're gonna come back militarily in most cases, and you can forget about a science victory - it's just too late.
So why can't we go for a cultural victory? If I've only got 3 cities when I used to have five or six, why do I still need culture for six to progress?
Why is it, that when you lose cities, the culture required for future policies doesn't go back down accordingly?
It means that when you've had a wide empire go a bit wrong, you have no option but to either play out the game until its inevitable end ('cause the programmers forgot to include a 'retire' option) or just quit. There's no way you're gonna come back militarily in most cases, and you can forget about a science victory - it's just too late.
So why can't we go for a cultural victory? If I've only got 3 cities when I used to have five or six, why do I still need culture for six to progress?