Hello, This thread is being used to add comments, suggestions, report errors, etc., with the Exotic Units Mod located at: Civfanatics: https://forums.civfanatics.com/resources/exotic-units-pack-beta.26587/ Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1259586334 I've received many suggestions for adding units to the mod, and I've designed the mod to easily accommodate these requests. However, I'd appreciate anyone wanting a new unit added to provide some suggestions on what it should look like. Here are some examples of the kind of information I'd like you to provide when asking for a new unit: - Is the new unit a Mercenary unit or Regular unit? - Does it replace any unit in the game or is it stand alone? - What is the prerequisite Tech for the new unit? - What should its stats be? Numbers like the Combat Strength, Combat Ranged Strength, Moves, Visibility, etc. If you're not sure what the numbers should be, is there a similar unit already in the game? - What Promotions should the unit automatically receive? - Is there a required building in the city before the unit can be built? - Are there any units already out there that you would like the new unit to look like? The more of this information you can provide, the more closely I can build the unit you would like to see. Appreciate you're helping me help you... Thanks! sman *************************** Original Post ******************************************** Greetings - this is a placeholder post for a new mod that will add a Camel unit, and Camels as a Resource. Initially, I see two basic purposes of the mod: 1. Add the "Camel" unit - straightforward. Just need some artwork and normal unit definitions. 2. Add the "Camels" resource - straightforward or complicated, depending on how we add the resource to the game. Ok, back to #1 (unit): I'll need some data points to build the unit. Basically, we need to decide what time in history the unit will appear and when it will no longer be viable. Is it a melee or ranged unit? What special capabilities should it have? Once we clarify these things, I can look for existing artwork out there that can be repurposed for this unit. #2 (resource) is trickier. If we want Camels to be generated on the map (like other resources), it's complicated and I've never done this before. I've reviewed several threads on how to add resources, so I know it can be done, but I will take me a bit of time (and perhaps luck!) to get it working. I'm confident I can do this, but it might take me a few days. And again, a bit of luck... We can also add Camels as a resource that becomes available by constructing a new building, like a "Bedouin Corral" or whatever the right term is for corral. This would create a Camel resource that the player could then use to build the Camel unit. Would take a couple of minutes to do this. And no luck required... Can also create the building first, as a temporary measure to test the Camel unit, then add the resource when I get it working. Any feedback is appreciated. Help me build the mod you'd want to play. Thanks!